Player Matchup

Hou Yi
Hou Yi
Andrew12064
Hou Yi
Level 63
God Stats
1W - 5L
1,285 SR
Queue Stats
339W - 293L
1,526 Elo+
Party 2
Zeus
Zeus
Brandingoo
Zeus
Level 106
God Stats
6W - 1L
1,706 SR
Queue Stats
159W - 117L
1,618 Elo+
Party 2
Bellona
Bellona
Contrick7
Bellona
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 23L
1,549 Elo+
Party 2
Ares
Ares
JackGunna
Ares
Level 8
God Stats
3W - 2L
1,622 SR
Queue Stats
3W - 2L
1,644 Elo+
Party 2
Chaac
Chaac
Raji1
Chaac
Level 68
God Stats
3W - 2L
1,733 SR
Queue Stats
58W - 44L
1,526 Elo+
Party 2
Team Averages
Level 71
1,569 SR
1,573 Elo+

VS

Team Averages
Level 80
1,566 SR
1,652 Elo+
Hercules
Hercules
Chihuan
Hercules
Level 29
God Stats
6W - 5L
1,470 SR
Queue Stats
15W - 19L
1,551 Elo+
Solo
Zeus
Zeus
HangOverGang
Zeus
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
159W - 165L
1,543 Elo+
Solo
Vulcan
Vulcan
RetainGodly20
Vulcan
Level 156
God Stats
8W - 2L
1,380 SR
Queue Stats
60W - 34L
1,732 Elo+
Party 1
Kuzenbo
Kuzenbo
RetainInferno
Kuzenbo
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 132L
1,695 Elo+
Party 1
Skadi
Skadi
xLuso
Skadi
Level 48
God Stats
10W - 3L
1,979 SR
Queue Stats
27W - 13L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
2 / 10 / 0
9,412
724
7,725
13,762
5,090
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 8 / 2
9,566
736
17,291
14,753
5,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Contrick7
Bellona
16
3 / 5 / 1
9,757
751
8,989
16,946
8,947
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
13
0 / 2 / 1
8,419
648
3,158
13,358
12,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Raji1
Chaac
15
0 / 6 / 4
8,673
667
8,514
19,708
13,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chihuan
Hercules
18
9 / 1 / 15
10,694
823
14,899
19,784
26,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
5 / 2 / 16
10,248
788
14,741
7,261
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
4 / 0 / 12
10,254
789
15,190
7,549
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
17
7 / 1 / 18
11,089
853
10,237
14,963
27,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
xLuso
Skadi
18
6 / 2 / 14
10,566
813
15,374
10,581
4,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
106
6
Kills
31
31
Deaths
6
8
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
2
10
0
0.2
L
1
8
2
0.25
W
Hercules
Chihuan
Hercules
9
1
15
16.5
L
Bellona
Contrick7
Bellona
3
5
1
0.7
W
5
2
16
6.5
L
Ares
0
2
1
0.25
L
Chaac
Raji1
Chaac
0
6
4
0.33
W
4
0
12
10
W
Kuzenbo
7
1
18
16
W
Skadi
xLuso
Skadi
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,677
Damage
70,441
78,527
Taken
60,138
46,018
Mitigated
64,556
11,555
Healing
18,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
7,725
3,344
53
519
13,762
5,090
0
7,003
6,272
0
20,956
L
17,291
1,693
87
2,959
14,753
5,789
0
7,335
6,997
57,356
0
W
Hercules
Chihuan
Hercules
14,899
5,737
0
12,554
19,784
26,251
214
5,622
14,162
335
24,526
L
Bellona
Contrick7
Bellona
8,989
1,425
0
1,783
16,946
8,947
0
8,762
7,705
0
29,828
W
14,741
1,327
51
1,636
7,261
3,046
184
3,106
4,155
37,271
0
L
Ares
3,158
117
0
1,723
13,358
12,561
0
7,958
4,940
6,628
0
L
Chaac
Raji1
Chaac
8,514
2,630
0
4,431
19,708
13,631
0
8,021
11,083
0
20,958
W
15,190
5,947
0
1,037
7,549
2,800
56
2,272
4,077
57,984
0
W
Kuzenbo
10,237
3,314
200
2,495
14,963
27,745
45
4,865
10,098
19,506
0
W
Skadi
xLuso
Skadi
15,374
7,364
0
250
10,581
4,714
1,343
4,584
5,997
0
45,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,827
Gold Earned
52,851
197
Minions Killed
268
0
Camps Cleared
0
1,235,842
Distance Traveled
1,385,250
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,412
724
25
2
0
218,908
0
L
Zeus
9,566
736
87
7
0
230,097
2
W
Hercules
10,694
823
28
2
0
303,024
3
L
Bellona
9,757
751
55
4
0
275,201
1
W
Zeus
10,248
788
48
4
0
259,908
2
L
Ares
8,419
648
5
0
0
248,520
1
L
Chaac
8,673
667
25
2
0
263,116
1
W
Vulcan
10,254
789
100
8
0
264,787
0
W
Kuzenbo
11,089
853
9
1
0
297,931
0
W
Skadi
10,566
813
83
6
0
259,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role