Player Matchup

Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Platinum I
Levi178
Atlas
Platinum I
Level 65
God Stats
1W - 2L
1,884 SR
Queue Stats
145W - 128L
1,944 MMR
Party 2
Da Ji
Da Ji
Platinum V
blackout-dagger
Da Ji
Platinum V
Level 129
God Stats
17W - 9L
1,742 SR
Queue Stats
166W - 164L
1,569 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 83
1,708 SR
1,671 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 92
1,618 SR
1,777 MMR
Ra
Ra
Gold I
Cultens
Ra
Gold I
Level 66
God Stats
1W - 0L
1,507 SR
Queue Stats
9W - 6L
1,722 MMR
Party 1
Geb
Geb
Platinum IV
WARMACHINE669
Geb
Platinum IV
Level 149
God Stats
5W - 5L
1,548 SR
Queue Stats
42W - 46L
1,760 MMR
Solo
Bastet
Bastet
Platinum III
Zhesrt
Bastet
Platinum III
Level 61
God Stats
2W - 0L
1,800 SR
Queue Stats
18W - 13L
1,848 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 4 / 5
8,475
706
8,754
9,555
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Atlas
Levi178
Atlas
12
1 / 5 / 7
8,309
692
7,759
15,888
15,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 8 / 4
8,679
723
7,977
11,903
4,267
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ah Muzen CabThothFenrirAgniArtio

VS

Bans
GilgameshScyllaOdinZeusNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 6
10,156
846
11,599
6,909
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 1 / 14
10,255
855
6,448
13,264
11,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Zhesrt
Bastet
14
7 / 3 / 9
10,039
837
12,678
13,222
9,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
8
Kills
17
17
Deaths
8
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
5
1.38
W
7
4
6
2.5
L
Atlas
Levi178
Atlas
1
5
7
0.9
W
3
1
14
10
W
Bastet
Zhesrt
Bastet
7
3
9
3.83
L
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,490
Damage
30,725
37,346
Taken
33,395
22,863
Mitigated
22,887
4,749
Healing
11,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,754
3,613
256
1,398
9,555
3,227
0
3,912
5,467
29,746
2,700
W
11,599
1,137
2,282
1,289
6,909
2,270
879
3,900
3,009
48,789
0
L
Atlas
Levi178
Atlas
7,759
2,982
0
2,625
15,888
15,369
0
8,280
7,290
14,706
0
W
6,448
1,285
636
2,153
13,264
11,601
232
5,309
7,955
15,835
0
W
Bastet
Zhesrt
Bastet
12,678
2,631
368
4,323
13,222
9,016
800
7,134
6,088
0
30,579
L
7,977
2,119
0
470
11,903
4,267
0
5,245
6,457
0
21,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,463
Gold Earned
30,450
111
Minions Killed
144
3
Camps Cleared
8
591,696
Distance Traveled
681,902
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,475
706
61
5
1
208,178
3
W
Ra
10,156
846
93
8
3
222,234
3
L
Atlas
8,309
692
18
2
0
197,227
1
W
Geb
10,255
855
17
1
0
230,874
5
W
Bastet
10,039
837
34
3
5
228,794
1
L
Da Ji
8,679
723
32
3
2
186,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role