Player Matchup

Sol
Sol
Bronze III
Jaded-_-Massacre
Sol
Bronze III
Level 30
God Stats
3W - 0L
1,715 SR
Queue Stats
4W - 0L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,715 SR
1,500 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 108
1,385 SR
1,467 MMR
Bastet
Bastet
Bronze IV
Kraken Fury
Bastet
Bronze IV
Level 108
God Stats
4W - 3L
1,385 SR
Queue Stats
6W - 6L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 0
17,232
907
17,439
27,417
11,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AnubisChronosKaliGilgameshHades

VS

Bans
MulanOdinChaacMedusaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
5 / 5 / 0
15,321
806
21,620
27,853
16,730
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
5
Kills
5
5
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
5
0
1
L
Bastet
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,439
Damage
21,620
27,417
Taken
27,853
11,730
Mitigated
16,730
13,867
Healing
10,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,439
7,988
0
13,867
27,417
11,730
3,396
119
27,298
100,568
8,585
L
Bastet
21,620
2,467
0
10,456
27,853
16,730
2,874
15,602
12,251
0
82,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,232
Gold Earned
15,321
191
Minions Killed
120
5
Camps Cleared
6
307,551
Distance Traveled
391,919
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
17,232
907
191
10
5
307,551
3
L
Bastet
15,321
806
120
6
6
391,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role