Player Matchup

Ymir
Ymir
Silver I
BlondePUCCIO
Ymir
Silver I
Level 65
God Stats
3W - 1L
1,799 SR
Queue Stats
56W - 50L
1,523 MMR
Party 1
Hel
Hel
Gold IV
Denaltus
Hel
Gold IV
Level 146
God Stats
25W - 17L
1,628 SR
Queue Stats
116W - 130L
1,498 MMR
Solo
Tyr
Tyr
Silver II
DreaMGonzalz
Tyr
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,492 MMR
Solo
Loki
Loki
Gold IV
bholesniffer69
Loki
Gold IV
Level 154
God Stats
2W - 7L
1,333 SR
Queue Stats
95W - 94L
1,514 MMR
Solo
Chiron
Chiron
Bronze III
killerdude254
Chiron
Bronze III
Level 139
God Stats
14W - 14L
1,564 SR
Queue Stats
52W - 47L
1,516 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,565 SR
1,509 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,730 SR
1,509 MMR
Tiamat
Tiamat
Gold III
CptGrizzly01
Tiamat
Gold III
Level 126
God Stats
10W - 5L
1,831 SR
Queue Stats
183W - 189L
1,530 MMR
Solo
Medusa
Medusa
Gold III
Eddie127
Medusa
Gold III
Level 148
God Stats
1W - 1L
1,270 SR
Queue Stats
39W - 36L
1,523 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
MalcxIm
Sun Wukong
Gold V
Level 109
God Stats
2W - 0L
1,795 SR
Queue Stats
24W - 20L
1,585 MMR
Party 2
Cliodhna
Cliodhna
Silver I
RStheGOAT
Cliodhna
Silver I
Level 109
God Stats
5W - 1L
1,919 SR
Queue Stats
159W - 158L
1,399 MMR
Party 2
Geb
Geb
Silver II
black hammerlo
Geb
Silver II
Level 156
God Stats
2W - 6L
1,835 SR
Queue Stats
114W - 100L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
10,478
419
3,362
29,919
33,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 10 / 7
11,203
448
12,967
20,821
7,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 3 / 1
13,938
558
12,459
24,645
22,909
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
5 / 9 / 3
12,631
505
9,924
21,280
6,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
3 / 8 / 1
12,750
510
15,975
27,190
8,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Nu WaKaliAtlas

VS

Bans
GilgameshMorgan Le FayAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
13 / 3 / 8
15,544
622
32,728
13,523
10,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Eddie127
Medusa
19
2 / 4 / 5
12,470
499
11,216
15,701
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
MalcxIm
Sun Wukong
20
6 / 1 / 7
15,318
613
15,697
20,455
23,714
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cliodhna
RStheGOAT
Cliodhna
20
9 / 3 / 14
14,131
565
24,526
20,457
9,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
5 / 2 / 20
13,216
529
13,438
19,289
26,419
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
89
13
Kills
35
36
Deaths
13
15
Assists
54
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Tiamat
13
3
8
5.67
L
1
10
7
0.45
L
2
3
1
0.83
W
Medusa
Eddie127
Medusa
2
4
5
1.13
W
Sun Wukong
MalcxIm
Sun Wukong
6
1
7
9.5
W
Cliodhna
RStheGOAT
Cliodhna
9
3
14
5.33
L
5
9
3
0.72
W
5
2
20
7.5
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,687
Damage
97,605
123,855
Taken
89,425
78,944
Mitigated
75,048
28,486
Healing
30,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,362
761
380
2,470
29,919
33,804
0
12,042
17,877
18,315
0
W
Tiamat
32,728
3,017
0
4,836
13,523
10,355
3,151
2,997
10,526
125,882
0
L
12,967
51
2,413
5,727
20,821
7,424
0
9,270
11,551
68,965
0
L
12,459
1,179
0
6,392
24,645
22,909
0
5,082
19,563
0
112,038
W
Medusa
Eddie127
Medusa
11,216
4,802
0
6,044
15,701
5,438
3,088
3,992
11,539
0
98,755
W
Sun Wukong
MalcxIm
Sun Wukong
15,697
3,198
443
8,651
20,455
23,714
869
1,454
19,001
0
113,510
W
Cliodhna
RStheGOAT
Cliodhna
24,526
1,854
0
6,049
20,457
9,122
2,882
3,089
17,197
0
118,676
L
9,924
1,562
0
2,750
21,280
6,090
2,155
9,896
11,384
0
83,721
W
13,438
1,541
821
4,098
19,289
26,419
478
4,797
14,012
26,777
2,741
L
15,975
6,815
704
7,650
27,190
8,717
402
8,945
18,245
0
105,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,000
Gold Earned
70,679
691
Minions Killed
738
0
Camps Cleared
0
2,347,428
Distance Traveled
2,518,156
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,478
419
29
1
0
446,967
2
W
Tiamat
15,544
622
190
8
0
489,927
2
L
Hel
11,203
448
107
4
0
462,794
13
L
Tyr
13,938
558
230
9
0
512,454
9
W
Medusa
12,470
499
147
6
0
388,799
5
W
Sun Wukong
15,318
613
219
9
0
540,396
2
W
Cliodhna
14,131
565
152
6
0
567,058
2
L
Loki
12,631
505
136
5
0
508,118
1
W
Geb
13,216
529
30
1
0
531,976
8
L
Chiron
12,750
510
189
8
0
417,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role