Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Korshik322
Cernunnos
Level 141
God Stats
1W - 3L
1,285 SR
Queue Stats
171W - 163L
1,493 Elo+
Party 1
Izanami
Izanami
Mamashiba
Izanami
Level 159
God Stats
0W - 3L
1,297 SR
Queue Stats
91W - 95L
1,478 Elo+
Party 1
Artio
Artio
TacTic Viperz
Artio
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 109L
1,668 Elo+
Party 3
Fenrir
Fenrir
Whiteyflashh
Fenrir
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 104L
1,507 Elo+
Party 3
Team Averages
Level 109
1,416 SR
1,529 Elo+

VS

Team Averages
Level 63
1,375 SR
1,397 Elo+
Amaterasu
Amaterasu
BritishNikki
Amaterasu
Level 111
God Stats
1W - 5L
1,176 SR
Queue Stats
301W - 312L
1,468 Elo+
Solo
Zeus
Zeus
MajorKursula92
Zeus
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
107W - 115L
1,514 Elo+
Solo
Merlin
Merlin
MajorMetal
Merlin
Level 42
God Stats
3W - 1L
1,175 SR
Queue Stats
50W - 59L
1,358 Elo+
Party 2
Thoth
Thoth
gladdyius
Thoth
Level 27
God Stats
1W - 1L
1,298 SR
Queue Stats
12W - 14L
1,274 Elo+
Party 2
Artemis
Artemis
iroN8-_-8Pasa
Artemis
Level 28
God Stats
2W - 0L
1,723 SR
Queue Stats
5W - 6L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 8 / 3
7,234
723
5,269
12,532
4,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Korshik322
Cernunnos
16
3 / 5 / 3
8,094
809
7,490
10,266
4,371
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Mamashiba
Izanami
15
0 / 5 / 4
7,632
763
7,977
10,135
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 1
7,589
759
1,770
12,708
12,728
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
12
1 / 5 / 2
7,415
742
4,096
14,912
8,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BritishNikki
Amaterasu
16
3 / 1 / 16
8,971
897
3,250
10,284
11,384
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
10 / 2 / 8
9,932
993
21,113
5,437
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
MajorMetal
Merlin
15
2 / 1 / 15
8,788
879
7,738
5,297
2,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thoth
gladdyius
Thoth
14
4 / 2 / 12
8,748
875
10,151
7,498
3,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
17
9 / 2 / 14
10,100
1,010
12,963
11,208
6,230
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
93
8
Kills
28
28
Deaths
8
13
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
8
3
0.44
W
Amaterasu
BritishNikki
Amaterasu
3
1
16
11
L
Cernunnos
Korshik322
Cernunnos
3
5
3
0.9
W
10
2
8
7
W
Merlin
MajorMetal
Merlin
2
1
15
9.5
L
Izanami
Mamashiba
Izanami
0
5
4
0.4
L
2
5
1
0.5
L
Fenrir
1
5
2
0.4
W
Thoth
gladdyius
Thoth
4
2
12
5
W
Artemis
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,602
Damage
55,215
60,553
Taken
39,724
33,391
Mitigated
26,023
10,802
Healing
12,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,269
949
610
1,166
12,532
4,592
0
9,141
3,391
0
9,054
W
Amaterasu
BritishNikki
Amaterasu
3,250
867
828
2,414
10,284
11,384
979
1,057
9,227
0
4,955
L
Cernunnos
Korshik322
Cernunnos
7,490
2,533
0
569
10,266
4,371
0
6,572
3,694
0
19,333
W
21,113
717
692
515
5,437
2,520
668
62
5,375
32,375
0
W
Merlin
MajorMetal
Merlin
7,738
714
1,040
1,039
5,297
2,751
1,105
51
5,246
24,592
0
L
Izanami
Mamashiba
Izanami
7,977
3,020
555
2,360
10,135
3,470
0
7,678
2,457
0
26,458
L
1,770
356
752
1,349
12,708
12,728
0
7,033
5,675
4,776
0
L
Fenrir
4,096
883
847
2,594
14,912
8,230
0
8,578
6,334
0
6,947
W
Thoth
gladdyius
Thoth
10,151
418
669
963
7,498
3,138
260
324
7,174
21,235
0
W
Artemis
12,963
5,856
1,010
2,947
11,208
6,230
2,657
276
10,932
0
24,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,964
Gold Earned
46,539
74
Minions Killed
117
0
Camps Cleared
0
816,776
Distance Traveled
970,919
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,234
723
6
1
0
145,441
1
W
Amaterasu
8,971
897
3
0
0
209,114
0
L
Cernunnos
8,094
809
25
3
0
153,117
3
W
Zeus
9,932
993
21
2
0
209,635
0
W
Merlin
8,788
879
33
3
0
196,937
0
L
Izanami
7,632
763
38
4
0
173,120
0
L
Artio
7,589
759
2
0
0
160,772
0
L
Fenrir
7,415
742
3
0
0
184,326
0
W
Thoth
8,748
875
29
3
0
181,504
1
W
Artemis
10,100
1,010
31
3
0
173,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role