Player Matchup

Ullr
Ullr
Bronze III
saiisinfinite
Ullr
Bronze III
Level 89
God Stats
2W - 0L
1,524 SR
Queue Stats
2W - 0L
1,593 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,524 SR
1,593 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,302 SR
1,500 MMR
Nox
Nox
Bronze III
Azloth
Nox
Bronze III
Level 104
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 0
12,063
862
7,802
11,154
3,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GilgameshOdinAmaterasuNeithVamana

VS

Bans
Da JiNemesisHerculesAwilixBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Azloth
Nox
14
1 / 3 / 0
9,510
679
3,671
9,448
2,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nox
Azloth
Nox
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,802
Damage
3,671
11,154
Taken
9,448
3,960
Mitigated
2,343
2,745
Healing
375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Azloth
Nox
3,671
320
0
375
9,448
2,343
385
0
9,448
38,386
0
W
7,802
3,403
0
2,745
11,154
3,960
2,442
4,737
6,417
0
80,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,063
Gold Earned
9,510
122
Minions Killed
74
11
Camps Cleared
0
251,855
Distance Traveled
237,442
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,510
679
74
5
0
237,442
4
W
Ullr
12,063
862
122
9
11
251,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role