Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
XoDAVIDoX
Zeus
Level 5
God Stats
3W - 2L
1,519 SR
Queue Stats
58W - 84L
1,074 Elo+
Party 1
Ymir
Ymir
yonathan193
Ymir
Level 45
God Stats
8W - 17L
1,196 SR
Queue Stats
8W - 17L
1,061 Elo+
Party 1
Team Averages
Level 59
1,405 SR
1,212 Elo+

VS

Team Averages
Level 55
1,354 SR
1,475 Elo+
Set
Set
 
Set
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DiamondFire67
Artio
Level 82
God Stats
0W - 2L
1,199 SR
Queue Stats
100W - 118L
1,432 Elo+
Party 2
Nox
Nox
dinonoogie
Nox
Level 23
God Stats
2W - 7L
1,363 SR
Queue Stats
22W - 26L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
5 / 0 / 9
11,913
745
20,009
4,833
1,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
16
8 / 1 / 6
11,660
729
12,641
5,903
1,658
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 1 / 10
10,243
640
3,670
10,485
11,030
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
2 / 3 / 0
9,799
612
7,868
14,417
8,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 5 / 1
9,063
566
3,139
17,281
18,599
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
0 / 7 / 1
9,338
584
3,806
10,715
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
9
9.5
L
Set
 
Set
2
3
0
0.67
L
0
5
1
0.1
W
Zeus
8
1
6
11
L
0
7
1
0.07
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,320
Damage
14,813
21,221
Taken
42,413
14,526
Mitigated
30,329
1,876
Healing
5,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
20,009
6,908
0
570
4,833
1,838
304
1,704
3,000
0
64,850
L
Set
 
Set
7,868
1,954
0
1,052
14,417
8,007
0
6,417
8,000
0
37,881
L
3,139
135
447
3,594
17,281
18,599
0
6,483
10,798
26,077
0
W
Zeus
12,641
788
0
1,306
5,903
1,658
256
1,399
4,149
45,851
0
L
3,806
378
0
301
10,715
3,723
0
3,894
6,821
26,368
0
W
3,670
128
0
0
10,485
11,030
42
4,051
5,876
9,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,816
Gold Earned
28,200
199
Minions Killed
172
9
Camps Cleared
6
878,918
Distance Traveled
862,604
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,913
745
101
6
0
319,645
1
L
Set
9,799
612
82
5
5
319,439
5
L
Artio
9,063
566
31
2
1
276,235
3
W
Zeus
11,660
729
81
5
7
278,527
1
L
Nox
9,338
584
59
4
0
266,930
5
W
Ymir
10,243
640
17
1
2
280,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role