Player Matchup

Atlas
Atlas
CH1NQue
Atlas
Level 116
God Stats
32W - 27L
1,576 SR
Queue Stats
114W - 119L
1,609 Elo+
Party 1
Chaac
Chaac
IFallen SaintI
Chaac
Level 138
God Stats
27W - 7L
1,828 SR
Queue Stats
184W - 157L
1,563 Elo+
Party 3
Olorun
Olorun
ModeloViruz
Olorun
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 7L
1,563 Elo+
Party 3
Thanatos
Thanatos
NozuruKuyutsuki
Thanatos
Level 124
God Stats
5W - 4L
1,564 SR
Queue Stats
171W - 153L
1,591 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Soup3rSad
Ah Muzen Cab
Level 32
God Stats
32W - 16L
1,747 SR
Queue Stats
135W - 103L
1,650 Elo+
Party 1
Team Averages
Level 86
1,643 SR
1,595 Elo+

VS

Team Averages
Level 83
1,732 SR
1,660 Elo+
Loki
Loki
MottledSum13174
Loki
Level 26
God Stats
3W - 1L
1,910 SR
Queue Stats
14W - 9L
1,737 Elo+
Party 2
Nox
Nox
ParchedCord2304
Nox
Level 41
God Stats
12W - 11L
1,812 SR
Queue Stats
108W - 109L
1,563 Elo+
Solo
Charybdis
Charybdis
SirManiac1
Charybdis
Level 157
God Stats
9W - 5L
1,737 SR
Queue Stats
131W - 128L
1,642 Elo+
Party 2
Guan Yu
Guan Yu
Stirgiophoenix
Guan Yu
Level 160
God Stats
2W - 3L
1,701 SR
Queue Stats
203W - 177L
1,696 Elo+
Party 2
Ares
Ares
alexander_ivansc
Ares
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 12L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CH1NQue
Atlas
15
3 / 2 / 11
9,970
586
5,046
12,234
9,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 2 / 5
10,805
636
15,081
16,545
11,696
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
17
5 / 3 / 3
11,438
673
12,214
16,614
5,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
18
11 / 1 / 7
11,600
682
19,451
13,821
5,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Soup3rSad
Ah Muzen Cab
18
8 / 2 / 3
11,330
666
12,305
10,063
3,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
7,667
451
4,937
15,728
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 2
7,829
461
4,374
11,662
4,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SirManiac1
Charybdis
14
4 / 7 / 0
9,284
546
12,612
16,429
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 7 / 1
8,557
503
14,420
25,137
16,541
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 4 / 3
7,279
428
2,521
12,225
10,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
29
Kills
9
10
Deaths
29
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
CH1NQue
Atlas
3
2
11
4.25
W
2
2
5
2.25
W
Olorun
5
3
3
2.17
L
1
7
2
0.29
W
Thanatos
11
1
7
14.5
L
2
4
2
0.75
L
Charybdis
SirManiac1
Charybdis
4
7
0
0.57
W
Ah Muzen Cab
Soup3rSad
Ah Muzen Cab
8
2
3
4.75
L
2
7
1
0.36
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,097
Damage
38,864
69,277
Taken
81,181
36,440
Mitigated
40,321
35,380
Healing
16,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
CH1NQue
Atlas
5,046
1,594
311
2,151
12,234
9,655
106
2,119
9,726
24,217
0
W
15,081
2,681
0
5,725
16,545
11,696
0
316
16,205
9,216
57,951
W
Olorun
12,214
7,697
304
9,304
16,614
5,683
5,521
900
15,686
93,380
0
L
4,937
1,144
0
5,504
15,728
4,153
0
968
14,760
0
48,922
W
Thanatos
19,451
7,282
0
14,494
13,821
5,754
0
1,090
12,299
0
86,592
L
4,374
665
0
250
11,662
4,526
0
2,296
9,366
34,622
0
L
Charybdis
SirManiac1
Charybdis
12,612
5,753
0
5,258
16,429
4,917
814
7,436
8,993
0
69,837
W
Ah Muzen Cab
Soup3rSad
Ah Muzen Cab
12,305
4,907
0
3,091
10,063
3,652
369
2,110
7,529
0
92,138
L
14,420
3,521
28
4,391
25,137
16,541
0
3,568
21,569
0
64,579
L
2,521
17
0
1,080
12,225
10,184
88
5,155
7,070
9,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,143
Gold Earned
40,616
600
Minions Killed
445
0
Camps Cleared
0
1,791,772
Distance Traveled
1,438,509
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,970
586
28
2
0
384,017
1
W
Chaac
10,805
636
121
7
0
359,965
3
W
Olorun
11,438
673
170
10
0
299,859
2
L
Loki
7,667
451
97
6
0
317,016
0
W
Thanatos
11,600
682
117
7
0
406,032
0
L
Nox
7,829
461
71
4
0
316,935
5
L
Charybdis
9,284
546
135
8
0
275,514
3
W
Ah Muzen Cab
11,330
666
164
10
0
341,899
0
L
Guan Yu
8,557
503
125
7
0
311,932
0
L
Ares
7,279
428
17
1
0
217,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role