Player Matchup

Chang'e
Chang'e
Almagroo
Chang'e
Level 129
God Stats
1W - 2L
1,871 SR
Queue Stats
47W - 53L
1,573 Elo+
Party 2
Hel
Hel
Ayssia
Hel
Level 13
God Stats
2W - 3L
1,867 SR
Queue Stats
69W - 116L
1,424 Elo+
Party 3
Chaac
Chaac
ElAlmagro
Chaac
Level 4
God Stats
28W - 31L
1,548 SR
Queue Stats
29W - 33L
1,500 Elo+
Party 2
Anubis
Anubis
Skyper972
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,141 Elo+
Solo
Guan Yu
Guan Yu
SlaxxSan
Guan Yu
Level 17
God Stats
1W - 5L
1,500 SR
Queue Stats
29W - 71L
1,243 Elo+
Party 3
Team Averages
Level 34
1,657 SR
1,376 Elo+

VS

Team Averages
Level 70
1,504 SR
1,497 Elo+
Bellona
Bellona
 
Bellona
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Lemonjuicees
Janus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 54L
1,533 Elo+
Party 1
Jormungandr
Jormungandr
Mercyrus
Jormungandr
Level 27
God Stats
2W - 3L
1,235 SR
Queue Stats
4W - 4L
1,357 Elo+
Solo
Artemis
Artemis
VikingFarmer
Artemis
Level 141
God Stats
1W - 0L
1,786 SR
Queue Stats
117W - 107L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Almagroo
Chang'e
19
6 / 2 / 8
11,995
800
17,233
21,799
9,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
Ayssia
Hel
15
1 / 6 / 4
9,320
621
2,056
11,260
8,634
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
ElAlmagro
Chaac
18
9 / 4 / 8
11,191
746
20,123
25,094
27,151
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Skyper972
Anubis
17
2 / 7 / 6
10,541
703
7,699
17,019
8,286
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
SlaxxSan
Guan Yu
16
2 / 8 / 7
10,704
714
3,245
19,769
9,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
7 / 3 / 10
11,928
795
12,483
15,314
13,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
 
Zhong Kui
17
2 / 6 / 11
10,732
715
10,286
13,929
8,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 3 / 6
12,077
805
12,729
6,604
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Mercyrus
Jormungandr
17
1 / 4 / 14
10,981
732
11,454
13,805
10,511
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
VikingFarmer
Artemis
20
13 / 4 / 7
13,524
902
34,569
14,530
5,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
75
20
Kills
27
27
Deaths
20
33
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
7
3
10
4
W
Zhong Kui
 
Zhong Kui
2
6
11
1.25
L
Chang'e
Almagroo
Chang'e
6
2
8
5
L
Hel
Ayssia
Hel
1
6
4
0.5
L
Chaac
ElAlmagro
Chaac
9
4
8
3.25
W
4
3
6
2.33
W
Jormungandr
Mercyrus
Jormungandr
1
4
14
2
L
Anubis
Skyper972
Anubis
2
7
6
0.71
L
Guan Yu
SlaxxSan
Guan Yu
2
8
7
0.69
W
Artemis
VikingFarmer
Artemis
13
4
7
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,356
Damage
81,521
94,941
Taken
64,182
63,633
Mitigated
40,269
29,579
Healing
13,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
12,483
1,794
128
2,187
15,314
13,111
336
5,217
10,097
0
29,155
W
Zhong Kui
 
Zhong Kui
10,286
1,403
84
2,894
13,929
8,743
1,707
4,692
9,237
28,817
0
L
Chang'e
Almagroo
Chang'e
17,233
1,487
4,187
10,779
21,799
9,804
644
6,860
14,939
59,885
0
L
Hel
Ayssia
Hel
2,056
384
2,087
2,318
11,260
8,634
50
3,327
7,933
14,573
0
L
Chaac
ElAlmagro
Chaac
20,123
2,837
0
3,280
25,094
27,151
0
11,825
13,269
0
34,742
W
12,729
120
0
878
6,604
2,012
1,699
3,709
2,895
47,040
0
W
Jormungandr
Mercyrus
Jormungandr
11,454
3,678
617
2,565
13,805
10,511
652
6,241
7,564
29,612
0
L
Anubis
Skyper972
Anubis
7,699
727
0
2,824
17,019
8,286
365
6,129
10,890
45,939
0
L
Guan Yu
SlaxxSan
Guan Yu
3,245
835
2,007
2,097
19,769
9,758
164
6,328
13,441
0
8,516
W
Artemis
VikingFarmer
Artemis
34,569
19,808
0
4,497
14,530
5,892
6,127
7,129
7,401
0
74,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,751
Gold Earned
59,242
240
Minions Killed
274
0
Camps Cleared
0
1,282,717
Distance Traveled
1,484,705
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,928
795
33
2
0
339,471
1
W
Zhong Kui
10,732
715
29
2
0
280,496
0
L
Chang'e
11,995
800
108
7
0
296,719
2
L
Hel
9,320
621
24
2
0
219,212
0
L
Chaac
11,191
746
25
2
0
279,157
0
W
Janus
12,077
805
96
6
0
319,413
2
W
Jormungandr
10,981
732
24
2
0
249,924
1
L
Anubis
10,541
703
73
5
0
245,464
0
L
Guan Yu
10,704
714
10
1
0
242,165
1
W
Artemis
13,524
902
92
6
0
295,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role