Player Matchup

Gilgamesh
Gilgamesh
GoldenCooler
Gilgamesh
Level 158
God Stats
14W - 22L
1,597 SR
Queue Stats
301W - 292L
1,641 Elo+
Solo
Pele
Pele
ImMrRogers
Pele
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
215W - 156L
1,632 Elo+
Party 1
Persephone
Persephone
JParky
Persephone
Level 158
God Stats
26W - 9L
1,612 SR
Queue Stats
269W - 185L
1,669 Elo+
Party 1
Ymir
Ymir
PlasmaGerbil
Ymir
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
109W - 80L
1,658 Elo+
Party 1
Charybdis
Charybdis
SolunoJ
Charybdis
Level 143
God Stats
5W - 7L
1,277 SR
Queue Stats
273W - 178L
1,656 Elo+
Party 1
Team Averages
Level 147
1,497 SR
1,651 Elo+

VS

Team Averages
Level 156
1,588 SR
1,603 Elo+
Janus
Janus
 
Janus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CutUrGras
Chaac
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 168L
1,613 Elo+
Solo
Danzaburou
Danzaburou
FrEaKiNcRaZy
Danzaburou
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 66L
1,514 Elo+
Party 2
Yemoja
Yemoja
JUGGERNAUT
Yemoja
Level 160
God Stats
2W - 1L
1,938 SR
Queue Stats
177W - 165L
1,614 Elo+
Party 2
Thanatos
Thanatos
Slοth
Thanatos
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,773 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GoldenCooler
Gilgamesh
20
4 / 1 / 7
14,100
641
17,959
20,285
20,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
8 / 3 / 5
12,283
558
12,960
21,738
10,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
JParky
Persephone
19
4 / 4 / 6
12,861
585
10,296
10,968
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
3 / 2 / 16
11,535
524
5,497
17,274
19,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
SolunoJ
Charybdis
20
6 / 1 / 11
12,885
586
19,422
20,482
8,570
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
1 / 3 / 2
11,141
506
16,886
12,839
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chaac
CutUrGras
Chaac
17
1 / 3 / 3
11,289
513
12,721
16,538
19,089
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
FrEaKiNcRaZy
Danzaburou
18
1 / 8 / 3
11,222
510
15,106
24,257
7,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Yemoja
JUGGERNAUT
Yemoja
12
4 / 6 / 3
9,338
424
7,036
17,091
16,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Slοth
Thanatos
16
4 / 5 / 3
10,421
474
7,762
18,676
6,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
25
Kills
11
11
Deaths
25
45
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
2
0.67
L
Chaac
CutUrGras
Chaac
1
3
3
0.83
L
Danzaburou
FrEaKiNcRaZy
Danzaburou
1
8
3
0.31
W
Gilgamesh
GoldenCooler
Gilgamesh
4
1
7
7.5
W
8
3
5
3.5
W
Persephone
JParky
Persephone
4
4
6
1.75
L
Yemoja
JUGGERNAUT
Yemoja
4
6
3
0.92
W
3
2
16
5.5
L
Thanatos
Slοth
Thanatos
4
5
3
1.1
W
Charybdis
SolunoJ
Charybdis
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,134
Damage
59,511
90,747
Taken
89,401
61,934
Mitigated
52,944
36,951
Healing
33,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
16,886
886
0
2,176
12,839
3,951
0
1,891
10,948
106,367
0
L
Chaac
CutUrGras
Chaac
12,721
1,775
1
4,918
16,538
19,089
0
3,030
13,508
0
79,086
L
Danzaburou
FrEaKiNcRaZy
Danzaburou
15,106
6,540
0
9,812
24,257
7,208
1,774
1,380
22,877
0
93,980
W
Gilgamesh
GoldenCooler
Gilgamesh
17,959
6,288
0
8,396
20,285
20,190
0
1,775
18,510
0
115,395
W
12,960
2,739
0
7,837
21,738
10,904
0
7,734
14,004
0
89,546
W
Persephone
JParky
Persephone
10,296
370
0
2,300
10,968
3,264
0
6,374
4,590
100,468
0
L
Yemoja
JUGGERNAUT
Yemoja
7,036
1,336
804
1,677
17,091
16,131
0
6,374
9,910
30,229
1,008
W
5,497
2,284
1,189
5,696
17,274
19,006
489
5,284
11,990
21,671
2,885
L
Thanatos
Slοth
Thanatos
7,762
1,819
0
14,285
18,676
6,565
0
2,626
16,050
0
65,784
W
Charybdis
SolunoJ
Charybdis
19,422
9,313
0
11,533
20,482
8,570
2,973
3,721
16,761
0
115,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,664
Gold Earned
53,411
711
Minions Killed
663
0
Camps Cleared
0
2,250,283
Distance Traveled
2,114,261
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,141
506
185
8
0
455,050
4
L
Chaac
11,289
513
151
7
0
458,036
3
L
Danzaburou
11,222
510
172
8
0
341,619
5
W
Gilgamesh
14,100
641
218
10
0
470,467
5
W
Pele
12,283
558
118
5
0
475,861
7
W
Persephone
12,861
585
180
8
0
428,452
7
L
Yemoja
9,338
424
41
2
0
404,392
7
W
Ymir
11,535
524
23
1
0
448,565
8
L
Thanatos
10,421
474
114
5
0
455,164
8
W
Charybdis
12,885
586
172
8
0
426,938
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role