Player Matchup

Arachne
Arachne
BrightMuse
Arachne
Level 13
God Stats
0W - 11L
1,021 SR
Queue Stats
4W - 15L
1,309 Elo+
Solo
Artio
Artio
PrimeSuccubus
Artio
Level 85
God Stats
6W - 6L
1,534 SR
Queue Stats
50W - 41L
1,436 Elo+
Solo
Pele
Pele
SkyStalkerH42
Pele
Level 23
God Stats
4W - 3L
1,673 SR
Queue Stats
24W - 30L
1,428 Elo+
Solo
Hades
Hades
TxStrife
Hades
Level 44
God Stats
0W - 1L
1,325 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ymir
Ymir
boleirinho2010
Ymir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 8L
1,078 Elo+
Solo
Team Averages
Level 34
1,411 SR
1,350 Elo+

VS

Team Averages
Level 61
1,537 SR
1,445 Elo+
Ra
Ra
BaByOnBab3
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Horus
Horus
Lurnr
Horus
Level 42
God Stats
2W - 6L
1,483 SR
Queue Stats
22W - 42L
1,283 Elo+
Solo
Medusa
Medusa
Reshyreum
Medusa
Level 124
God Stats
7W - 11L
1,384 SR
Queue Stats
291W - 381L
1,420 Elo+
Solo
Hel
Hel
Yea Noob
Hel
Level 47
God Stats
1W - 0L
1,815 SR
Queue Stats
43W - 42L
1,411 Elo+
Solo
Ymir
Ymir
victor3x6
Ymir
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 109L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrightMuse
Arachne
15
3 / 5 / 4
8,276
690
5,918
13,034
5,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 6
7,826
652
8,824
18,572
10,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 0 / 5
8,434
703
12,013
5,086
3,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
TxStrife
Hades
15
7 / 3 / 1
8,729
727
10,650
10,244
5,462
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 3
7,130
594
890
4,759
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
7,038
587
1,843
7,008
2,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Lurnr
Horus
14
3 / 3 / 4
8,435
703
9,829
16,138
9,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Reshyreum
Medusa
18
6 / 0 / 6
10,086
841
13,605
5,959
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 0 / 5
8,849
737
7,146
7,120
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
13
1 / 4 / 6
8,138
678
8,024
15,790
12,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
13
Kills
12
13
Deaths
14
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
7
3
0.21
L
Arachne
BrightMuse
Arachne
3
5
4
1
W
Horus
Lurnr
Horus
3
3
4
1.67
L
1
2
6
2
W
Medusa
Reshyreum
Medusa
6
0
6
9
L
2
0
5
4.5
L
Hades
TxStrife
Hades
7
3
1
2.5
W
2
0
5
4.5
L
0
3
3
0.5
W
Ymir
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,295
Damage
40,447
51,695
Taken
52,015
27,958
Mitigated
30,140
12,645
Healing
21,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,843
667
0
10
7,008
2,349
255
3,712
3,237
8,820
0
L
Arachne
BrightMuse
Arachne
5,918
4,544
0
1,864
13,034
5,269
30
4,573
8,461
0
15,399
W
Horus
Lurnr
Horus
9,829
5,117
1,366
3,624
16,138
9,565
345
5,716
10,054
0
22,589
L
8,824
1,893
1,329
4,851
18,572
10,789
0
6,999
11,418
22,504
0
W
Medusa
Reshyreum
Medusa
13,605
8,109
0
3,875
5,959
2,422
35
1,403
4,524
0
48,435
L
12,013
2,552
0
1,400
5,086
3,549
0
1,010
4,076
0
31,199
L
Hades
TxStrife
Hades
10,650
1,402
569
2,348
10,244
5,462
495
3,231
7,013
25,901
0
W
7,146
1,133
5,680
4,864
7,120
2,812
1,313
2,871
4,004
32,841
0
L
890
120
0
284
4,759
2,889
48
1,200
3,559
4,183
0
W
Ymir
8,024
2,419
636
1,299
15,790
12,992
232
5,827
9,832
14,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,395
Gold Earned
42,546
145
Minions Killed
203
0
Camps Cleared
0
1,019,568
Distance Traveled
994,135
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,038
587
9
1
0
147,900
0
L
Arachne
8,276
690
32
3
0
221,982
0
W
Horus
8,435
703
30
3
0
221,455
1
L
Artio
7,826
652
17
1
0
241,340
4
W
Medusa
10,086
841
84
7
0
228,300
1
L
Pele
8,434
703
52
4
0
264,684
0
L
Hades
8,729
727
38
3
0
209,463
0
W
Hel
8,849
737
67
6
0
223,575
2
L
Ymir
7,130
594
6
1
0
82,099
0
W
Ymir
8,138
678
13
1
0
172,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role