Player Matchup

Artemis
Artemis
 
Artemis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
KingKapro
Thanatos
Level 105
God Stats
13W - 19L
1,533 SR
Queue Stats
65W - 84L
1,525 Elo+
Party 1
Geb
Geb
bloxxerevan
Geb
Level 86
God Stats
40W - 27L
1,619 SR
Queue Stats
72W - 49L
1,547 Elo+
Party 1
Team Averages
Level 112
1,551 SR
1,524 Elo+

VS

Team Averages
Level 118
1,443 SR
1,499 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Bioactivity
Izanami
Level 106
God Stats
0W - 5L
1,237 SR
Queue Stats
56W - 72L
1,445 Elo+
Party 2
Tiamat
Tiamat
Grelink
Tiamat
Level 105
God Stats
1W - 2L
1,592 SR
Queue Stats
39W - 45L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
9 / 0 / 7
8,705
967
15,598
11,006
4,249
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
KingKapro
Thanatos
12
7 / 1 / 6
8,116
902
5,169
7,262
3,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 16
7,902
878
2,186
13,227
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
1 / 5 / 0
6,593
733
4,067
7,835
5,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Bioactivity
Izanami
9
0 / 5 / 0
5,922
658
6,816
8,392
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Grelink
Tiamat
8
0 / 6 / 1
6,024
669
3,771
9,007
3,090
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
16
Kills
1
1
Deaths
16
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
9
0
7
12.5
L
Amaterasu
 
Amaterasu
1
5
0
0.2
L
Izanami
Bioactivity
Izanami
0
5
0
0
L
Tiamat
Grelink
Tiamat
0
6
1
0.08
W
Thanatos
KingKapro
Thanatos
7
1
6
10
W
0
0
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,953
Damage
14,654
31,495
Taken
25,234
16,484
Mitigated
10,832
16,087
Healing
2,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,598
8,362
0
5,715
11,006
4,249
2,454
1,760
9,246
0
44,858
L
Amaterasu
 
Amaterasu
4,067
1,108
0
1,285
7,835
5,525
0
905
6,930
0
10,066
L
Izanami
Bioactivity
Izanami
6,816
4,127
0
592
8,392
2,217
18
919
7,473
0
21,928
L
Tiamat
Grelink
Tiamat
3,771
342
0
226
9,007
3,090
0
543
8,464
11,662
0
W
Thanatos
KingKapro
Thanatos
5,169
1,208
0
5,324
7,262
3,042
495
855
6,407
0
24,515
W
2,186
109
0
5,048
13,227
9,193
150
1,594
11,633
7,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,723
Gold Earned
18,539
98
Minions Killed
74
7
Camps Cleared
2
532,135
Distance Traveled
400,243
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,705
967
60
7
2
152,684
1
L
Amaterasu
6,593
733
17
2
2
148,550
1
L
Izanami
5,922
658
43
5
0
106,525
1
L
Tiamat
6,024
669
14
2
0
145,168
0
W
Thanatos
8,116
902
29
3
5
181,940
0
W
Geb
7,902
878
9
1
0
197,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role