Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
CurtDumbway
Mulan
Level 121
God Stats
26W - 21L
2,020 SR
Queue Stats
229W - 233L
1,468 Elo+
Solo
Nemesis
Nemesis
Kanekiuchiha1138
Nemesis
Level 144
God Stats
2W - 3L
1,202 SR
Queue Stats
64W - 68L
1,483 Elo+
Party 1
Chang'e
Chang'e
TheBlackDoger
Chang'e
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
65W - 65L
1,294 Elo+
Party 1
Xing Tian
Xing Tian
VokulNero
Xing Tian
Level 110
God Stats
6W - 10L
1,306 SR
Queue Stats
255W - 262L
1,460 Elo+
Solo
Team Averages
Level 121
1,506 SR
1,441 Elo+

VS

Team Averages
Level 102
1,478 SR
1,481 Elo+
Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Daniel364
Hachiman
Level 124
God Stats
16W - 17L
1,390 SR
Queue Stats
340W - 365L
1,487 Elo+
Solo
King Arthur
King Arthur
Zwarfa
King Arthur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,438 Elo+
Party 2
Anubis
Anubis
bigpanda91
Anubis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 231L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 2 / 1
7,710
514
2,957
8,899
2,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 6
9,020
601
12,042
10,978
8,462
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 3 / 6
9,153
610
9,737
11,914
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
13
6 / 3 / 3
8,508
567
7,574
10,311
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
VokulNero
Xing Tian
12
2 / 1 / 4
7,253
484
5,782
14,891
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 3 / 0
7,232
482
4,806
13,743
6,781
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
 
Sylvanus
12
2 / 3 / 3
6,749
450
8,832
11,583
8,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Daniel364
Hachiman
16
3 / 0 / 2
8,738
583
8,264
6,145
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Zwarfa
King Arthur
12
2 / 5 / 2
7,427
495
4,865
13,707
5,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
bigpanda91
Anubis
13
2 / 5 / 3
7,919
528
8,326
11,021
5,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
16
Kills
9
9
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
2
1
0.25
L
Chaac
 
Chaac
0
3
0
0
L
Sylvanus
 
Sylvanus
2
3
3
1.17
W
1
0
6
4
L
Hachiman
Daniel364
Hachiman
3
0
2
4
W
7
3
6
3.33
W
Chang'e
6
3
3
2.5
W
Xing Tian
VokulNero
Xing Tian
2
1
4
4
L
King Arthur
Zwarfa
King Arthur
2
5
2
0.6
L
Anubis
bigpanda91
Anubis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,092
Damage
35,093
56,993
Taken
56,199
27,410
Mitigated
27,852
19,630
Healing
18,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,957
1,280
0
4,041
8,899
2,003
1,214
833
8,066
0
57,771
L
Chaac
 
Chaac
4,806
1,366
0
5,783
13,743
6,781
1,102
1,355
12,388
0
45,948
L
Sylvanus
 
Sylvanus
8,832
3,203
580
2,862
11,583
8,721
173
3,885
7,698
27,984
7,752
W
12,042
1,361
0
4,514
10,978
8,462
0
480
10,458
9,271
57,664
L
Hachiman
Daniel364
Hachiman
8,264
4,527
0
3,838
6,145
1,884
981
1,524
4,621
0
68,065
W
9,737
3,491
0
2,596
11,914
3,765
0
3,839
7,895
0
54,404
W
Chang'e
7,574
849
1,276
2,998
10,311
2,571
36
5,283
4,772
49,604
1,611
W
Xing Tian
VokulNero
Xing Tian
5,782
286
397
3,808
14,891
10,609
13
5,702
9,133
19,259
0
L
King Arthur
Zwarfa
King Arthur
4,865
856
0
1,285
13,707
5,266
0
3,036
10,671
0
41,924
L
Anubis
bigpanda91
Anubis
8,326
221
172
4,232
11,021
5,200
0
5,064
5,957
43,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,644
Gold Earned
38,065
427
Minions Killed
447
0
Camps Cleared
0
1,497,605
Distance Traveled
1,388,258
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,710
514
117
8
0
272,059
0
L
Chaac
7,232
482
98
7
0
285,311
0
L
Sylvanus
6,749
450
50
3
0
267,406
3
W
Mulan
9,020
601
127
8
0
281,080
5
L
Hachiman
8,738
583
127
8
0
289,974
2
W
Nemesis
9,153
610
80
5
0
330,197
0
W
Chang'e
8,508
567
86
6
0
280,439
6
W
Xing Tian
7,253
484
17
1
0
333,830
5
L
King Arthur
7,427
495
74
5
0
293,269
0
L
Anubis
7,919
528
98
7
0
252,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role