Player Matchup

Hercules
Hercules
LittleSpoon4479
Hercules
Level 128
God Stats
6W - 3L
1,870 SR
Queue Stats
48W - 56L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
Maniac848
Sun Wukong
Level 85
God Stats
67W - 66L
1,415 SR
Queue Stats
467W - 489L
1,517 Elo+
Solo
Izanami
Izanami
SenpaiEagle
Izanami
Level 101
God Stats
7W - 4L
1,500 SR
Queue Stats
121W - 127L
1,451 Elo+
Party 2
Agni
Agni
Spifferskate994
Agni
Level 95
God Stats
0W - 3L
1,163 SR
Queue Stats
14W - 15L
1,465 Elo+
Solo
Cabrakan
Cabrakan
WKJ720
Cabrakan
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 108L
1,544 Elo+
Party 2
Team Averages
Level 103
1,490 SR
1,508 Elo+

VS

Team Averages
Level 89
1,478 SR
1,479 Elo+
Tiamat
Tiamat
ByDiegoreta12
Tiamat
Level 68
God Stats
16W - 11L
1,567 SR
Queue Stats
235W - 218L
1,503 Elo+
Solo
Neith
Neith
Jawcy
Neith
Level 69
God Stats
2W - 3L
1,294 SR
Queue Stats
44W - 32L
1,537 Elo+
Party 1
Ganesha
Ganesha
Oodam
Ganesha
Level 68
God Stats
3W - 2L
1,553 SR
Queue Stats
42W - 27L
1,560 Elo+
Party 1
Olorun
Olorun
PleasenoIfriend
Olorun
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 71L
1,292 Elo+
Solo
Bastet
Bastet
SevenHarpy20016
Bastet
Level 119
God Stats
9W - 6L
1,476 SR
Queue Stats
242W - 225L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 4 / 3
6,349
454
5,153
9,904
3,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
Maniac848
Sun Wukong
13
0 / 3 / 0
7,187
513
3,701
10,388
5,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
SenpaiEagle
Izanami
10
1 / 5 / 3
6,811
487
3,234
9,431
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 5 / 0
6,254
447
3,440
6,924
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
WKJ720
Cabrakan
10
3 / 7 / 1
6,744
482
4,019
14,418
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 9
8,155
583
5,903
4,049
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Jawcy
Neith
14
7 / 2 / 4
8,695
621
7,648
5,424
2,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Oodam
Ganesha
12
1 / 2 / 19
8,228
588
6,516
9,188
7,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 0 / 8
7,768
555
5,718
9,666
7,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
10 / 0 / 8
8,682
620
9,816
8,906
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
72
4
Kills
24
24
Deaths
4
7
Assists
48
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
W
Neith
Jawcy
Neith
7
2
4
4.5
L
Hercules
0
4
3
0.38
L
Sun Wukong
Maniac848
Sun Wukong
0
3
0
0
W
Ganesha
Oodam
Ganesha
1
2
19
5.25
W
1
0
8
5
L
Izanami
SenpaiEagle
Izanami
1
5
3
0.5
W
10
0
8
14
L
0
5
0
0
L
Cabrakan
WKJ720
Cabrakan
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,547
Damage
35,601
51,065
Taken
37,233
25,175
Mitigated
22,368
10,309
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,903
807
0
1,345
4,049
2,837
639
737
3,312
41,881
0
W
Neith
Jawcy
Neith
7,648
4,439
0
2,529
5,424
2,033
1,241
987
4,437
0
45,746
L
Hercules
5,153
1,298
0
2,723
9,904
3,633
0
2,956
6,948
0
33,282
L
Sun Wukong
Maniac848
Sun Wukong
3,701
246
0
3,413
10,388
5,878
496
4,814
5,574
0
43,181
W
Ganesha
Oodam
Ganesha
6,516
588
0
2,297
9,188
7,164
111
3,107
6,081
22,820
0
W
5,718
2,185
994
4,418
9,666
7,521
766
581
9,085
43,281
0
L
Izanami
SenpaiEagle
Izanami
3,234
2,289
0
1,550
9,431
2,580
0
1,929
7,502
0
37,306
W
9,816
2,602
0
4,043
8,906
2,813
0
2,047
6,859
0
47,148
L
3,440
290
0
500
6,924
1,557
0
2,230
4,694
41,394
0
L
Cabrakan
WKJ720
Cabrakan
4,019
844
234
1,889
14,418
11,527
0
6,208
8,210
14,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,345
Gold Earned
41,528
353
Minions Killed
336
0
Camps Cleared
0
1,217,683
Distance Traveled
1,410,673
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,155
583
92
7
0
282,197
7
W
Neith
8,695
621
83
6
0
259,354
6
L
Hercules
6,349
454
59
4
0
268,814
2
L
Sun Wukong
7,187
513
102
7
0
261,919
3
W
Ganesha
8,228
588
2
0
0
288,291
5
W
Olorun
7,768
555
81
6
0
242,175
4
L
Izanami
6,811
487
84
6
0
222,923
1
W
Bastet
8,682
620
78
6
0
338,656
8
L
Agni
6,254
447
78
6
0
226,882
5
L
Cabrakan
6,744
482
30
2
0
237,145
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role