Player Matchup

Fenrir
Fenrir
FezMan2031
Fenrir
Level 112
God Stats
17W - 11L
1,740 SR
Queue Stats
252W - 265L
1,446 Elo+
Party 1
Cabrakan
Cabrakan
Kamael34
Cabrakan
Level 129
God Stats
8W - 2L
1,500 SR
Queue Stats
325W - 336L
1,439 Elo+
Party 1
Discordia
Discordia
Reapsss
Discordia
Level 15
God Stats
17W - 8L
1,833 SR
Queue Stats
287W - 299L
1,446 Elo+
Party 1
Amaterasu
Amaterasu
Salanderr
Amaterasu
Level 69
God Stats
16W - 7L
1,746 SR
Queue Stats
267W - 284L
1,457 Elo+
Party 1
Hou Yi
Hou Yi
nuriks
Hou Yi
Level 66
God Stats
8W - 6L
1,672 SR
Queue Stats
364W - 377L
1,426 Elo+
Solo
Team Averages
Level 78
1,698 SR
1,443 Elo+

VS

Team Averages
Level 110
1,411 SR
1,228 Elo+
Bellona
Bellona
BOZA992
Bellona
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 70L
1,167 Elo+
Party 2
Bakasura
Bakasura
ChikaConeBrat
Bakasura
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 140L
1,199 Elo+
Party 2
Neith
Neith
Darislav51
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,175 Elo+
Party 2
Anubis
Anubis
JagodicaBombica
Anubis
Level 155
God Stats
4W - 7L
1,022 SR
Queue Stats
9W - 12L
1,208 Elo+
Party 2
Achilles
Achilles
NikolayQWE
Achilles
Level 87
God Stats
22W - 28L
1,534 SR
Queue Stats
562W - 601L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FezMan2031
Fenrir
16
6 / 7 / 16
11,914
542
14,578
27,885
27,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
Kamael34
Cabrakan
20
13 / 9 / 9
13,060
594
20,381
23,284
13,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Reapsss
Discordia
15
4 / 6 / 4
10,263
467
8,629
10,893
3,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Salanderr
Amaterasu
18
6 / 5 / 9
12,150
552
9,850
25,362
18,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
nuriks
Hou Yi
19
13 / 7 / 10
12,782
581
18,659
14,391
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BOZA992
Bellona
17
13 / 5 / 4
12,048
548
23,775
20,139
24,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
ChikaConeBrat
Bakasura
17
10 / 8 / 11
11,953
543
23,314
22,758
10,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
12
0 / 13 / 4
8,400
382
5,512
14,839
2,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
8 / 8 / 9
11,588
527
16,337
15,685
7,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
NikolayQWE
Achilles
16
2 / 9 / 6
10,615
483
7,895
20,432
21,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
67
42
Kills
33
34
Deaths
43
48
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bellona
BOZA992
Bellona
13
5
4
3
L
Bakasura
ChikaConeBrat
Bakasura
10
8
11
1.94
L
Neith
0
13
4
0.15
W
Fenrir
FezMan2031
Fenrir
6
7
16
2
L
8
8
9
1.56
W
Cabrakan
Kamael34
Cabrakan
13
9
9
1.94
L
Achilles
NikolayQWE
Achilles
2
9
6
0.56
W
Discordia
Reapsss
Discordia
4
6
4
1
W
Amaterasu
Salanderr
Amaterasu
6
5
9
2.1
W
Hou Yi
nuriks
Hou Yi
13
7
10
2.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,097
Damage
76,833
101,815
Taken
93,853
70,329
Mitigated
66,149
22,436
Healing
18,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BOZA992
Bellona
23,775
6,677
0
3,060
20,139
24,319
64
3,393
16,632
3,160
54,409
L
Bakasura
ChikaConeBrat
Bakasura
23,314
14,778
0
6,430
22,758
10,289
602
10,913
11,602
0
64,579
L
Neith
5,512
2,885
0
663
14,839
2,911
932
4,942
9,893
0
25,890
W
Fenrir
FezMan2031
Fenrir
14,578
2,915
553
4,366
27,885
27,996
170
4,971
22,077
4,769
37,798
L
16,337
258
0
3,970
15,685
7,353
376
6,744
8,585
74,251
0
W
Cabrakan
Kamael34
Cabrakan
20,381
1,956
0
5,830
23,284
13,596
221
4,262
16,913
82,558
0
L
Achilles
NikolayQWE
Achilles
7,895
2,298
0
4,654
20,432
21,277
108
4,133
16,211
0
58,951
W
Discordia
Reapsss
Discordia
8,629
454
0
830
10,893
3,627
378
3,189
7,433
44,925
0
W
Amaterasu
Salanderr
Amaterasu
9,850
3,390
0
8,880
25,362
18,216
2,136
5,420
19,652
0
60,327
W
Hou Yi
nuriks
Hou Yi
18,659
9,905
259
1,718
14,391
6,894
3,953
1,193
12,696
0
78,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,169
Gold Earned
54,604
470
Minions Killed
420
0
Camps Cleared
0
1,927,373
Distance Traveled
1,871,799
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,048
548
77
4
0
401,443
4
L
Bakasura
11,953
543
109
5
0
404,445
8
L
Neith
8,400
382
44
2
0
325,349
0
W
Fenrir
11,914
542
48
2
0
440,078
4
L
Anubis
11,588
527
107
5
0
332,962
7
W
Cabrakan
13,060
594
117
5
0
398,546
4
L
Achilles
10,615
483
83
4
0
407,600
7
W
Discordia
10,263
467
71
3
0
355,698
2
W
Amaterasu
12,150
552
115
5
0
413,181
9
W
Hou Yi
12,782
581
119
5
0
319,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role