Player Matchup

Chaac
Chaac
ASAF_tuxx
Chaac
Level 89
God Stats
11W - 8L
1,575 SR
Queue Stats
654W - 694L
1,447 Elo+
Party 1
Atlas
Atlas
BL4CKSxUN1T3D
Atlas
Level 52
God Stats
37W - 50L
1,597 SR
Queue Stats
388W - 434L
1,416 Elo+
Party 1
Sol
Sol
Chaos29al
Sol
Level 124
God Stats
4W - 6L
1,578 SR
Queue Stats
9W - 12L
1,384 Elo+
Solo
Bakasura
Bakasura
DarthMuff69
Bakasura
Level 123
God Stats
11W - 10L
1,310 SR
Queue Stats
333W - 349L
1,457 Elo+
Solo
Izanami
Izanami
LotsaCoffee
Izanami
Level 76
God Stats
1W - 4L
1,500 SR
Queue Stats
49W - 64L
1,470 Elo+
Solo
Team Averages
Level 93
1,512 SR
1,435 Elo+

VS

Team Averages
Level 106
1,447 SR
1,444 Elo+
Atlas
Atlas
Iced king 11
Atlas
Level 123
God Stats
4W - 2L
1,912 SR
Queue Stats
482W - 480L
1,442 Elo+
Solo
Xbalanque
Xbalanque
Jcx99
Xbalanque
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 114L
1,473 Elo+
Party 2
Ravana
Ravana
Jonnyc_276
Ravana
Level 123
God Stats
1W - 0L
1,259 SR
Queue Stats
16W - 11L
1,467 Elo+
Solo
Vulcan
Vulcan
iGravyx
Vulcan
Level 107
God Stats
5W - 12L
1,307 SR
Queue Stats
211W - 214L
1,518 Elo+
Party 2
Chaac
Chaac
mvenne22
Chaac
Level 77
God Stats
7W - 11L
1,259 SR
Queue Stats
106W - 113L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ASAF_tuxx
Chaac
14
6 / 1 / 1
9,513
529
9,815
12,953
8,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
1 / 3 / 3
8,120
451
4,469
14,217
11,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 6 / 2
9,082
505
6,213
14,439
4,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
DarthMuff69
Bakasura
15
6 / 7 / 2
9,788
544
8,836
18,685
6,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
LotsaCoffee
Izanami
14
0 / 9 / 1
8,442
469
6,776
14,502
3,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 5
10,487
583
7,681
13,393
14,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
Jcx99
Xbalanque
16
8 / 2 / 9
10,513
584
15,334
10,061
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Jonnyc_276
Ravana
18
4 / 1 / 6
10,508
584
8,855
10,833
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
iGravyx
Vulcan
17
5 / 3 / 5
10,388
577
12,757
8,508
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
mvenne22
Chaac
14
1 / 6 / 3
8,662
481
6,867
15,490
13,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
14
Kills
26
26
Deaths
14
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chaac
ASAF_tuxx
Chaac
6
1
1
6.5
L
1
3
3
0.83
L
1
6
2
0.33
L
Bakasura
DarthMuff69
Bakasura
6
7
2
1
W
8
2
5
5.25
W
Xbalanque
Jcx99
Xbalanque
8
2
9
6.25
W
Ravana
Jonnyc_276
Ravana
4
1
6
7
L
Izanami
LotsaCoffee
Izanami
0
9
1
0.06
W
Vulcan
iGravyx
Vulcan
5
3
5
2.5
W
Chaac
mvenne22
Chaac
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,109
Damage
51,494
74,796
Taken
58,285
34,421
Mitigated
38,732
22,756
Healing
18,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ASAF_tuxx
Chaac
9,815
2,140
0
6,280
12,953
8,600
237
2,280
10,673
2,192
49,409
L
4,469
1,164
228
2,956
14,217
11,310
0
4,570
9,647
12,964
3,203
L
6,213
2,667
0
5,353
14,439
4,327
1,316
4,434
10,005
57,108
0
L
Bakasura
DarthMuff69
Bakasura
8,836
5,629
0
5,261
18,685
6,656
797
5,813
12,872
0
40,579
W
7,681
2,894
266
3,554
13,393
14,730
174
1,256
11,397
26,980
0
W
Xbalanque
Jcx99
Xbalanque
15,334
8,319
0
3,962
10,061
3,341
2,446
2,090
7,706
0
65,397
W
Ravana
Jonnyc_276
Ravana
8,855
2,777
0
6,457
10,833
4,189
705
1,398
9,105
0
88,781
L
Izanami
LotsaCoffee
Izanami
6,776
5,042
0
2,678
14,502
3,528
1,090
3,341
11,161
0
58,747
W
Vulcan
iGravyx
Vulcan
12,757
6,118
0
957
8,508
2,851
534
2,132
5,446
68,217
0
W
Chaac
mvenne22
Chaac
6,867
1,480
0
3,252
15,490
13,621
1,202
3,579
11,756
0
42,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,945
Gold Earned
50,558
458
Minions Killed
491
0
Camps Cleared
0
1,625,885
Distance Traveled
1,745,281
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,513
529
116
6
0
263,111
6
L
Atlas
8,120
451
18
1
0
354,654
1
L
Sol
9,082
505
109
6
0
317,227
0
L
Bakasura
9,788
544
104
6
0
400,553
1
W
Atlas
10,487
583
30
2
0
339,885
4
W
Xbalanque
10,513
584
116
6
0
320,010
2
W
Ravana
10,508
584
148
8
0
390,688
4
L
Izanami
8,442
469
111
6
0
290,340
6
W
Vulcan
10,388
577
121
7
0
364,966
3
W
Chaac
8,662
481
76
4
0
329,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role