Player Matchup

Zhong Kui
Zhong Kui
BECKZonTour
Zhong Kui
Level 125
God Stats
214W - 235L
1,511 SR
Queue Stats
890W - 1,006L
1,456 Elo+
Solo
Pele
Pele
DMF Kratos
Pele
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,575 Elo+
Solo
Bacchus
Bacchus
HappyMcK
Bacchus
Level 52
God Stats
3W - 1L
1,639 SR
Queue Stats
46W - 32L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
SketsyJr
Cthulhu
Level 26
God Stats
2W - 0L
1,734 SR
Queue Stats
8W - 6L
1,537 Elo+
Party 1
Skadi
Skadi
YaBoyPinto
Skadi
Level 40
God Stats
6W - 1L
1,760 SR
Queue Stats
43W - 38L
1,566 Elo+
Party 1
Team Averages
Level 63
1,629 SR
1,544 Elo+

VS

Team Averages
Level 106
1,414 SR
1,451 Elo+
Da Ji
Da Ji
Archon Aelar
Da Ji
Level 127
God Stats
3W - 6L
1,290 SR
Queue Stats
388W - 479L
1,433 Elo+
Solo
Loki
Loki
LGS_FTW
Loki
Level 140
God Stats
44W - 42L
1,496 SR
Queue Stats
164W - 152L
1,447 Elo+
Solo
Vulcan
Vulcan
iAmShanko
Vulcan
Level 51
God Stats
6W - 9L
1,332 SR
Queue Stats
93W - 93L
1,485 Elo+
Party 2
Izanami
Izanami
moteconshankk
Izanami
Level 138
God Stats
0W - 3L
1,500 SR
Queue Stats
96W - 113L
1,375 Elo+
Solo
Ymir
Ymir
supportivesolo
Ymir
Level 75
God Stats
9W - 10L
1,450 SR
Queue Stats
54W - 54L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BECKZonTour
Zhong Kui
16
3 / 4 / 5
9,428
524
6,537
12,651
8,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 6 / 7
8,306
461
4,449
14,612
3,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
HappyMcK
Bacchus
15
4 / 1 / 9
9,839
547
9,428
10,699
12,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
SketsyJr
Cthulhu
16
5 / 4 / 1
10,288
572
8,700
10,273
8,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
16
6 / 3 / 1
9,788
544
7,431
10,038
3,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,217
457
2,444
11,003
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
LGS_FTW
Loki
17
11 / 3 / 3
11,214
623
13,367
12,605
4,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
iAmShanko
Vulcan
16
6 / 4 / 5
9,983
555
18,542
10,810
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
8
0 / 5 / 0
6,272
348
1,873
5,429
1,224
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 5
7,666
426
3,202
14,811
9,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
18
Kills
18
18
Deaths
18
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
Zhong Kui
BECKZonTour
Zhong Kui
3
4
5
1.38
W
0
6
7
0.58
W
Bacchus
HappyMcK
Bacchus
4
1
9
8.5
L
Loki
LGS_FTW
Loki
11
3
3
4.17
W
Cthulhu
SketsyJr
Cthulhu
5
4
1
1.38
W
Skadi
6
3
1
2.17
L
Vulcan
iAmShanko
Vulcan
6
4
5
2.13
L
Izanami
0
5
0
0
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,545
Damage
39,428
58,273
Taken
54,658
36,773
Mitigated
22,778
15,551
Healing
15,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,444
668
0
4,991
11,003
3,610
63
1,460
9,257
0
53,564
W
Zhong Kui
BECKZonTour
Zhong Kui
6,537
588
0
4,582
12,651
8,452
1,197
5,155
7,496
58,548
0
W
4,449
499
0
4,461
14,612
3,980
0
6,364
7,795
0
48,195
W
Bacchus
HappyMcK
Bacchus
9,428
1,471
620
2,527
10,699
12,297
0
4,288
5,841
20,345
6,859
L
Loki
LGS_FTW
Loki
13,367
4,315
0
2,694
12,605
4,323
0
6,882
5,096
0
68,703
W
Cthulhu
SketsyJr
Cthulhu
8,700
425
735
992
10,273
8,378
917
4,295
5,978
44,026
0
W
Skadi
7,431
3,421
0
1,634
10,038
3,666
941
1,642
8,396
0
72,913
L
Vulcan
iAmShanko
Vulcan
18,542
3,553
141
3,444
10,810
4,012
432
5,677
4,770
78,556
0
L
Izanami
1,873
1,397
0
1,022
5,429
1,224
261
654
4,775
0
24,842
L
3,202
292
311
3,174
14,811
9,609
0
6,711
7,910
19,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,649
Gold Earned
43,352
472
Minions Killed
452
0
Camps Cleared
0
1,693,356
Distance Traveled
1,564,693
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,217
457
97
5
0
357,757
2
W
Zhong Kui
9,428
524
130
7
0
311,311
3
W
Pele
8,306
461
85
5
0
354,725
3
W
Bacchus
9,839
547
28
2
0
363,868
8
L
Loki
11,214
623
136
8
0
366,828
4
W
Cthulhu
10,288
572
103
6
0
340,817
1
W
Skadi
9,788
544
126
7
0
322,635
4
L
Vulcan
9,983
555
130
7
0
358,538
5
L
Izanami
6,272
348
56
3
0
150,578
2
L
Ymir
7,666
426
33
2
0
330,992
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role