Player Matchup

Tiamat
Tiamat
Mihilos
Tiamat
Level 11
God Stats
0W - 2L
1,668 SR
Queue Stats
0W - 2L
1,224 Elo+
Party 1
Agni
Agni
Parasite2laPeste
Agni
Level 68
God Stats
2W - 4L
1,477 SR
Queue Stats
127W - 84L
1,471 Elo+
Party 1
Chaac
Chaac
Schattigalice
Chaac
Level 142
God Stats
16W - 11L
1,472 SR
Queue Stats
309W - 177L
1,621 Elo+
Party 1
Team Averages
Level 74
1,539 SR
1,439 Elo+

VS

Team Averages
Level 78
1,519 SR
1,342 Elo+
Fenrir
Fenrir
Feach
Fenrir
Level 92
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 35L
1,341 Elo+
Party 2
Sol
Sol
Lusio
Sol
Level 124
God Stats
2W - 0L
1,684 SR
Queue Stats
13W - 15L
1,366 Elo+
Party 2
Yemoja
Yemoja
ludo_brb
Yemoja
Level 18
God Stats
16W - 23L
1,373 SR
Queue Stats
21W - 34L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mihilos
Tiamat
15
1 / 2 / 3
10,091
631
5,826
10,933
6,235
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 7 / 3
9,250
578
6,987
11,155
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 7 / 1
11,792
737
16,092
22,510
16,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Feach
Fenrir
15
6 / 2 / 7
11,483
718
11,575
21,272
7,791
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Lusio
Sol
17
9 / 1 / 4
12,281
768
20,422
12,071
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
ludo_brb
Yemoja
17
0 / 1 / 14
11,463
716
5,388
7,772
7,524
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
15
16
Deaths
4
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Feach
Fenrir
6
2
7
4.75
W
Sol
Lusio
Sol
9
1
4
11
L
Tiamat
Mihilos
Tiamat
1
2
3
1.25
L
0
7
3
0.21
L
3
7
1
0.5
W
Yemoja
ludo_brb
Yemoja
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,905
Damage
37,385
44,598
Taken
41,115
26,022
Mitigated
19,534
8,134
Healing
14,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Feach
Fenrir
11,575
2,528
0
7,971
21,272
7,791
496
8,399
12,873
0
41,909
W
Sol
Lusio
Sol
20,422
3,583
138
4,438
12,071
4,219
1,920
3,091
8,980
70,604
0
L
Tiamat
Mihilos
Tiamat
5,826
873
108
1,778
10,933
6,235
216
5,933
4,795
30,230
0
L
6,987
146
0
750
11,155
3,292
708
7,584
3,215
26,374
0
L
16,092
2,254
0
5,498
22,510
16,495
178
11,476
10,534
0
38,307
W
Yemoja
ludo_brb
Yemoja
5,388
478
789
1,209
7,772
7,524
698
2,435
5,337
25,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,133
Gold Earned
35,227
153
Minions Killed
185
2
Camps Cleared
12
883,609
Distance Traveled
901,060
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,483
718
52
3
6
293,838
3
W
Sol
12,281
768
97
6
4
311,702
3
L
Tiamat
10,091
631
66
4
1
306,228
0
L
Agni
9,250
578
61
4
0
264,577
5
L
Chaac
11,792
737
26
2
1
312,804
6
W
Yemoja
11,463
716
36
2
2
295,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role