Player Matchup

Izanami
Izanami
DNA Deadman
Izanami
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 27L
1,594 Elo+
Party 2
Nu Wa
Nu Wa
DNA Phail Ninja
Nu Wa
Level 129
God Stats
1W - 0L
1,409 SR
Queue Stats
48W - 59L
1,474 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Diddyfuzzmonkey
Morgan Le Fay
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 113L
1,480 Elo+
Party 2
Terra
Terra
SoulPrimarch
Terra
Level 101
God Stats
1W - 1L
1,530 SR
Queue Stats
8W - 12L
1,447 Elo+
Party 2
Cernunnos
Cernunnos
The Awak3ning01
Cernunnos
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,581 Elo+
Party 2
Team Averages
Level 128
1,488 SR
1,515 Elo+

VS

Team Averages
Level 141
1,450 SR
1,542 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
LadyMcBalls
Anhur
Level 134
God Stats
4W - 4L
1,500 SR
Queue Stats
206W - 198L
1,595 Elo+
Solo
Horus
Horus
Squirtleblade22
Horus
Level 126
God Stats
1W - 2L
1,252 SR
Queue Stats
173W - 163L
1,562 Elo+
Party 1
Scylla
Scylla
gameboywinner
Scylla
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
168W - 158L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DNA Deadman
Izanami
17
11 / 2 / 5
9,895
990
14,048
9,662
4,545
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
2 / 1 / 14
8,691
869
8,168
7,819
3,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Diddyfuzzmonkey
Morgan Le Fay
14
3 / 4 / 10
8,251
825
8,817
7,490
2,991
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 12
8,074
807
1,814
12,010
12,039
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
The Awak3ning01
Cernunnos
16
2 / 1 / 14
8,858
886
8,652
7,548
3,237
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 2 / 7
8,343
834
4,566
12,280
16,097
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
 
Hun Batz
13
3 / 5 / 5
8,309
831
8,067
8,531
3,769
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 5
7,715
772
5,058
8,510
3,205
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 3
7,564
756
2,291
10,855
10,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 3 / 3
9,273
927
15,113
9,508
3,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
34
18
Kills
11
11
Deaths
18
55
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
7
2.25
L
Hun Batz
 
Hun Batz
3
5
5
1.1
W
Izanami
DNA Deadman
Izanami
11
2
5
6.75
W
2
1
14
9
W
Morgan Le Fay
Diddyfuzzmonkey
Morgan Le Fay
3
4
10
2
L
1
4
5
0.88
W
0
3
12
2
L
1
4
3
0.63
W
Cernunnos
The Awak3ning01
Cernunnos
2
1
14
9
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,499
Damage
35,095
44,529
Taken
49,684
25,849
Mitigated
37,419
11,526
Healing
16,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,566
771
1,219
3,817
12,280
16,097
148
4,422
7,858
0
9,903
L
Hun Batz
 
Hun Batz
8,067
893
462
628
8,531
3,769
207
2,914
5,617
0
15,691
W
Izanami
DNA Deadman
Izanami
14,048
5,435
214
1,186
9,662
4,545
1,895
3,308
6,233
0
34,281
W
8,168
1,925
1,295
348
7,819
3,037
1,538
4,789
2,792
25,424
0
W
Morgan Le Fay
Diddyfuzzmonkey
Morgan Le Fay
8,817
470
973
787
7,490
2,991
886
2,721
4,643
15,779
0
L
5,058
1,131
548
1,457
8,510
3,205
1,775
4,378
4,132
0
17,509
W
1,814
425
3,500
1,701
12,010
12,039
133
2,278
9,567
3,249
0
L
2,291
1,159
3,180
2,364
10,855
10,769
929
3,647
7,208
0
12,309
W
Cernunnos
The Awak3ning01
Cernunnos
8,652
2,731
643
879
7,548
3,237
947
1,281
6,181
0
18,901
L
15,113
288
985
1,972
9,508
3,579
590
3,438
6,070
34,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,769
Gold Earned
41,204
109
Minions Killed
126
0
Camps Cleared
0
859,684
Distance Traveled
917,224
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,343
834
9
1
0
219,705
0
L
Hun Batz
8,309
831
22
2
0
184,555
1
W
Izanami
9,895
990
37
4
0
169,803
1
W
Nu Wa
8,691
869
29
3
0
177,267
2
W
Morgan Le Fay
8,251
825
20
2
0
154,985
2
L
Anhur
7,715
772
27
3
0
155,326
2
W
Terra
8,074
807
5
1
0
167,366
0
L
Horus
7,564
756
20
2
0
179,479
0
W
Cernunnos
8,858
886
18
2
0
190,263
0
L
Scylla
9,273
927
48
5
0
178,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role