Player Matchup

Charybdis
Charybdis
Gold IV
BriSxBoggins
Charybdis
Gold IV
Level 109
God Stats
20W - 27L
1,529 SR
Queue Stats
313W - 320L
1,392 MMR
Solo
Ganesha
Ganesha
Gold V
Crummy v3
Ganesha
Gold V
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 51L
1,392 MMR
Solo
He Bo
He Bo
Silver II
DeSTroYer BaT66
He Bo
Silver II
Level 117
God Stats
9W - 7L
1,506 SR
Queue Stats
115W - 106L
1,387 MMR
Solo
Ne Zha
Ne Zha
Silver I
IMojo_Jojol
Ne Zha
Silver I
Level 160
God Stats
9W - 13L
1,551 SR
Queue Stats
473W - 488L
1,392 MMR
Solo
Zeus
Zeus
Gold IV
OD Pg Yt
Zeus
Gold IV
Level 134
God Stats
26W - 19L
1,616 SR
Queue Stats
540W - 546L
1,406 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,540 SR
1,394 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,466 SR
1,394 MMR
Ravana
Ravana
Bronze III
DoctorMaxis115
Ravana
Bronze III
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
59W - 62L
1,408 MMR
Solo
Rama
Rama
Silver III
Flairxx
Rama
Silver III
Level 158
God Stats
13W - 17L
1,565 SR
Queue Stats
36W - 30L
1,408 MMR
Solo
Scylla
Scylla
Gold V
Pear_bear101
Scylla
Gold V
Level 149
God Stats
67W - 67L
1,527 SR
Queue Stats
197W - 203L
1,396 MMR
Solo
Vamana
Vamana
Gold V
Plomq
Vamana
Gold V
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 22L
1,495 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
chiefboss28
Gilgamesh
Silver I
Level 148
God Stats
1W - 2L
1,239 SR
Queue Stats
54W - 49L
1,263 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BriSxBoggins
Charybdis
20
2 / 5 / 2
13,504
500
9,257
16,996
6,048
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
Crummy v3
Ganesha
17
0 / 4 / 10
11,325
419
10,172
20,763
21,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
9 / 6 / 5
13,905
515
20,169
20,808
8,579
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
20
2 / 5 / 3
12,869
477
15,497
21,725
18,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
18
4 / 4 / 8
11,998
444
21,405
14,547
5,124
Bans
ThanatosAchillesAtlasAthena

VS

Bans
CliodhnaSolThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 14
14,735
546
13,286
21,838
12,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
Flairxx
Rama
20
12 / 1 / 4
18,716
693
20,876
18,974
6,870
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
20
5 / 2 / 10
15,011
556
14,163
10,384
3,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Plomq
Vamana
20
3 / 3 / 11
15,620
579
13,631
29,484
32,772
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
chiefboss28
Gilgamesh
18
0 / 5 / 19
13,897
515
10,012
32,408
25,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
81
17
Kills
23
24
Deaths
17
28
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BriSxBoggins
Charybdis
2
5
2
0.6
L
Ganesha
Crummy v3
Ganesha
0
4
10
1.25
L
9
6
5
1.92
W
3
6
14
1.67
W
Rama
Flairxx
Rama
12
1
4
14
L
Ne Zha
2
5
3
0.7
L
Zeus
4
4
8
2
W
Scylla
5
2
10
5
W
Vamana
Plomq
Vamana
3
3
11
2.83
W
Gilgamesh
chiefboss28
Gilgamesh
0
5
19
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,500
Damage
71,968
94,839
Taken
113,088
60,471
Mitigated
81,191
33,504
Healing
46,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BriSxBoggins
Charybdis
9,257
5,339
0
6,438
16,996
6,048
0
1,309
15,641
0
123,818
L
Ganesha
Crummy v3
Ganesha
10,172
759
1,707
5,224
20,763
21,919
578
4,428
15,997
33,437
0
L
20,169
227
0
6,756
20,808
8,579
0
2,253
18,447
109,022
0
W
13,286
3,062
0
2,938
21,838
12,629
993
11,717
9,692
0
106,954
W
Rama
Flairxx
Rama
20,876
17,587
0
10,997
18,974
6,870
5,167
4,451
14,407
0
185,061
L
Ne Zha
15,497
5,142
0
8,045
21,725
18,801
640
2,686
18,886
0
107,568
L
Zeus
21,405
1,484
161
5,173
14,547
5,124
0
2,708
11,643
88,087
0
W
Scylla
14,163
246
0
1,574
10,384
3,461
3,369
7,002
3,135
99,386
0
W
Vamana
Plomq
Vamana
13,631
5,823
0
17,213
29,484
32,772
741
8,186
21,155
0
105,092
W
Gilgamesh
chiefboss28
Gilgamesh
10,012
2,229
4,006
9,759
32,408
25,459
1,370
20,231
10,970
62
49,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,601
Gold Earned
77,979
750
Minions Killed
834
0
Camps Cleared
0
2,443,491
Distance Traveled
2,618,464
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
13,504
500
227
8
0
444,676
2
L
Ganesha
11,325
419
9
0
0
493,274
10
L
He Bo
13,905
515
166
6
0
497,333
5
W
Ravana
14,735
546
141
5
0
556,594
9
W
Rama
18,716
693
282
10
0
503,605
11
L
Ne Zha
12,869
477
188
7
0
515,600
5
L
Zeus
11,998
444
160
6
0
492,608
2
W
Scylla
15,011
556
174
6
0
485,967
1
W
Vamana
15,620
579
188
7
0
550,955
4
W
Gilgamesh
13,897
515
49
2
0
521,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role