Player Matchup

Medusa
Medusa
Gold I
ErectPinky
Medusa
Gold I
Level 83
God Stats
15W - 5L
1,800 SR
Queue Stats
97W - 101L
1,602 MMR
Party 2
Sol
Sol
Gold II
SANTIC0L98
Sol
Gold II
Level 78
God Stats
9W - 10L
1,859 SR
Queue Stats
213W - 218L
1,531 MMR
Solo
Osiris
Osiris
Platinum V
Stxng
Osiris
Platinum V
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
174W - 178L
1,530 MMR
Solo
Geb
Geb
Gold V
TheBunnyKicker
Geb
Gold V
Level 70
God Stats
3W - 0L
1,857 SR
Queue Stats
23W - 23L
1,528 MMR
Solo
Loki
Loki
Gold IV
itzPosty
Loki
Gold IV
Level 86
God Stats
1W - 0L
1,841 SR
Queue Stats
52W - 56L
1,457 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 95
1,771 SR
1,529 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,613 SR
1,528 MMR
Izanami
Izanami
Gold III
IAmTheHound
Izanami
Gold III
Level 154
God Stats
2W - 1L
1,706 SR
Queue Stats
100W - 99L
1,533 MMR
Solo
Guan Yu
Guan Yu
Bronze IV
Itszachmc
Guan Yu
Bronze IV
Level 147
God Stats
0W - 1L
1,239 SR
Queue Stats
17W - 15L
1,500 MMR
Solo
Agni
Agni
Gold III
SRILANKO
Agni
Gold III
Level 143
God Stats
0W - 1L
1,778 SR
Queue Stats
49W - 43L
1,558 MMR
Party 1
Fenrir
Fenrir
Gold III
mufasa scopes u
Fenrir
Gold III
Level 147
God Stats
18W - 13L
1,618 SR
Queue Stats
47W - 42L
1,508 MMR
Party 1
Arachne
Arachne
Bronze III
notSkies
Arachne
Bronze III
Level 87
God Stats
1W - 3L
1,725 SR
Queue Stats
19W - 21L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ErectPinky
Medusa
20
10 / 2 / 4
14,947
650
18,324
15,931
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
5 / 1 / 11
14,668
638
23,838
15,766
5,285
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Stxng
Osiris
20
4 / 4 / 7
14,151
615
12,473
18,862
20,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 4 / 12
12,970
564
10,550
28,508
25,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
20
1 / 6 / 10
13,412
583
6,356
16,492
6,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AtlasBastetArtio

VS

Bans
ThothBakasuraCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IAmTheHound
Izanami
16
2 / 6 / 5
10,773
468
7,908
15,107
4,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Itszachmc
Guan Yu
20
5 / 5 / 4
12,150
528
8,927
21,713
24,934
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
18
3 / 2 / 8
11,435
497
22,829
14,602
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 4 / 4
9,499
413
4,947
17,683
17,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
notSkies
Arachne
19
6 / 5 / 5
11,918
518
12,114
23,979
8,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
43
22
Kills
17
17
Deaths
22
44
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
ErectPinky
Medusa
10
2
4
6
L
Izanami
IAmTheHound
Izanami
2
6
5
0.75
L
Guan Yu
Itszachmc
Guan Yu
5
5
4
1.4
W
5
1
11
10.5
L
Agni
3
2
8
3.5
W
Osiris
Stxng
Osiris
4
4
7
1.88
W
2
4
12
2
W
Loki
1
6
10
1
L
1
4
4
0.75
L
Arachne
notSkies
Arachne
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,541
Damage
56,725
95,559
Taken
93,084
62,158
Mitigated
60,640
39,757
Healing
18,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ErectPinky
Medusa
18,324
7,150
0
7,502
15,931
4,634
6,343
5,862
10,069
0
120,648
L
Izanami
IAmTheHound
Izanami
7,908
4,455
0
2,390
15,107
4,682
966
5,452
9,555
0
80,197
L
Guan Yu
Itszachmc
Guan Yu
8,927
1,952
874
5,152
21,713
24,934
391
6,074
15,473
0
79,560
W
23,838
4,557
0
10,188
15,766
5,285
4,968
5,229
10,537
121,117
0
L
Agni
22,829
1,692
0
1,013
14,602
4,611
390
4,988
9,442
94,022
0
W
Osiris
Stxng
Osiris
12,473
4,663
0
7,075
18,862
20,566
1,262
4,304
14,558
7,949
78,911
W
10,550
802
4,255
10,183
28,508
25,324
469
5,513
20,000
40,326
9,930
W
Loki
6,356
1,303
0
554
16,492
6,349
36
4,277
12,215
0
104,644
L
4,947
960
314
2,730
17,683
17,804
69
6,998
10,387
126
24,585
L
Arachne
notSkies
Arachne
12,114
8,339
0
6,508
23,979
8,609
0
10,341
13,358
0
85,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,148
Gold Earned
55,775
650
Minions Killed
605
0
Camps Cleared
0
2,271,848
Distance Traveled
2,330,825
27
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,947
650
154
7
0
429,019
4
L
Izanami
10,773
468
138
6
0
443,256
6
L
Guan Yu
12,150
528
154
7
0
439,725
3
W
Sol
14,668
638
177
8
0
467,298
9
L
Agni
11,435
497
142
6
0
465,934
9
W
Osiris
14,151
615
128
6
0
429,380
7
W
Geb
12,970
564
47
2
0
461,598
5
W
Loki
13,412
583
144
6
0
484,553
2
L
Fenrir
9,499
413
34
1
0
471,076
7
L
Arachne
11,918
518
137
6
0
510,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role