Player Matchup

Zhong Kui
Zhong Kui
CøøkieMønster
Zhong Kui
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 34L
1,562 Elo+
Party 2
Horus
Horus
Wood6Boosted
Horus
Level 68
God Stats
4W - 7L
1,500 SR
Queue Stats
150W - 179L
1,419 Elo+
Party 2
Set
Set
Worlic
Set
Level 105
God Stats
2W - 1L
1,431 SR
Queue Stats
23W - 16L
1,670 Elo+
Solo
Team Averages
Level 101
1,477 SR
1,551 Elo+

VS

Team Averages
Level 66
1,415 SR
1,369 Elo+
Medusa
Medusa
Farga
Medusa
Level 120
God Stats
2W - 1L
1,410 SR
Queue Stats
6W - 10L
1,427 Elo+
Solo
Osiris
Osiris
Kephler
Osiris
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 55L
1,373 Elo+
Party 1
Olorun
Olorun
porquetkruger
Olorun
Level 48
God Stats
11W - 15L
1,335 SR
Queue Stats
135W - 167L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
15
8 / 9 / 4
11,578
772
14,147
17,912
8,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 7 / 11
10,621
708
6,398
21,382
16,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Set
Worlic
Set
17
6 / 8 / 8
11,864
791
14,743
18,477
17,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Farga
Medusa
18
13 / 5 / 9
13,038
869
21,926
11,616
2,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Kephler
Osiris
17
7 / 2 / 16
12,828
855
14,598
14,599
13,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 8 / 13
11,198
747
15,682
13,979
4,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
62
15
Kills
24
24
Deaths
15
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
8
9
4
1.11
W
Medusa
Farga
Medusa
13
5
9
3.5
W
Osiris
Kephler
Osiris
7
2
16
7.5
L
1
7
11
0.93
L
Set
Worlic
Set
6
8
8
1.25
W
4
8
13
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,288
Damage
52,206
57,771
Taken
40,194
42,430
Mitigated
21,075
9,231
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
14,147
2,592
0
2,952
17,912
8,948
1,659
4,189
13,723
29,551
0
W
Medusa
Farga
Medusa
21,926
9,315
213
1,125
11,616
2,973
833
6,477
5,040
0
55,637
W
Osiris
Kephler
Osiris
14,598
5,838
0
2,156
14,599
13,614
264
3,386
10,918
0
34,924
L
6,398
2,283
1,505
2,949
21,382
16,150
33
4,315
17,067
0
14,125
L
Set
Worlic
Set
14,743
5,979
0
1,825
18,477
17,332
0
5,725
12,752
0
45,298
W
15,682
7,867
229
2,724
13,979
4,488
108
4,784
9,022
42,202
4,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,063
Gold Earned
37,064
128
Minions Killed
183
4
Camps Cleared
11
730,139
Distance Traveled
737,426
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,578
772
39
3
2
209,120
2
W
Medusa
13,038
869
78
5
5
246,979
2
W
Osiris
12,828
855
44
3
3
272,816
5
L
Horus
10,621
708
24
2
1
258,351
0
L
Set
11,864
791
65
4
1
262,668
3
W
Olorun
11,198
747
61
4
3
217,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role