Player Matchup

Vamana
Vamana
AroAlmightyQc
Vamana
Level 73
God Stats
8W - 9L
1,539 SR
Queue Stats
52W - 88L
1,379 Elo+
Party 1
Xbalanque
Xbalanque
Deathsquad66681
Xbalanque
Level 54
God Stats
2W - 1L
1,485 SR
Queue Stats
28W - 45L
1,075 Elo+
Party 1
Sun Wukong
Sun Wukong
GodIsLight
Sun Wukong
Level 38
God Stats
4W - 7L
1,542 SR
Queue Stats
14W - 21L
1,488 Elo+
Solo
Scylla
Scylla
NicMaster
Scylla
Level 47
God Stats
19W - 27L
1,616 SR
Queue Stats
145W - 154L
1,528 Elo+
Party 1
Anubis
Anubis
vSCobra12
Anubis
Level 49
God Stats
6W - 2L
1,595 SR
Queue Stats
60W - 63L
1,589 Elo+
Solo
Team Averages
Level 52
1,555 SR
1,412 Elo+

VS

Team Averages
Level 34
1,511 SR
1,426 Elo+
Izanami
Izanami
Allindin
Izanami
Level 45
God Stats
0W - 1L
1,998 SR
Queue Stats
8W - 12L
1,456 Elo+
Party 2
Yemoja
Yemoja
FOREVERYOUNG305
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,247 Elo+
Solo
Sun Wukong
Sun Wukong
Khryner
Sun Wukong
Level 29
God Stats
0W - 4L
1,211 SR
Queue Stats
36W - 51L
1,358 Elo+
Party 2
Merlin
Merlin
Sasuke32412
Merlin
Level 69
God Stats
2W - 9L
1,343 SR
Queue Stats
115W - 119L
1,402 Elo+
Party 2
Baron Samedi
Baron Samedi
TheAgileDrummer
Baron Samedi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
6,317
902
3,418
5,411
3,851
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Xbalanque
Deathsquad66681
Xbalanque
12
4 / 0 / 1
6,278
897
3,793
3,643
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
GodIsLight
Sun Wukong
11
2 / 1 / 2
5,847
835
4,590
8,180
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
NicMaster
Scylla
12
0 / 1 / 7
6,054
865
5,495
2,194
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
vSCobra12
Anubis
13
6 / 0 / 5
6,818
974
8,611
5,747
2,898
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Allindin
Izanami
11
2 / 2 / 0
5,812
830
4,025
6,209
1,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 3 / 0
4,938
705
1,065
3,760
2,361
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Khryner
Sun Wukong
10
0 / 5 / 0
5,138
734
2,592
9,320
3,609
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
12
0 / 0 / 0
5,784
826
5,686
3,169
1,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
TheAgileDrummer
Baron Samedi
10
0 / 5 / 0
5,233
748
1,547
6,916
3,541
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
15
Kills
2
2
Deaths
15
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
Allindin
Izanami
2
2
0
1
W
3
0
2
4
W
Xbalanque
Deathsquad66681
Xbalanque
4
0
1
4.5
L
0
3
0
0
W
Sun Wukong
GodIsLight
Sun Wukong
2
1
2
3
L
Sun Wukong
Khryner
Sun Wukong
0
5
0
0
W
Scylla
NicMaster
Scylla
0
1
7
3.5
L
Merlin
0
0
0
0
L
Baron Samedi
TheAgileDrummer
Baron Samedi
0
5
0
0
W
Anubis
vSCobra12
Anubis
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,907
Damage
14,915
25,175
Taken
29,374
13,126
Mitigated
12,256
5,134
Healing
4,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Allindin
Izanami
4,025
1,572
0
0
6,209
1,602
0
3,005
2,941
0
20,360
W
3,418
1,860
20
1,456
5,411
3,851
1,464
1,167
4,244
0
18,932
W
Xbalanque
Deathsquad66681
Xbalanque
3,793
2,042
0
338
3,643
1,061
1,176
869
2,774
0
9,158
L
1,065
232
74
0
3,760
2,361
0
3,128
487
4,785
0
W
Sun Wukong
GodIsLight
Sun Wukong
4,590
1,143
0
1,045
8,180
4,549
235
3,292
4,888
0
13,089
L
Sun Wukong
Khryner
Sun Wukong
2,592
180
0
2,187
9,320
3,609
0
5,538
3,535
0
10,623
W
Scylla
NicMaster
Scylla
5,495
84
0
0
2,194
767
0
164
2,030
15,472
0
L
Merlin
5,686
325
0
664
3,169
1,143
90
879
2,107
22,652
0
L
Baron Samedi
TheAgileDrummer
Baron Samedi
1,547
411
92
1,004
6,916
3,541
29
980
5,802
7,256
0
W
Anubis
vSCobra12
Anubis
8,611
302
0
2,275
5,747
2,898
0
2,806
2,941
22,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,314
Gold Earned
26,905
139
Minions Killed
117
0
Camps Cleared
0
808,261
Distance Traveled
655,226
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,812
830
30
4
0
138,171
0
W
Vamana
6,317
902
31
4
0
175,097
1
W
Xbalanque
6,278
897
19
3
0
156,050
0
L
Yemoja
4,938
705
4
1
0
83,066
1
W
Sun Wukong
5,847
835
17
2
0
168,160
0
L
Sun Wukong
5,138
734
18
3
0
150,423
0
W
Scylla
6,054
865
40
6
0
159,385
2
L
Merlin
5,784
826
56
8
0
150,195
0
L
Baron Samedi
5,233
748
9
1
0
133,371
0
W
Anubis
6,818
974
32
5
0
149,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role