Player Matchup

Amaterasu
Amaterasu
Bilsy 94
Amaterasu
Level 128
God Stats
3W - 0L
1,839 SR
Queue Stats
8W - 7L
1,559 Elo+
Solo
Ra
Ra
Fancyduck144
Ra
Level 118
God Stats
19W - 8L
1,634 SR
Queue Stats
221W - 234L
1,481 Elo+
Solo
Medusa
Medusa
IWSCAEBFT
Medusa
Level 142
God Stats
13W - 14L
1,628 SR
Queue Stats
188W - 189L
1,510 Elo+
Solo
Fenrir
Fenrir
IceIceBergy7
Fenrir
Level 107
God Stats
8W - 16L
1,724 SR
Queue Stats
289W - 316L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
Pingasdevin
Baron Samedi
Level 99
God Stats
1W - 1L
1,210 SR
Queue Stats
10W - 7L
1,523 Elo+
Solo
Team Averages
Level 119
1,607 SR
1,522 Elo+

VS

Team Averages
Level 102
1,567 SR
1,523 Elo+
Discordia
Discordia
 
Discordia
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
DoIphini
Mulan
Level 89
God Stats
3W - 2L
1,806 SR
Queue Stats
216W - 198L
1,577 Elo+
Party 1
Bacchus
Bacchus
Nick NYG
Bacchus
Level 122
God Stats
6W - 9L
1,205 SR
Queue Stats
453W - 434L
1,472 Elo+
Solo
Ganesha
Ganesha
Wavy_2nd
Ganesha
Level 72
God Stats
0W - 1L
1,825 SR
Queue Stats
119W - 105L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bilsy 94
Amaterasu
11
1 / 3 / 1
6,149
615
3,837
11,509
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 3
6,883
688
6,235
4,868
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
IWSCAEBFT
Medusa
12
3 / 0 / 1
6,326
633
5,749
4,307
1,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
11
7 / 1 / 0
6,807
681
4,550
7,169
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Pingasdevin
Baron Samedi
9
0 / 1 / 3
5,663
566
3,456
4,853
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
1 / 3 / 0
5,452
545
2,337
4,818
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
 
Artemis
7
0 / 3 / 0
4,446
445
2,962
5,564
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
DoIphini
Mulan
10
1 / 3 / 1
6,193
619
5,801
7,177
6,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Nick NYG
Bacchus
10
3 / 2 / 1
6,149
615
4,106
6,818
3,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Wavy_2nd
Ganesha
8
0 / 4 / 2
4,762
476
1,329
8,640
5,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
15
Kills
5
5
Deaths
15
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
3
0
0.33
L
Artemis
 
Artemis
0
3
0
0
W
Amaterasu
Bilsy 94
Amaterasu
1
3
1
0.5
L
Mulan
DoIphini
Mulan
1
3
1
0.5
W
4
0
3
5.5
W
Medusa
IWSCAEBFT
Medusa
3
0
1
3.5
W
Fenrir
7
1
0
7
L
Bacchus
Nick NYG
Bacchus
3
2
1
1.75
W
Baron Samedi
Pingasdevin
Baron Samedi
0
1
3
1.5
L
Ganesha
Wavy_2nd
Ganesha
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,827
Damage
16,535
32,706
Taken
33,017
13,589
Mitigated
17,962
15,209
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,337
225
0
837
4,818
1,450
0
3,100
1,524
27,499
0
L
Artemis
 
Artemis
2,962
1,131
0
1,539
5,564
1,101
0
1,002
4,562
0
16,077
W
Amaterasu
Bilsy 94
Amaterasu
3,837
1,571
0
6,243
11,509
4,926
0
1,231
10,278
0
28,889
L
Mulan
DoIphini
Mulan
5,801
2,326
0
1,762
7,177
6,059
0
0
7,177
0
33,981
W
6,235
217
77
2,601
4,868
1,609
346
2,673
1,942
40,511
0
W
Medusa
IWSCAEBFT
Medusa
5,749
2,637
0
1,041
4,307
1,107
273
168
4,139
0
41,879
W
Fenrir
4,550
759
0
2,429
7,169
2,561
285
2,083
5,034
0
31,940
L
Bacchus
Nick NYG
Bacchus
4,106
546
0
1,901
6,818
3,464
0
1,794
4,902
24,117
0
W
Baron Samedi
Pingasdevin
Baron Samedi
3,456
317
629
2,189
4,853
3,386
150
1,312
3,541
19,720
3,288
L
Ganesha
Wavy_2nd
Ganesha
1,329
271
157
1,898
8,640
5,888
0
2,978
5,548
8,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,828
Gold Earned
27,002
337
Minions Killed
235
0
Camps Cleared
0
1,032,612
Distance Traveled
954,094
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,452
545
63
6
0
180,686
2
L
Artemis
4,446
445
37
4
0
147,221
2
W
Amaterasu
6,149
615
78
8
0
198,252
3
L
Mulan
6,193
619
84
8
0
198,860
1
W
Ra
6,883
688
72
7
0
229,032
2
W
Medusa
6,326
633
85
9
0
190,385
5
W
Fenrir
6,807
681
67
7
0
211,892
4
L
Bacchus
6,149
615
49
5
0
222,841
0
W
Baron Samedi
5,663
566
35
4
0
203,051
7
L
Ganesha
4,762
476
2
0
0
204,486
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role