Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Feelingadc
Zeus
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 170L
1,750 Elo+
Party 2
Mercury
Mercury
James_slx
Mercury
Level 124
God Stats
3W - 3L
1,673 SR
Queue Stats
76W - 70L
1,726 Elo+
Party 2
Kuzenbo
Kuzenbo
N01zY_Sh3D0wZ
Kuzenbo
Level 146
God Stats
2W - 1L
1,838 SR
Queue Stats
249W - 227L
1,569 Elo+
Party 1
Khepri
Khepri
SovietUnionofJon
Khepri
Level 96
God Stats
1W - 1L
1,831 SR
Queue Stats
10W - 5L
1,699 Elo+
Party 1
Team Averages
Level 126
1,669 SR
1,649 Elo+

VS

Team Averages
Level 129
1,529 SR
1,509 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Black4iNi
Apollo
Level 105
God Stats
6W - 8L
1,364 SR
Queue Stats
59W - 73L
1,495 Elo+
Solo
Ares
Ares
EL_Riddler_89
Ares
Level 146
God Stats
14W - 6L
1,589 SR
Queue Stats
341W - 337L
1,607 Elo+
Solo
Artemis
Artemis
NextCape6246946
Artemis
Level 130
God Stats
44W - 24L
1,691 SR
Queue Stats
249W - 307L
1,439 Elo+
Solo
Osiris
Osiris
Wzlshy
Osiris
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 32L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
5
0 / 0 / 0
3,249
650
2,946
1,487
185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,680
736
1,774
2,414
617
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
James_slx
Mercury
6
0 / 1 / 0
3,432
686
341
3,415
706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kuzenbo
3
0 / 3 / 0
2,924
585
803
3,447
1,682
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

5
0 / 0 / 0
3,474
695
1,003
1,738
708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
7
0 / 0 / 0
3,748
750
834
1,628
682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Black4iNi
Apollo
5
0 / 0 / 0
3,237
647
1,567
2,683
576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
3,504
701
871
3,252
1,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 2
3,662
732
1,280
2,531
700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Osiris
Wzlshy
Osiris
8
4 / 0 / 0
4,815
963
2,634
2,751
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
4
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
0
0
0
W
Ah Puch
 
Ah Puch
0
0
0
0
W
Apollo
Black4iNi
Apollo
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Mercury
James_slx
Mercury
0
1
0
0
L
Kuzenbo
0
3
0
0
W
0
0
2
1
L
0
0
0
0
W
Osiris
Wzlshy
Osiris
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,867
Damage
7,186
12,501
Taken
12,845
3,898
Mitigated
4,252
4,053
Healing
6,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,946
2,058
0
500
1,487
185
0
0
1,487
0
13,927
W
Ah Puch
 
Ah Puch
834
82
0
927
1,628
682
0
513
1,115
16,865
0
W
Apollo
Black4iNi
Apollo
1,567
1,216
0
1,231
2,683
576
0
628
2,055
0
16,354
W
871
113
0
1,834
3,252
1,060
0
659
2,593
6,929
0
L
1,774
834
0
1,050
2,414
617
0
750
1,664
19,104
0
L
Mercury
James_slx
Mercury
341
120
0
620
3,415
706
0
356
3,059
0
14,608
L
Kuzenbo
803
319
0
578
3,447
1,682
0
0
3,447
5,908
0
W
1,280
631
0
317
2,531
700
0
977
1,554
0
14,923
L
1,003
185
0
1,305
1,738
708
0
599
1,139
7,867
0
W
Osiris
Wzlshy
Osiris
2,634
1,555
0
2,082
2,751
1,234
0
803
1,948
0
20,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,759
Gold Earned
18,966
144
Minions Killed
171
0
Camps Cleared
0
532,236
Distance Traveled
546,089
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,249
650
40
8
0
95,707
2
W
Ah Puch
3,748
750
47
9
0
110,648
2
W
Apollo
3,237
647
33
7
0
102,572
1
W
Ares
3,504
701
16
3
0
111,488
2
L
Zeus
3,680
736
42
8
0
114,198
0
L
Mercury
3,432
686
43
9
0
127,126
1
L
Kuzenbo
2,924
585
9
2
0
71,460
0
W
Artemis
3,662
732
31
6
0
115,456
0
L
Khepri
3,474
695
10
2
0
123,745
1
W
Osiris
4,815
963
44
9
0
105,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role