Player Matchup

Ganesha
Ganesha
Mr Botsworth
Ganesha
Level 18
God Stats
7W - 4L
1,397 SR
Queue Stats
18W - 19L
1,255 Elo+
Party 2
Thanatos
Thanatos
ShnebleyKills
Thanatos
Level 42
God Stats
3W - 5L
1,486 SR
Queue Stats
170W - 190L
1,220 Elo+
Party 2
Chiron
Chiron
Weenie5906
Chiron
Level 16
God Stats
3W - 3L
1,581 SR
Queue Stats
21W - 26L
1,283 Elo+
Party 2
Team Averages
Level 25
1,488 SR
1,252 Elo+

VS

Team Averages
Level 72
1,489 SR
1,259 Elo+
Olorun
Olorun
Dragon01026
Olorun
Level 5
God Stats
13W - 14L
1,219 SR
Queue Stats
15W - 20L
1,116 Elo+
Party 1
King Arthur
King Arthur
E-D_O_G
King Arthur
Level 110
God Stats
21W - 11L
1,747 SR
Queue Stats
160W - 191L
1,335 Elo+
Party 1
Chronos
Chronos
SilkenBarley21
Chronos
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Mr Botsworth
Ganesha
15
0 / 1 / 1
10,675
628
6,787
17,247
20,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ShnebleyKills
Thanatos
13
0 / 4 / 1
10,237
602
5,738
14,008
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
Weenie5906
Chiron
15
1 / 3 / 0
9,890
582
15,272
13,275
6,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
0 / 0 / 5
10,038
590
3,826
3,214
1,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
E-D_O_G
King Arthur
17
7 / 0 / 1
11,969
704
17,995
20,686
17,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 1 / 5
11,388
670
15,971
15,092
8,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
8
8
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
0
0
5
2.5
W
King Arthur
E-D_O_G
King Arthur
7
0
1
7.5
L
Ganesha
Mr Botsworth
Ganesha
0
1
1
0.5
L
Thanatos
ShnebleyKills
Thanatos
0
4
1
0.13
W
1
1
5
3.5
L
Chiron
Weenie5906
Chiron
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,797
Damage
37,792
44,530
Taken
38,992
34,440
Mitigated
27,465
14,048
Healing
21,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
3,826
604
0
794
3,214
1,367
942
383
2,831
14,684
2,043
W
King Arthur
E-D_O_G
King Arthur
17,995
3,124
337
12,633
20,686
17,596
276
4,834
15,852
0
49,998
L
Ganesha
Mr Botsworth
Ganesha
6,787
338
0
1,906
17,247
20,881
128
8,337
8,910
30,396
0
L
Thanatos
ShnebleyKills
Thanatos
5,738
690
0
7,654
14,008
7,402
341
6,065
7,943
0
18,346
W
15,971
5,749
0
8,147
15,092
8,502
1,136
2,304
12,788
72,874
6,604
L
Chiron
Weenie5906
Chiron
15,272
5,228
1,701
2,787
13,275
6,157
1,244
3,720
9,555
0
53,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,802
Gold Earned
33,395
164
Minions Killed
201
3
Camps Cleared
11
913,055
Distance Traveled
900,109
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,038
590
39
2
1
270,860
3
W
King Arthur
11,969
704
50
3
3
323,702
1
L
Ganesha
10,675
628
0
0
0
319,167
0
L
Thanatos
10,237
602
36
2
0
275,572
2
W
Chronos
11,388
670
112
7
7
305,547
2
L
Chiron
9,890
582
128
8
3
318,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role