Player Matchup

Raijin
Raijin
Silver IV
 
Raijin
Silver IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver V
BuyGamestop
Ne Zha
Silver V
Level 90
God Stats
1W - 1L
1,268 SR
Queue Stats
184W - 208L
561 MMR
Solo
King Arthur
King Arthur
Silver III
KidCarlosmagno
King Arthur
Silver III
Level 109
God Stats
22W - 28L
1,682 SR
Queue Stats
157W - 184L
821 MMR
Solo
Skadi
Skadi
Silver IV
LetzgoBrandon
Skadi
Silver IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 54L
669 MMR
Solo
Bacchus
Bacchus
Bronze I
Sinaranian
Bacchus
Bronze I
Level 96
God Stats
5W - 7L
1,500 SR
Queue Stats
224W - 243L
495 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,490 SR
809 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,416 SR
895 MMR
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver III
 
Horus
Silver III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Bronze V
KeeperCelt
Hel
Bronze V
Level 56
God Stats
19W - 55L
1,215 SR
Queue Stats
63W - 155L
-256 MMR
Solo
Apollo
Apollo
Bronze IV
No-v-aa
Apollo
Bronze IV
Level 106
God Stats
0W - 3L
1,524 SR
Queue Stats
1W - 13L
1,017 MMR
Party 1
Bakasura
Bakasura
Bronze V
Xx-barbarianxX
Bakasura
Bronze V
Level 64
God Stats
0W - 2L
1,341 SR
Queue Stats
3W - 18L
713 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
7 / 0 / 5
9,702
647
12,286
7,479
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
15
4 / 1 / 4
9,208
614
7,553
11,716
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
KidCarlosmagno
King Arthur
13
0 / 4 / 5
8,054
537
5,297
12,742
7,588
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 2 / 2
9,118
608
2,783
6,749
2,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Sinaranian
Bacchus
13
1 / 0 / 6
8,810
587
5,638
13,319
14,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
IzanamiAtlasGebCliodhna

VS

Bans
AgniBastetThothAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
2 / 2 / 3
7,661
511
7,747
11,507
13,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
 
Horus
11
1 / 3 / 2
7,161
477
4,399
14,471
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

3
0 / 0 / 0
4,684
312
560
1,449
262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
No-v-aa
Apollo
6
1 / 2 / 0
5,717
381
3,006
4,215
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
13
2 / 7 / 1
7,393
493
5,416
13,692
5,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
14
Kills
6
7
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
0
5
9.5
L
Kuzenbo
 
Kuzenbo
2
2
3
1.75
L
Horus
 
Horus
1
3
2
0.67
W
Ne Zha
4
1
4
6
L
0
0
0
0
W
King Arthur
KidCarlosmagno
King Arthur
0
4
5
0.63
W
2
2
2
1.5
L
Apollo
No-v-aa
Apollo
1
2
0
0.5
W
Bacchus
Sinaranian
Bacchus
1
0
6
4
L
Bakasura
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,557
Damage
21,128
52,005
Taken
45,334
31,845
Mitigated
30,966
19,148
Healing
12,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,286
1,370
286
2,268
7,479
2,883
3,914
1,110
5,948
69,222
0
L
Kuzenbo
 
Kuzenbo
7,747
2,552
0
2,016
11,507
13,416
0
3,684
7,707
39,052
0
L
Horus
 
Horus
4,399
2,059
1,132
3,363
14,471
10,905
0
6,693
7,556
0
19,161
W
Ne Zha
7,553
1,623
0
4,901
11,716
4,587
2,261
2,287
9,236
0
54,213
L
560
0
280
1,068
1,449
262
0
358
1,017
4,578
0
W
King Arthur
KidCarlosmagno
King Arthur
5,297
343
0
1,990
12,742
7,588
190
3,388
8,893
0
39,623
W
2,783
1,343
0
2,110
6,749
2,119
4,041
43
6,706
0
63,055
L
Apollo
No-v-aa
Apollo
3,006
2,018
0
1,135
4,215
1,068
0
1,200
3,007
0
17,897
W
Bacchus
Sinaranian
Bacchus
5,638
670
2,500
5,093
13,319
14,668
196
797
11,559
25,190
5,444
L
Bakasura
5,416
3,085
0
3,671
13,692
5,315
0
4,899
8,592
0
44,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,892
Gold Earned
32,616
482
Minions Killed
245
0
Camps Cleared
0
1,461,016
Distance Traveled
1,045,817
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,702
647
131
9
0
304,856
3
L
Kuzenbo
7,661
511
61
4
0
283,484
3
L
Horus
7,161
477
36
2
0
320,927
2
W
Ne Zha
9,208
614
103
7
0
315,993
4
L
Hel
4,684
312
8
1
0
43,235
0
W
King Arthur
8,054
537
86
6
0
249,862
3
W
Skadi
9,118
608
111
7
0
280,230
6
L
Apollo
5,717
381
43
3
0
137,534
0
W
Bacchus
8,810
587
51
3
0
310,075
4
L
Bakasura
7,393
493
97
6
0
260,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role