Player Matchup

Vamana
Vamana
CxVH
Vamana
Level 99
God Stats
21W - 11L
1,591 SR
Queue Stats
140W - 82L
1,628 Elo+
Party 1
Baron Samedi
Baron Samedi
Dolivery
Baron Samedi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,513 Elo+
Party 3
Kali
Kali
RagingCatz
Kali
Level 89
God Stats
10W - 1L
1,853 SR
Queue Stats
156W - 110L
1,649 Elo+
Party 1
Artemis
Artemis
navrocko
Artemis
Level 28
God Stats
29W - 29L
1,589 SR
Queue Stats
161W - 129L
1,566 Elo+
Party 1
Geb
Geb
stonedtrooper420
Geb
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,480 Elo+
Party 3
Team Averages
Level 69
1,607 SR
1,567 Elo+

VS

Team Averages
Level 27
1,633 SR
1,602 Elo+
Gilgamesh
Gilgamesh
RelaxSiah
Gilgamesh
Level 14
God Stats
0W - 1L
1,510 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Geb
Geb
flyboi1999
Geb
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Hades
Hades
masywnepento420
Hades
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,706 Elo+
Solo
Kukulkan
Kukulkan
skyhigh93
Kukulkan
Level 17
God Stats
2W - 2L
1,858 SR
Queue Stats
4W - 4L
1,802 Elo+
Solo
Ravana
Ravana
xmick1
Ravana
Level 72
God Stats
0W - 1L
1,795 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CxVH
Vamana
17
9 / 1 / 14
10,304
1,030
13,241
12,228
11,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Dolivery
Baron Samedi
15
5 / 0 / 12
8,540
854
11,707
5,524
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
14 / 2 / 13
10,511
1,051
15,535
11,007
5,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
navrocko
Artemis
15
5 / 4 / 15
8,510
851
9,884
9,923
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 16
8,435
844
4,526
11,124
10,277
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RelaxSiah
Gilgamesh
13
1 / 6 / 2
7,106
711
1,505
9,040
4,077
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 7 / 4
8,620
862
6,505
14,159
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 7 / 3
7,338
734
7,866
14,580
7,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
skyhigh93
Kukulkan
14
2 / 6 / 4
7,496
750
7,739
10,228
3,346
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
xmick1
Ravana
13
1 / 9 / 3
7,060
706
5,557
12,549
4,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
25
35
Kills
9
9
Deaths
35
70
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
CxVH
Vamana
9
1
14
16
W
Baron Samedi
Dolivery
Baron Samedi
5
0
12
11
W
14
2
13
10.25
L
Gilgamesh
RelaxSiah
Gilgamesh
1
6
2
0.33
L
3
7
4
0.71
L
2
7
3
0.5
W
Artemis
navrocko
Artemis
5
4
15
3.13
L
Kukulkan
skyhigh93
Kukulkan
2
6
4
0.67
W
2
2
16
5
L
Ravana
xmick1
Ravana
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,893
Damage
29,172
49,806
Taken
60,556
33,781
Mitigated
30,062
21,262
Healing
5,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
CxVH
Vamana
13,241
6,421
1,719
5,436
12,228
11,525
2,576
3,064
9,105
154
45,015
W
Baron Samedi
Dolivery
Baron Samedi
11,707
797
1,400
2,622
5,524
2,502
2,907
4,202
1,263
27,106
0
W
15,535
6,941
0
5,789
11,007
5,790
1,503
4,664
6,165
0
34,180
L
Gilgamesh
RelaxSiah
Gilgamesh
1,505
259
0
23
9,040
4,077
0
2,952
6,088
0
3,870
L
6,505
581
0
451
14,159
10,534
0
3,413
10,746
16,620
0
L
7,866
798
402
2,430
14,580
7,415
0
3,129
11,451
17,621
0
W
Artemis
navrocko
Artemis
9,884
5,759
0
1,803
9,923
3,687
1,586
4,958
4,870
0
22,469
L
Kukulkan
skyhigh93
Kukulkan
7,739
1,027
336
918
10,228
3,346
0
3,800
6,428
26,384
0
W
4,526
626
0
2,493
11,124
10,277
369
4,796
6,293
10,496
0
L
Ravana
xmick1
Ravana
5,557
1,096
0
558
12,549
4,690
0
3,093
9,456
0
8,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,300
Gold Earned
37,620
192
Minions Killed
95
0
Camps Cleared
0
1,064,241
Distance Traveled
851,346
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,304
1,030
65
7
0
221,080
1
W
Baron Samedi
8,540
854
41
4
0
211,270
3
W
Kali
10,511
1,051
46
5
0
235,825
0
L
Gilgamesh
7,106
711
3
0
0
166,227
0
L
Geb
8,620
862
10
1
0
179,833
0
L
Hades
7,338
734
30
3
0
160,086
1
W
Artemis
8,510
851
26
3
0
188,750
0
L
Kukulkan
7,496
750
45
5
0
173,759
0
W
Geb
8,435
844
14
1
0
207,316
0
L
Ravana
7,060
706
7
1
0
171,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role