Player Matchup

Atlas
Atlas
DRxDANGERUSS
Atlas
Level 27
God Stats
6W - 4L
1,560 SR
Queue Stats
6W - 4L
1,692 Elo+
Party 4
Jing Wei
Jing Wei
Fighta22
Jing Wei
Level 23
God Stats
2W - 2L
1,503 SR
Queue Stats
2W - 2L
1,645 Elo+
Party 4
Loki
Loki
kcbeslashin
Loki
Level 38
God Stats
1W - 5L
1,273 SR
Queue Stats
6W - 8L
1,610 Elo+
Party 3
Horus
Horus
oxD0Cxo
Horus
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,692 Elo+
Party 4
Thoth
Thoth
zayboy0007
Thoth
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,661 Elo+
Party 3
Team Averages
Level 69
1,467 SR
1,660 Elo+

VS

Team Averages
Level 22
1,625 SR
1,655 Elo+
Nemesis
Nemesis
IndraLaiken
Nemesis
Level 15
God Stats
3W - 1L
1,530 SR
Queue Stats
27W - 15L
1,573 Elo+
Party 1
Olorun
Olorun
PONtheOriginal2
Olorun
Level 14
God Stats
3W - 3L
1,408 SR
Queue Stats
28W - 13L
1,696 Elo+
Party 2
Sylvanus
Sylvanus
PeterTwink1000
Sylvanus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 18L
1,674 Elo+
Party 1
Cabrakan
Cabrakan
TheBigOzz
Cabrakan
Level 53
God Stats
17W - 11L
1,854 SR
Queue Stats
156W - 145L
1,639 Elo+
Party 2
Gilgamesh
Gilgamesh
UwUGilgaUwU
Gilgamesh
Level 13
God Stats
5W - 2L
1,831 SR
Queue Stats
37W - 15L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 1
8,368
837
10,391
11,108
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Fighta22
Jing Wei
11
0 / 8 / 1
6,430
643
2,975
10,405
3,193
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
0 / 8 / 3
6,815
682
4,375
10,945
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
oxD0Cxo
Horus
12
1 / 6 / 3
7,410
741
3,341
13,693
7,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
14
0 / 3 / 6
7,451
745
9,934
6,644
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IndraLaiken
Nemesis
14
7 / 0 / 5
8,233
823
4,918
4,832
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 9
9,066
907
12,963
8,549
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
15
2 / 0 / 19
8,646
865
7,456
11,279
11,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cabrakan
TheBigOzz
Cabrakan
14
5 / 2 / 10
8,068
807
9,599
6,910
4,612
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
UwUGilgaUwU
Gilgamesh
16
9 / 2 / 8
9,343
934
12,731
13,126
6,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
81
6
Kills
30
30
Deaths
6
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
L
Jing Wei
Fighta22
Jing Wei
0
8
1
0.06
W
Nemesis
IndraLaiken
Nemesis
7
0
5
9.5
W
7
2
9
5.75
W
Sylvanus
2
0
19
11.5
W
Cabrakan
TheBigOzz
Cabrakan
5
2
10
5
W
Gilgamesh
UwUGilgaUwU
Gilgamesh
9
2
8
6.5
L
0
8
3
0.19
L
Horus
oxD0Cxo
Horus
1
6
3
0.42
L
Thoth
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,016
Damage
47,667
52,795
Taken
44,696
19,692
Mitigated
28,637
5,974
Healing
15,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,391
3,533
0
0
11,108
4,008
0
7,416
3,692
13,588
0
L
Jing Wei
Fighta22
Jing Wei
2,975
2,320
0
0
10,405
3,193
0
7,210
3,195
0
7,587
W
Nemesis
IndraLaiken
Nemesis
4,918
2,564
0
1,126
4,832
1,989
0
2,512
2,251
0
13,985
W
12,963
6,235
752
3,133
8,549
3,962
2,079
3,765
4,632
39,580
0
W
Sylvanus
7,456
1,756
2,134
5,044
11,279
11,583
213
4,925
6,119
15,945
0
W
Cabrakan
TheBigOzz
Cabrakan
9,599
1,084
0
22
6,910
4,612
63
4,767
1,993
19,839
0
W
Gilgamesh
UwUGilgaUwU
Gilgamesh
12,731
4,392
995
2,684
13,126
6,491
0
3,569
9,376
0
33,442
L
4,375
1,697
0
646
10,945
3,063
0
2,423
8,522
0
13,223
L
Horus
oxD0Cxo
Horus
3,341
1,251
2,241
2,337
13,693
7,151
0
8,290
5,403
0
7,742
L
Thoth
9,934
354
0
750
6,644
2,277
0
4,679
1,965
32,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,474
Gold Earned
43,356
110
Minions Killed
175
0
Camps Cleared
0
912,494
Distance Traveled
1,048,887
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,368
837
9
1
0
172,419
0
L
Jing Wei
6,430
643
18
2
0
160,148
1
W
Nemesis
8,233
823
32
3
0
217,077
1
W
Olorun
9,066
907
67
7
0
182,440
1
W
Sylvanus
8,646
865
9
1
0
212,180
0
W
Cabrakan
8,068
807
24
2
0
206,715
1
W
Gilgamesh
9,343
934
43
4
0
230,475
2
L
Loki
6,815
682
26
3
0
200,301
0
L
Horus
7,410
741
7
1
0
194,468
0
L
Thoth
7,451
745
50
5
0
185,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role