Player Matchup

Thoth
Thoth
Deoxyspika
Thoth
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,212 Elo+
Party 2
Hou Yi
Hou Yi
Enrico9431
Hou Yi
Level 40
God Stats
13W - 8L
1,621 SR
Queue Stats
27W - 32L
1,381 Elo+
Party 2
Ymir
Ymir
NoSkillsInMe
Ymir
Level 22
God Stats
2W - 1L
1,575 SR
Queue Stats
26W - 31L
1,383 Elo+
Party 2
Team Averages
Level 60
1,565 SR
1,325 Elo+

VS

Team Averages
Level 71
1,583 SR
1,504 Elo+
Gilgamesh
Gilgamesh
Beavis679
Gilgamesh
Level 87
God Stats
3W - 2L
1,768 SR
Queue Stats
185W - 163L
1,530 Elo+
Party 1
Hades
Hades
JackDennn98
Hades
Level 98
God Stats
4W - 3L
1,500 SR
Queue Stats
211W - 185L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
turksonturk
Cthulhu
Level 27
God Stats
56W - 41L
1,481 SR
Queue Stats
137W - 121L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
4 / 0 / 5
9,292
774
19,800
5,544
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Enrico9431
Hou Yi
12
5 / 1 / 2
9,019
752
7,237
6,160
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 8
9,076
756
4,631
13,936
14,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beavis679
Gilgamesh
11
1 / 3 / 1
7,360
613
3,247
10,895
7,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 3 / 1
7,373
614
7,103
13,819
5,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
turksonturk
Cthulhu
12
0 / 4 / 1
7,059
588
4,979
11,036
7,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
10
Kills
2
3
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Beavis679
Gilgamesh
1
3
1
0.5
W
Thoth
4
0
5
6.5
W
Hou Yi
Enrico9431
Hou Yi
5
1
2
6
L
1
3
1
0.5
W
1
2
8
2.5
L
Cthulhu
turksonturk
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,668
Damage
15,329
25,640
Taken
35,750
19,491
Mitigated
21,271
2,727
Healing
7,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Beavis679
Gilgamesh
3,247
558
125
1,178
10,895
7,535
0
6,876
3,577
0
12,516
W
Thoth
19,800
71
70
734
5,544
2,513
432
2,996
2,548
55,721
0
W
Hou Yi
Enrico9431
Hou Yi
7,237
2,782
0
664
6,160
2,454
1,202
2,616
3,484
0
26,005
L
7,103
712
181
3,936
13,819
5,814
0
10,028
3,352
24,002
0
W
4,631
934
0
1,259
13,936
14,524
124
6,456
6,995
11,178
0
L
Cthulhu
turksonturk
Cthulhu
4,979
65
100
2,374
11,036
7,922
0
6,605
4,005
20,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,387
Gold Earned
21,792
135
Minions Killed
102
7
Camps Cleared
3
676,701
Distance Traveled
690,154
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,360
613
28
2
1
237,320
1
W
Thoth
9,292
774
80
7
2
256,549
2
W
Hou Yi
9,019
752
41
3
3
194,767
4
L
Hades
7,373
614
42
4
2
237,602
1
W
Ymir
9,076
756
14
1
2
225,385
1
L
Cthulhu
7,059
588
32
3
0
215,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role