Player Matchup

Sylvanus
Sylvanus
CashoutSinai
Sylvanus
Level 112
God Stats
5W - 1L
1,500 SR
Queue Stats
303W - 268L
1,516 Elo+
Solo
Bacchus
Bacchus
D1sc0dEn
Bacchus
Level 88
God Stats
28W - 17L
1,466 SR
Queue Stats
129W - 139L
1,487 Elo+
Solo
Fenrir
Fenrir
IceIceBergy7
Fenrir
Level 107
God Stats
8W - 16L
1,684 SR
Queue Stats
289W - 316L
1,530 Elo+
Solo
Nu Wa
Nu Wa
Kenji_Hozuki
Nu Wa
Level 120
God Stats
49W - 25L
1,692 SR
Queue Stats
331W - 359L
1,389 Elo+
Solo
Cernunnos
Cernunnos
bigg_saint5
Cernunnos
Level 85
God Stats
7W - 4L
1,500 SR
Queue Stats
102W - 101L
1,413 Elo+
Solo
Team Averages
Level 102
1,568 SR
1,467 Elo+

VS

Team Averages
Level 95
1,425 SR
1,467 Elo+
Ravana
Ravana
Antonie_Stark08
Ravana
Level 76
God Stats
1W - 6L
1,070 SR
Queue Stats
246W - 231L
1,502 Elo+
Solo
Skadi
Skadi
PedroStarkzz
Skadi
Level 158
God Stats
5W - 5L
1,267 SR
Queue Stats
93W - 110L
1,498 Elo+
Solo
Baron Samedi
Baron Samedi
Pingasdevin
Baron Samedi
Level 99
God Stats
1W - 1L
1,295 SR
Queue Stats
10W - 7L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
U-Fa-il-ed
Gilgamesh
Level 62
God Stats
4W - 8L
1,752 SR
Queue Stats
181W - 179L
1,443 Elo+
Solo
Yemoja
Yemoja
ignamateo
Yemoja
Level 79
God Stats
2W - 3L
1,742 SR
Queue Stats
135W - 146L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CashoutSinai
Sylvanus
13
6 / 0 / 3
7,972
613
6,729
6,526
6,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
D1sc0dEn
Bacchus
10
0 / 1 / 2
6,445
496
4,942
10,190
7,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
13
4 / 1 / 4
7,955
612
2,855
10,026
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 2
7,682
591
7,407
4,493
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
bigg_saint5
Cernunnos
12
1 / 0 / 3
7,166
551
6,411
8,149
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,968
305
273
1,772
412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 3 / 1
5,589
430
5,560
10,717
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Pingasdevin
Baron Samedi
12
1 / 3 / 0
6,514
501
5,324
7,103
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
U-Fa-il-ed
Gilgamesh
10
0 / 5 / 0
5,653
435
2,291
9,566
4,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
ignamateo
Yemoja
10
1 / 1 / 1
6,138
472
3,263
8,368
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Sylvanus
CashoutSinai
Sylvanus
6
0
3
7.5
W
Bacchus
D1sc0dEn
Bacchus
0
1
2
1
W
Fenrir
4
1
4
6
W
2
0
2
3
L
0
3
1
0.17
L
Baron Samedi
Pingasdevin
Baron Samedi
1
3
0
0.33
L
Gilgamesh
U-Fa-il-ed
Gilgamesh
0
5
0
0
W
Cernunnos
bigg_saint5
Cernunnos
1
0
3
2.5
L
Yemoja
ignamateo
Yemoja
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,344
Damage
16,711
39,384
Taken
37,526
21,320
Mitigated
15,225
20,029
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
273
175
0
64
1,772
412
0
1,108
544
0
1,257
W
Sylvanus
CashoutSinai
Sylvanus
6,729
1,905
1,046
4,462
6,526
6,227
292
1,436
5,054
26,023
15,458
W
Bacchus
D1sc0dEn
Bacchus
4,942
241
276
3,233
10,190
7,922
0
1,973
8,178
15,779
0
W
Fenrir
2,855
843
0
5,741
10,026
3,476
678
1,094
8,640
0
48,750
W
7,407
1,440
218
1,339
4,493
1,256
90
2,137
2,145
45,205
0
L
5,560
2,172
2
2,357
10,717
2,516
0
4,344
6,287
0
43,654
L
Baron Samedi
Pingasdevin
Baron Samedi
5,324
367
358
2,226
7,103
2,167
0
3,634
3,233
44,445
0
L
Gilgamesh
U-Fa-il-ed
Gilgamesh
2,291
618
0
3,086
9,566
4,265
93
3,669
5,843
0
26,693
W
Cernunnos
bigg_saint5
Cernunnos
6,411
2,062
555
3,159
8,149
2,439
339
1,549
6,554
0
53,541
L
Yemoja
ignamateo
Yemoja
3,263
939
2,083
1,137
8,368
5,865
0
4,204
4,036
10,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,220
Gold Earned
27,862
385
Minions Killed
253
0
Camps Cleared
0
1,192,248
Distance Traveled
900,214
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,968
305
3
0
0
21,791
0
W
Sylvanus
7,972
613
79
6
0
220,179
6
W
Bacchus
6,445
496
16
1
0
256,314
3
W
Fenrir
7,955
612
98
8
0
241,342
4
W
Nu Wa
7,682
591
95
7
0
243,831
2
L
Skadi
5,589
430
70
5
0
205,684
1
L
Baron Samedi
6,514
501
90
7
0
230,760
8
L
Gilgamesh
5,653
435
70
5
0
249,405
4
W
Cernunnos
7,166
551
97
7
0
230,582
4
L
Yemoja
6,138
472
20
2
0
192,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role