Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
GioJT191
Kuzenbo
Level 11
God Stats
3W - 3L
1,255 SR
Queue Stats
22W - 22L
1,505 Elo+
Party 1
Mercury
Mercury
Raptor445
Mercury
Level 68
God Stats
6W - 4L
1,859 SR
Queue Stats
86W - 80L
1,449 Elo+
Party 1
Loki
Loki
RockyIsAwesum
Loki
Level 120
God Stats
29W - 17L
1,766 SR
Queue Stats
148W - 157L
1,526 Elo+
Party 1
Skadi
Skadi
ScaryAsianMan
Skadi
Level 106
God Stats
4W - 3L
1,411 SR
Queue Stats
141W - 129L
1,513 Elo+
Party 1
Team Averages
Level 82
1,558 SR
1,499 Elo+

VS

Team Averages
Level 48
1,404 SR
1,403 Elo+
Anhur
Anhur
 
Anhur
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
MeatyAlbatross
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 28L
1,079 Elo+
Solo
Scylla
Scylla
Mondrizzle
Scylla
Level 63
God Stats
2W - 3L
1,256 SR
Queue Stats
100W - 107L
1,550 Elo+
Party 2
Geb
Geb
SeiferLoire
Geb
Level 28
God Stats
0W - 2L
1,264 SR
Queue Stats
150W - 190L
1,384 Elo+
Party 3
Fenrir
Fenrir
beskär
Fenrir
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 59L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 3 / 5
7,157
596
5,157
5,155
1,640
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
GioJT191
Kuzenbo
11
0 / 0 / 8
6,931
578
3,218
4,081
3,153
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Raptor445
Mercury
13
7 / 2 / 3
7,875
656
4,607
6,617
2,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 0 / 1
8,357
696
6,538
7,053
2,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
9 / 1 / 1
8,761
730
8,270
6,179
1,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 6 / 0
5,486
457
2,029
6,849
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 0
5,610
468
2,511
7,427
4,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Mondrizzle
Scylla
9
1 / 4 / 3
5,621
468
2,280
6,105
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 4 / 2
5,125
427
2,687
9,423
4,622
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
beskär
Fenrir
11
5 / 5 / 1
6,784
565
5,959
10,782
4,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
20
Kills
6
6
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
3
5
1.17
L
Anhur
 
Anhur
0
6
0
0
W
Kuzenbo
GioJT191
Kuzenbo
0
0
8
4
L
0
1
0
0
L
Scylla
Mondrizzle
Scylla
1
4
3
0.63
W
Mercury
Raptor445
Mercury
7
2
3
4.25
W
3
0
1
3.5
W
9
1
1
9.5
L
0
4
2
0.25
L
Fenrir
beskär
Fenrir
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,790
Damage
15,466
29,085
Taken
40,586
10,974
Mitigated
16,770
7,535
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,157
285
0
739
5,155
1,640
118
1,186
3,969
45,710
0
L
Anhur
 
Anhur
2,029
594
0
318
6,849
2,114
0
294
6,555
0
31,616
W
Kuzenbo
GioJT191
Kuzenbo
3,218
1,419
0
691
4,081
3,153
128
1,643
2,438
17,872
0
L
2,511
1,137
74
3,422
7,427
4,310
0
253
7,174
0
23,473
L
Scylla
Mondrizzle
Scylla
2,280
153
0
456
6,105
1,693
0
2,916
3,189
18,179
0
W
Mercury
Raptor445
Mercury
4,607
3,036
0
847
6,617
2,066
0
1,247
5,370
0
42,633
W
6,538
1,873
0
3,525
7,053
2,600
300
443
6,610
0
58,206
W
8,270
5,373
0
1,733
6,179
1,515
2,179
448
5,731
0
60,413
L
2,687
307
60
820
9,423
4,622
0
3,422
6,001
19,203
0
L
Fenrir
beskär
Fenrir
5,959
2,130
0
1,321
10,782
4,031
0
1,490
9,292
0
34,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,081
Gold Earned
28,626
436
Minions Killed
250
0
Camps Cleared
0
1,337,574
Distance Traveled
1,137,053
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,157
596
84
7
0
248,758
5
L
Anhur
5,486
457
72
6
0
205,289
1
W
Kuzenbo
6,931
578
31
3
0
257,392
4
L
Horus
5,610
468
51
4
0
198,077
0
L
Scylla
5,621
468
35
3
0
229,602
0
W
Mercury
7,875
656
68
6
0
302,219
0
W
Loki
8,357
696
123
10
0
275,726
3
W
Skadi
8,761
730
130
11
0
253,479
3
L
Geb
5,125
427
20
2
0
241,256
2
L
Fenrir
6,784
565
72
6
0
262,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role