Player Matchup

Izanami
Izanami
FishnClips299
Izanami
Level 60
God Stats
4W - 3L
1,500 SR
Queue Stats
83W - 71L
1,617 Elo+
Party 2
Hera
Hera
Mdonlan05
Hera
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
261W - 234L
1,638 Elo+
Party 2
Jormungandr
Jormungandr
Mic ex sleng
Jormungandr
Level 15
God Stats
4W - 1L
1,688 SR
Queue Stats
6W - 6L
1,698 Elo+
Party 2
Loki
Loki
cwhite1888
Loki
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 56L
1,508 Elo+
Party 2
Ravana
Ravana
svincks
Ravana
Level 127
God Stats
14W - 8L
1,761 SR
Queue Stats
194W - 177L
1,597 Elo+
Party 2
Team Averages
Level 86
1,590 SR
1,612 Elo+

VS

Team Averages
Level 110
1,664 SR
1,612 Elo+
Cerberus
Cerberus
Beancalf30
Cerberus
Level 109
God Stats
0W - 2L
1,734 SR
Queue Stats
42W - 50L
1,636 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BrandonFett2
Cu Chulainn
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 130L
1,593 Elo+
Party 1
Xing Tian
Xing Tian
IuqirGoku
Xing Tian
Level 105
God Stats
2W - 7L
1,677 SR
Queue Stats
195W - 186L
1,715 Elo+
Party 1
Danzaburou
Danzaburou
wybry
Danzaburou
Level 37
God Stats
13W - 9L
1,696 SR
Queue Stats
72W - 92L
1,557 Elo+
Party 1
Loki
Loki
xXBlightTrapXx
Loki
Level 142
God Stats
3W - 8L
1,710 SR
Queue Stats
88W - 90L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
1 / 5 / 7
10,928
520
3,290
12,051
4,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
19
5 / 7 / 8
12,078
575
10,601
11,464
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
Mic ex sleng
Jormungandr
17
5 / 2 / 10
11,126
530
15,873
19,628
19,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
5 / 5 / 7
10,633
506
8,689
15,936
5,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
svincks
Ravana
18
8 / 4 / 9
11,449
545
16,657
15,653
13,006
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beancalf30
Cerberus
13
8 / 6 / 4
9,792
466
9,260
15,588
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
BrandonFett2
Cu Chulainn
15
2 / 5 / 4
9,948
474
9,032
20,902
19,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
IuqirGoku
Xing Tian
16
5 / 5 / 10
10,843
516
15,660
21,076
16,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
wybry
Danzaburou
17
3 / 1 / 3
11,034
525
6,967
10,762
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 8 / 4
11,016
525
9,570
20,431
6,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
48
24
Kills
23
23
Deaths
25
41
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Beancalf30
Cerberus
8
6
4
1.67
L
Cu Chulainn
BrandonFett2
Cu Chulainn
2
5
4
0.8
W
Izanami
1
5
7
0.9
L
Xing Tian
IuqirGoku
Xing Tian
5
5
10
2
W
Hera
5
7
8
1.29
W
Jormungandr
Mic ex sleng
Jormungandr
5
2
10
5
W
5
5
7
1.7
W
Ravana
svincks
Ravana
8
4
9
3.13
L
Danzaburou
wybry
Danzaburou
3
1
3
4.5
L
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,110
Damage
50,489
74,732
Taken
88,759
46,661
Mitigated
53,030
10,768
Healing
23,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Beancalf30
Cerberus
9,260
987
711
4,500
15,588
6,457
94
2,902
12,686
35,506
0
L
Cu Chulainn
BrandonFett2
Cu Chulainn
9,032
1,932
0
5,501
20,902
19,842
61
9,780
11,122
0
58,429
W
Izanami
3,290
1,987
0
2,785
12,051
4,083
158
5,473
6,578
0
83,683
L
Xing Tian
IuqirGoku
Xing Tian
15,660
1,192
0
1,597
21,076
16,458
0
6,563
14,513
52,788
0
W
Hera
10,601
2,098
0
519
11,464
3,831
0
4,681
6,783
89,297
0
W
Jormungandr
Mic ex sleng
Jormungandr
15,873
6,862
0
2,348
19,628
19,904
0
5,834
13,794
74,564
0
W
8,689
2,562
0
3,536
15,936
5,837
0
4,673
11,263
0
57,351
W
Ravana
svincks
Ravana
16,657
4,638
0
1,580
15,653
13,006
0
6,608
9,045
0
56,933
L
Danzaburou
wybry
Danzaburou
6,967
1,622
0
4,190
10,762
3,751
0
1,875
8,887
0
79,192
L
9,570
2,688
0
7,402
20,431
6,522
115
5,603
14,828
0
86,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,214
Gold Earned
52,633
615
Minions Killed
533
0
Camps Cleared
0
2,009,978
Distance Traveled
1,915,455
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,792
466
72
3
0
321,069
2
L
Cu Chulainn
9,948
474
129
6
0
344,170
4
W
Izanami
10,928
520
152
7
0
385,540
1
L
Xing Tian
10,843
516
66
3
0
419,442
3
W
Hera
12,078
575
168
8
0
382,342
9
W
Jormungandr
11,126
530
121
6
0
409,136
1
W
Loki
10,633
506
91
4
0
411,414
0
W
Ravana
11,449
545
83
4
0
421,546
7
L
Danzaburou
11,034
525
139
7
0
426,555
0
L
Loki
11,016
525
127
6
0
404,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role