Player Matchup

Chaac
Chaac
DisastrousPride
Chaac
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 11L
1,764 Elo+
Party 1
Cliodhna
Cliodhna
SleepyNymph
Cliodhna
Level 88
God Stats
4W - 2L
1,528 SR
Queue Stats
5W - 12L
1,428 Elo+
Party 1
Jormungandr
Jormungandr
ThunderousSkies
Jormungandr
Level 142
God Stats
4W - 2L
1,804 SR
Queue Stats
10W - 9L
1,764 Elo+
Party 1
Team Averages
Level 122
1,611 SR
1,652 Elo+

VS

Team Averages
Level 122
1,558 SR
1,444 Elo+
Chaac
Chaac
DemonLlamaKuzco
Chaac
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 54L
1,447 Elo+
Party 2
Discordia
Discordia
Kiwik3y
Discordia
Level 125
God Stats
1W - 1L
1,673 SR
Queue Stats
55W - 78L
1,453 Elo+
Solo
Fenrir
Fenrir
TH3LASTM3L0N
Fenrir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 38L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 8
11,557
722
9,997
13,996
9,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
SleepyNymph
Cliodhna
13
2 / 4 / 9
10,521
658
6,535
8,132
2,587
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
ThunderousSkies
Jormungandr
19
11 / 1 / 6
13,718
857
21,761
21,093
22,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 5
10,805
675
15,765
18,918
12,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Kiwik3y
Discordia
14
2 / 5 / 2
10,174
636
10,670
9,949
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
14
4 / 9 / 3
10,751
672
9,453
15,324
5,119
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
17
Kills
7
7
Deaths
17
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
4
2
8
4
L
Discordia
Kiwik3y
Discordia
2
5
2
0.6
W
Cliodhna
SleepyNymph
Cliodhna
2
4
9
1.63
L
Fenrir
4
9
3
0.61
W
Jormungandr
ThunderousSkies
Jormungandr
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,293
Damage
35,888
43,221
Taken
44,191
34,506
Mitigated
19,786
8,537
Healing
9,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,765
3,910
289
7,523
18,918
12,065
0
9,436
9,482
73
42,590
W
9,997
1,183
0
5,243
13,996
9,645
388
4,108
9,888
0
40,936
L
Discordia
Kiwik3y
Discordia
10,670
284
0
250
9,949
2,602
0
6,691
3,258
41,187
0
W
Cliodhna
SleepyNymph
Cliodhna
6,535
937
18
1,915
8,132
2,587
0
1,980
6,152
93
22,625
L
Fenrir
9,453
2,390
187
1,059
15,324
5,119
0
5,828
9,496
0
20,217
W
Jormungandr
ThunderousSkies
Jormungandr
21,761
8,247
0
1,361
21,093
22,274
2,149
5,634
15,459
67,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,796
Gold Earned
31,730
197
Minions Killed
160
8
Camps Cleared
4
804,600
Distance Traveled
845,681
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,805
675
74
5
2
307,913
1
W
Chaac
11,557
722
61
4
2
272,749
3
L
Discordia
10,174
636
61
4
0
272,997
2
W
Cliodhna
10,521
658
32
2
2
235,470
1
L
Fenrir
10,751
672
25
2
2
264,771
0
W
Jormungandr
13,718
857
104
7
4
296,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role