Player Matchup

Thoth
Thoth
Akeith3
Thoth
Level 121
God Stats
17W - 11L
1,786 SR
Queue Stats
275W - 315L
1,549 Elo+
Solo
Serqet
Serqet
Kochi6
Serqet
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
482W - 317L
1,670 Elo+
Party 2
Vamana
Vamana
Rippingrapid
Vamana
Level 26
God Stats
4W - 2L
1,715 SR
Queue Stats
460W - 299L
1,672 Elo+
Party 2
Team Averages
Level 77
1,667 SR
1,630 Elo+

VS

Team Averages
Level 56
1,635 SR
1,580 Elo+
Charybdis
Charybdis
FertalKoala
Charybdis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,607 Elo+
Party 1
Kukulkan
Kukulkan
FertalSloth
Kukulkan
Level 7
God Stats
0W - 2L
1,716 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
KronusThePurger
Mulan
Level 140
God Stats
1W - 1L
1,689 SR
Queue Stats
11W - 9L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Akeith3
Thoth
14
9 / 1 / 5
11,134
795
10,375
3,782
1,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
Kochi6
Serqet
17
9 / 0 / 9
11,971
855
12,896
9,390
8,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
16
6 / 4 / 13
11,374
812
14,808
16,278
13,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FertalKoala
Charybdis
12
0 / 8 / 3
8,181
584
3,241
12,235
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
FertalSloth
Kukulkan
13
1 / 9 / 4
9,039
646
3,695
11,665
4,163
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 7 / 0
9,916
708
11,597
18,327
18,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
24
Kills
5
5
Deaths
24
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
Akeith3
Thoth
9
1
5
11.5
L
Charybdis
FertalKoala
Charybdis
0
8
3
0.19
L
Kukulkan
FertalSloth
Kukulkan
1
9
4
0.33
W
Serqet
Kochi6
Serqet
9
0
9
13.5
L
4
7
0
0.57
W
Vamana
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,079
Damage
18,533
29,450
Taken
42,227
23,013
Mitigated
26,577
8,882
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Akeith3
Thoth
10,375
0
144
1,267
3,782
1,316
862
387
3,319
32,440
0
L
Charybdis
FertalKoala
Charybdis
3,241
1,570
0
659
12,235
4,030
808
3,347
8,427
0
19,093
L
Kukulkan
FertalSloth
Kukulkan
3,695
1,233
0
334
11,665
4,163
0
3,853
7,534
26,662
0
W
Serqet
Kochi6
Serqet
12,896
3,057
0
3,352
9,390
8,667
918
1,426
7,608
0
24,991
L
11,597
1,286
434
4,633
18,327
18,384
58
3,676
12,933
0
32,595
W
Vamana
14,808
8,221
0
4,119
16,278
13,030
574
2,283
13,602
0
37,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,479
Gold Earned
27,136
135
Minions Killed
128
5
Camps Cleared
7
735,227
Distance Traveled
672,929
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,134
795
61
4
0
163,771
2
L
Charybdis
8,181
584
32
2
4
232,232
6
L
Kukulkan
9,039
646
49
4
1
181,856
0
W
Serqet
11,971
855
32
2
2
283,002
4
L
Mulan
9,916
708
47
3
2
258,841
5
W
Vamana
11,374
812
42
3
3
288,454
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role