Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Fistach798
Cthulhu
Level 26
God Stats
0W - 3L
1,151 SR
Queue Stats
3W - 8L
1,065 Elo+
Party 2
Agni
Agni
KochamKasie123
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,065 Elo+
Party 2
Team Averages
Level 21
1,384 SR
1,210 Elo+

VS

Team Averages
Level 138
1,545 SR
1,584 Elo+
Ymir
Ymir
 
Ymir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Blu3Eyes
Danzaburou
Level 157
God Stats
4W - 0L
1,500 SR
Queue Stats
82W - 34L
1,638 Elo+
Party 1
Baron Samedi
Baron Samedi
JosephKU
Baron Samedi
Level 119
God Stats
17W - 8L
1,634 SR
Queue Stats
100W - 61L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 8 / 2
7,028
703
7,287
13,622
7,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Fistach798
Cthulhu
10
2 / 6 / 3
6,781
678
4,735
11,139
7,288
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 7 / 3
6,104
610
6,678
8,757
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 1 / 14
7,837
784
4,968
6,954
5,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Blu3Eyes
Danzaburou
14
17 / 2 / 4
10,368
1,037
15,477
8,142
2,669
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
JosephKU
Baron Samedi
12
1 / 2 / 16
7,883
788
9,155
9,734
3,939
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
5
Kills
21
21
Deaths
5
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
2
0.5
W
Ymir
 
Ymir
3
1
14
10
W
Danzaburou
Blu3Eyes
Danzaburou
17
2
4
9.5
L
Cthulhu
Fistach798
Cthulhu
2
6
3
0.58
W
Baron Samedi
JosephKU
Baron Samedi
1
2
16
4.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,700
Damage
29,600
33,518
Taken
24,830
17,112
Mitigated
12,070
2,730
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,287
1,618
0
1,664
13,622
7,645
0
6,414
7,048
92
13,724
W
Ymir
 
Ymir
4,968
1,458
149
1,904
6,954
5,462
0
3,732
3,162
13,899
0
W
Danzaburou
Blu3Eyes
Danzaburou
15,477
8,743
0
2,662
8,142
2,669
378
4,218
3,715
0
36,148
L
Cthulhu
Fistach798
Cthulhu
4,735
193
246
820
11,139
7,288
0
3,574
7,399
14,387
0
W
Baron Samedi
JosephKU
Baron Samedi
9,155
1,704
1,085
4,228
9,734
3,939
432
3,637
5,909
25,001
0
L
6,678
287
0
0
8,757
2,179
0
3,921
4,655
16,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,913
Gold Earned
26,088
64
Minions Killed
102
2
Camps Cleared
7
428,530
Distance Traveled
528,290
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,028
703
25
3
2
130,587
0
W
Ymir
7,837
784
25
3
1
191,317
4
W
Danzaburou
10,368
1,037
40
4
5
163,541
1
L
Cthulhu
6,781
678
15
2
0
139,410
0
W
Baron Samedi
7,883
788
37
4
1
173,432
1
L
Agni
6,104
610
24
2
0
158,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role