Player Matchup

Chaac
Chaac
 
Chaac
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AlanXpro13
Danzaburou
Level 11
God Stats
11W - 15L
1,500 SR
Queue Stats
16W - 36L
1,500 Elo+
Party 3
Hades
Hades
I BE POUNDIN
Hades
Level 28
God Stats
7W - 7L
1,659 SR
Queue Stats
109W - 117L
1,384 Elo+
Party 1
Hou Yi
Hou Yi
IBEMUNCHIN3842
Hou Yi
Level 49
God Stats
7W - 6L
1,732 SR
Queue Stats
138W - 165L
1,435 Elo+
Party 1
Bastet
Bastet
XxJacobpro123xX
Bastet
Level 34
God Stats
8W - 10L
1,684 SR
Queue Stats
156W - 190L
1,479 Elo+
Party 3
Team Averages
Level 34
1,615 SR
1,459 Elo+

VS

Team Averages
Level 68
1,432 SR
1,324 Elo+
Chaac
Chaac
LobeIto2000
Chaac
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 9L
1,191 Elo+
Party 2
Ao Kuang
Ao Kuang
SoulReapper99
Ao Kuang
Level 128
God Stats
19W - 10L
1,683 SR
Queue Stats
39W - 43L
1,395 Elo+
Solo
Bacchus
Bacchus
X oner DP2107
Bacchus
Level 66
God Stats
7W - 13L
1,320 SR
Queue Stats
145W - 160L
1,344 Elo+
Party 2
Fenrir
Fenrir
X_oner-Manet
Fenrir
Level 69
God Stats
3W - 4L
1,513 SR
Queue Stats
143W - 161L
1,344 Elo+
Party 2
Janus
Janus
X_oner-SrButt
Janus
Level 73
God Stats
15W - 9L
1,145 SR
Queue Stats
140W - 151L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 2 / 0
5,184
471
3,838
8,853
3,811
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
AlanXpro13
Danzaburou
6
0 / 6 / 0
4,134
376
320
5,333
1,393
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 3 / 3
5,276
480
3,769
5,881
2,619
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
4 / 2 / 0
5,842
531
7,279
6,543
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
4,663
424
2,258
7,127
2,140
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,546
595
5,971
7,061
6,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
SoulReapper99
Ao Kuang
10
3 / 2 / 1
6,158
560
1,890
4,972
1,994
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
9
2 / 2 / 0
5,455
496
3,409
7,571
6,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
8
1 / 0 / 4
5,380
489
1,164
5,710
2,824
Heavy Mace

Heavy Mace

+30
Physical Power

13
9 / 0 / 3
7,632
694
9,667
5,633
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
17
18
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
0
0.5
L
Danzaburou
AlanXpro13
Danzaburou
0
6
0
0
L
0
3
3
0.5
L
4
2
0
2
W
2
1
0
2
W
Ao Kuang
SoulReapper99
Ao Kuang
3
2
1
1.75
W
Bacchus
2
2
0
1
W
Fenrir
1
0
4
3
W
9
0
3
10.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,464
Damage
22,101
33,737
Taken
30,947
11,864
Mitigated
18,833
9,309
Healing
8,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,838
1,400
0
2,672
8,853
3,811
0
1,199
7,654
0
24,563
L
Danzaburou
AlanXpro13
Danzaburou
320
102
41
462
5,333
1,393
0
3,644
1,469
0
11,979
L
3,769
930
241
2,082
5,881
2,619
0
3,625
2,230
22,414
0
L
7,279
3,726
0
2,655
6,543
1,901
0
3,646
2,833
0
26,011
W
5,971
1,757
0
1,682
7,061
6,321
0
0
7,061
6,005
30,741
W
Ao Kuang
SoulReapper99
Ao Kuang
1,890
472
0
1,859
4,972
1,994
657
1,478
3,494
28,656
0
W
Bacchus
3,409
507
0
2,346
7,571
6,224
149
1,752
5,819
13,088
0
W
Fenrir
1,164
74
0
752
5,710
2,824
0
337
5,373
0
20,748
W
9,667
421
0
1,424
5,633
1,470
420
202
5,431
50,237
0
L
2,258
504
111
1,045
7,127
2,140
0
3,455
3,386
0
18,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,099
Gold Earned
31,171
204
Minions Killed
300
0
Camps Cleared
0
935,138
Distance Traveled
1,080,568
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,184
471
42
4
0
183,700
0
L
Danzaburou
4,134
376
23
2
0
140,933
1
L
Hades
5,276
480
50
5
0
183,218
4
L
Hou Yi
5,842
531
54
5
0
215,807
5
W
Chaac
6,546
595
78
7
0
226,274
0
W
Ao Kuang
6,158
560
54
5
0
206,860
1
W
Bacchus
5,455
496
21
2
0
226,237
1
W
Fenrir
5,380
489
47
4
0
198,128
0
W
Janus
7,632
694
100
9
0
223,069
1
L
Bastet
4,663
424
35
3
0
211,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role