Player Matchup

Khepri
Khepri
Biofrostwurm
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
FalseMemory
Gilgamesh
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,269 Elo+
Solo
Hel
Hel
PurSilence
Hel
Level 155
God Stats
0W - 3L
1,267 SR
Queue Stats
106W - 97L
1,421 Elo+
Solo
Loki
Loki
Skullent1110
Loki
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Freya
Freya
ThewesGaming
Freya
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
231W - 234L
1,571 Elo+
Solo
Team Averages
Level 89
1,453 SR
1,452 Elo+

VS

Team Averages
Level 92
1,478 SR
1,522 Elo+
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Gonann
Rama
Level 17
God Stats
2W - 1L
1,663 SR
Queue Stats
14W - 7L
1,355 Elo+
Solo
Sun Wukong
Sun Wukong
RitualDesert987
Sun Wukong
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 110L
1,628 Elo+
Party 1
Medusa
Medusa
mutele
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,797 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Батерфлај
Tsukuyomi
Level 103
God Stats
1W - 1L
1,225 SR
Queue Stats
18W - 35L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 2 / 8
5,776
825
2,841
8,641
8,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
FalseMemory
Gilgamesh
11
3 / 4 / 3
6,907
987
6,463
12,865
6,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 6
5,898
843
7,539
11,003
4,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 7
6,095
871
7,827
10,839
5,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
3 / 3 / 3
6,629
947
6,539
6,990
3,215
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 2 / 12
7,060
1,009
6,333
4,961
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Gonann
Rama
14
9 / 1 / 8
8,335
1,191
13,592
9,177
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
RitualDesert987
Sun Wukong
15
2 / 0 / 14
7,723
1,103
8,815
10,920
10,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
mutele
Medusa
14
2 / 2 / 11
7,276
1,039
12,105
9,366
3,971
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
2 / 4 / 6
6,800
971
5,290
5,065
2,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
68
8
Kills
17
17
Deaths
9
27
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
12
4
L
Khepri
0
2
8
2
L
Gilgamesh
FalseMemory
Gilgamesh
3
4
3
1.13
W
Rama
Gonann
Rama
9
1
8
13
L
1
4
6
1
W
Sun Wukong
RitualDesert987
Sun Wukong
2
0
14
9
L
1
4
7
1.13
L
3
3
3
1.5
W
Medusa
mutele
Medusa
2
2
11
3.75
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,209
Damage
46,135
50,338
Taken
39,489
28,465
Mitigated
22,364
23,136
Healing
24,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,333
194
9,572
2,672
4,961
2,237
280
2,441
2,457
10,471
0
L
Khepri
2,841
200
194
955
8,641
8,546
0
749
7,892
3,758
0
L
Gilgamesh
FalseMemory
Gilgamesh
6,463
2,298
1,320
3,926
12,865
6,366
0
1,660
11,205
0
11,456
W
Rama
Gonann
Rama
13,592
11,216
445
3,528
9,177
3,983
1,725
3,951
5,125
0
23,009
L
7,539
670
7,497
5,152
11,003
4,596
66
726
10,277
15,752
0
W
Sun Wukong
RitualDesert987
Sun Wukong
8,815
781
782
4,361
10,920
10,134
587
4,368
6,397
0
17,088
L
7,827
1,452
537
2,529
10,839
5,742
0
1,696
9,143
0
11,339
L
6,539
2,696
0
1,026
6,990
3,215
294
1,502
5,488
16,338
0
W
Medusa
mutele
Medusa
12,105
4,442
370
2,738
9,366
3,971
1,420
3,759
5,316
0
25,548
W
5,290
1,165
0
435
5,065
2,039
1,043
2,400
2,637
0
8,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,305
Gold Earned
37,194
61
Minions Killed
74
0
Camps Cleared
0
696,479
Distance Traveled
683,068
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,060
1,009
3
0
0
153,194
2
L
Khepri
5,776
825
3
0
0
161,245
2
L
Gilgamesh
6,907
987
10
1
0
141,716
2
W
Rama
8,335
1,191
20
3
0
108,130
1
L
Hel
5,898
843
10
1
0
126,929
0
W
Sun Wukong
7,723
1,103
27
4
0
168,311
0
L
Loki
6,095
871
6
1
0
148,953
0
L
Freya
6,629
947
32
5
0
117,636
0
W
Medusa
7,276
1,039
19
3
0
139,877
1
W
Tsukuyomi
6,800
971
5
1
0
113,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role