Player Matchup

Fenrir
Fenrir
Silver IV
Cablakan
Fenrir
Silver IV
Level 158
God Stats
1W - 5L
1,500 SR
Queue Stats
204W - 215L
1,285 MMR
Party 1
Hades
Hades
Silver I
My Limitations
Hades
Silver I
Level 121
God Stats
4W - 3L
1,324 SR
Queue Stats
29W - 28L
1,390 MMR
Solo
Chaac
Chaac
Silver II
The Miffed
Chaac
Silver II
Level 95
God Stats
4W - 1L
1,539 SR
Queue Stats
11W - 7L
1,506 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,454 SR
1,394 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,590 SR
1,378 MMR
Bacchus
Bacchus
Silver II
Wilkim123
Bacchus
Silver II
Level 124
God Stats
48W - 59L
1,446 SR
Queue Stats
155W - 179L
1,065 MMR
Party 2
Danzaburou
Danzaburou
Silver II
danhenriquesc
Danzaburou
Silver II
Level 149
God Stats
0W - 4L
1,326 SR
Queue Stats
145W - 142L
1,273 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
tiagocerilo
Baron Samedi
Gold III
Level 104
God Stats
7W - 1L
1,999 SR
Queue Stats
21W - 16L
1,796 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cablakan
Fenrir
17
5 / 1 / 6
12,219
679
8,313
12,062
10,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 3 / 8
12,353
686
14,845
14,811
8,212
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
18
4 / 2 / 6
12,140
674
8,807
16,785
11,669
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AtlasThothGilgameshAh Muzen CabCthulhu

VS

Bans
BastetTyrCupidKing ArthurMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Wilkim123
Bacchus
15
2 / 2 / 3
10,913
606
6,128
13,958
20,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
danhenriquesc
Danzaburou
16
2 / 5 / 2
11,356
631
10,643
12,629
4,877
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
tiagocerilo
Baron Samedi
15
2 / 6 / 3
11,135
619
10,865
11,543
5,543
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
6
6
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cablakan
Fenrir
5
1
6
8
W
4
3
8
2.67
W
Chaac
4
2
6
3.5
L
Bacchus
Wilkim123
Bacchus
2
2
3
1.75
L
Danzaburou
danhenriquesc
Danzaburou
2
5
2
0.6
L
Baron Samedi
tiagocerilo
Baron Samedi
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,965
Damage
27,636
43,658
Taken
38,130
29,908
Mitigated
31,188
16,597
Healing
6,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cablakan
Fenrir
8,313
1,797
0
2,443
12,062
10,027
1,063
3,802
8,260
0
27,580
W
14,845
1,411
894
5,080
14,811
8,212
857
7,004
7,807
54,976
0
W
Chaac
8,807
1,488
0
8,180
16,785
11,669
1,171
7,132
9,653
95
51,515
L
Bacchus
Wilkim123
Bacchus
6,128
1,153
0
1,417
13,958
20,768
0
4,913
9,045
18,662
0
L
Danzaburou
danhenriquesc
Danzaburou
10,643
3,973
0
1,679
12,629
4,877
0
6,183
6,446
0
51,624
L
Baron Samedi
tiagocerilo
Baron Samedi
10,865
812
1,700
2,203
11,543
5,543
0
4,244
7,299
31,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,712
Gold Earned
33,404
201
Minions Killed
170
9
Camps Cleared
6
977,045
Distance Traveled
929,455
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,219
679
34
2
2
322,385
0
W
Hades
12,353
686
94
5
5
295,078
11
W
Chaac
12,140
674
73
4
2
359,582
2
L
Bacchus
10,913
606
22
1
0
346,093
2
L
Danzaburou
11,356
631
92
5
3
282,197
3
L
Baron Samedi
11,135
619
56
3
3
301,165
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role