Player Matchup

Hou Yi
Hou Yi
Bronze III
Alarkong
Hou Yi
Bronze III
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 14L
1,259 MMR
Party 1
Discordia
Discordia
Bronze III
Go2Kill
Discordia
Bronze III
Level 86
God Stats
4W - 7L
1,515 SR
Queue Stats
8W - 14L
1,259 MMR
Party 1
Ymir
Ymir
Bronze III
LokitoNick
Ymir
Bronze III
Level 100
God Stats
0W - 4L
1,318 SR
Queue Stats
12W - 18L
1,259 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,444 SR
1,259 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 147
1,625 SR
1,358 MMR
Sol
Sol
Silver I
iM4rks
Sol
Silver I
Level 148
God Stats
15W - 19L
1,584 SR
Queue Stats
149W - 190L
1,357 MMR
Solo
Ra
Ra
Silver I
kingvenderosa
Ra
Silver I
Level 158
God Stats
3W - 1L
1,791 SR
Queue Stats
106W - 140L
1,245 MMR
Solo
Anhur
Anhur
Bronze III
pichicaca
Anhur
Bronze III
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Alarkong
Hou Yi
15
4 / 4 / 3
10,039
717
11,321
12,369
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Go2Kill
Discordia
13
3 / 6 / 5
9,355
668
12,180
9,122
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 6
9,745
696
5,632
17,227
18,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
CabrakanGilgameshOdinGebMorgan Le Fay

VS

Bans
ThothAresAchillesBacchusXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
iM4rks
Sol
17
7 / 2 / 6
11,500
821
13,976
15,745
6,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 2 / 8
10,477
748
8,902
10,611
6,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
pichicaca
Anhur
15
3 / 4 / 7
10,081
720
6,857
11,591
3,996
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
8
Kills
15
15
Deaths
8
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Alarkong
Hou Yi
4
4
3
1.38
L
Discordia
Go2Kill
Discordia
3
6
5
0.92
L
1
5
6
0.8
W
Sol
iM4rks
Sol
7
2
6
5
W
5
2
8
4.5
W
Anhur
pichicaca
Anhur
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,133
Damage
29,735
38,718
Taken
37,947
24,825
Mitigated
16,558
7,789
Healing
12,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Alarkong
Hou Yi
11,321
4,936
0
2,089
12,369
3,989
1,881
7,406
4,695
0
50,597
L
Discordia
Go2Kill
Discordia
12,180
362
0
1,146
9,122
2,486
0
4,779
4,205
24,286
0
L
5,632
234
0
4,554
17,227
18,350
21
8,950
7,891
26,184
0
W
Sol
iM4rks
Sol
13,976
4,529
0
6,804
15,745
6,505
2,497
7,825
7,212
46,160
3,378
W
8,902
445
1,791
2,361
10,611
6,057
251
4,083
6,266
29,468
0
W
Anhur
pichicaca
Anhur
6,857
3,861
0
1,564
11,591
3,996
853
4,683
6,424
0
23,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,139
Gold Earned
32,058
153
Minions Killed
158
7
Camps Cleared
4
735,338
Distance Traveled
782,096
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,039
717
91
7
7
229,476
4
L
Discordia
9,355
668
29
2
0
258,577
2
L
Ymir
9,745
696
33
2
0
247,285
0
W
Sol
11,500
821
85
6
1
261,329
1
W
Ra
10,477
748
38
3
1
272,985
5
W
Anhur
10,081
720
35
3
2
247,782
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role