Player Matchup

Gilgamesh
Gilgamesh
BigBoyTomato
Gilgamesh
Level 41
God Stats
1W - 1L
1,300 SR
Queue Stats
6W - 9L
1,475 Elo+
Party 1
Izanami
Izanami
BigPPenergy420
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Geb
Geb
Sanemagician
Geb
Level 15
God Stats
1W - 1L
1,549 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
TisseMagnus
King Arthur
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
akarda
Morgan Le Fay
Level 89
God Stats
5W - 4L
1,557 SR
Queue Stats
76W - 70L
1,511 Elo+
Solo
Team Averages
Level 30
1,481 SR
1,497 Elo+

VS

Team Averages
Level 68
1,496 SR
1,391 Elo+
Da Ji
Da Ji
CoolzDude1
Da Ji
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 27L
1,302 Elo+
Solo
Jormungandr
Jormungandr
Dave720
Jormungandr
Level 88
God Stats
5W - 10L
1,512 SR
Queue Stats
192W - 243L
1,407 Elo+
Party 2
Yemoja
Yemoja
GrimRiverChan
Yemoja
Level 89
God Stats
0W - 6L
1,239 SR
Queue Stats
318W - 390L
1,409 Elo+
Party 2
Merlin
Merlin
Spartaco3393
Merlin
Level 29
God Stats
3W - 2L
1,464 SR
Queue Stats
128W - 172L
1,382 Elo+
Party 2
Heimdallr
Heimdallr
TheDrone95
Heimdallr
Level 29
God Stats
1W - 2L
1,764 SR
Queue Stats
228W - 245L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigBoyTomato
Gilgamesh
14
5 / 1 / 3
8,248
634
5,426
9,275
4,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 2 / 2
8,924
686
9,800
9,042
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 2 / 4
6,689
515
2,965
9,016
6,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
TisseMagnus
King Arthur
13
3 / 1 / 3
7,686
591
11,140
11,305
7,381
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
akarda
Morgan Le Fay
11
2 / 5 / 2
6,885
530
4,029
7,791
2,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
5 / 6 / 3
7,481
575
6,219
11,388
3,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Dave720
Jormungandr
10
1 / 1 / 5
6,151
473
5,584
8,316
4,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 1
6,336
487
4,791
11,098
7,084
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
10
0 / 3 / 2
6,060
466
4,856
5,957
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TheDrone95
Heimdallr
11
3 / 4 / 2
6,430
495
6,708
9,190
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
17
Kills
11
11
Deaths
17
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BigBoyTomato
Gilgamesh
5
1
3
6.5
W
6
2
2
3.5
L
Da Ji
5
6
3
1.08
L
Jormungandr
Dave720
Jormungandr
1
1
5
3.5
L
2
3
1
0.83
W
1
2
4
1.5
L
Merlin
0
3
2
0.33
L
Heimdallr
TheDrone95
Heimdallr
3
4
2
1
W
King Arthur
TisseMagnus
King Arthur
3
1
3
4.5
W
Morgan Le Fay
akarda
Morgan Le Fay
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,360
Damage
28,158
46,429
Taken
45,949
23,522
Mitigated
20,125
10,981
Healing
10,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BigBoyTomato
Gilgamesh
5,426
1,454
0
3,016
9,275
4,221
0
1,373
7,830
0
58,917
W
9,800
6,445
0
2,880
9,042
2,672
0
3,373
5,669
0
71,004
L
Da Ji
6,219
1,659
1
3,811
11,388
3,836
0
1,533
9,855
0
36,709
L
Jormungandr
Dave720
Jormungandr
5,584
2,342
0
0
8,316
4,828
52
1,235
7,081
23,478
0
L
4,791
1,293
629
1,821
11,098
7,084
0
448
10,650
24,216
0
W
2,965
447
0
581
9,016
6,277
27
3,978
4,612
10,005
0
L
Merlin
4,856
240
0
1,981
5,957
1,831
0
3,206
2,751
22,528
0
L
Heimdallr
TheDrone95
Heimdallr
6,708
3,922
0
1,899
9,190
2,546
236
703
8,487
0
33,673
W
King Arthur
TisseMagnus
King Arthur
11,140
1,464
0
2,745
11,305
7,381
0
3,485
7,268
406
42,422
W
Morgan Le Fay
akarda
Morgan Le Fay
4,029
658
0
1,759
7,791
2,971
803
2,300
5,267
32,730
2,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,432
Gold Earned
32,458
398
Minions Killed
274
0
Camps Cleared
0
1,344,655
Distance Traveled
1,155,834
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,248
634
105
8
0
293,569
3
W
Izanami
8,924
686
137
11
0
255,119
1
L
Da Ji
7,481
575
71
5
0
252,295
1
L
Jormungandr
6,151
473
33
3
0
247,553
5
L
Yemoja
6,336
487
48
4
0
206,172
1
W
Geb
6,689
515
20
2
0
275,011
0
L
Merlin
6,060
466
57
4
0
202,178
3
L
Heimdallr
6,430
495
65
5
0
247,636
1
W
King Arthur
7,686
591
77
6
0
267,291
1
W
Morgan Le Fay
6,885
530
59
5
0
253,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role