Player Matchup

Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Djhighvoltage
Danzaburou
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,207 Elo+
Party 1
Skadi
Skadi
FugitiveSumo2
Skadi
Level 103
God Stats
4W - 4L
1,675 SR
Queue Stats
299W - 327L
1,437 Elo+
Solo
Vulcan
Vulcan
HanJa16
Vulcan
Level 63
God Stats
0W - 2L
1,310 SR
Queue Stats
21W - 17L
1,404 Elo+
Party 1
Thoth
Thoth
THExDEAD
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,023 Elo+
Solo
Team Averages
Level 65
1,497 SR
1,314 Elo+

VS

Team Averages
Level 78
1,520 SR
1,381 Elo+
Skadi
Skadi
Asmodues
Skadi
Level 37
God Stats
4W - 1L
1,601 SR
Queue Stats
301W - 285L
1,442 Elo+
Solo
Kukulkan
Kukulkan
KILLER WOLF374
Kukulkan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,435 Elo+
Solo
Geb
Geb
Legit4it
Geb
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
164W - 166L
1,464 Elo+
Solo
Anhur
Anhur
Mudd76
Anhur
Level 123
God Stats
2W - 6L
1,500 SR
Queue Stats
293W - 350L
1,403 Elo+
Solo
Serqet
Serqet
weaping
Serqet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
11 / 11 / 5
11,937
796
14,366
18,148
6,729
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Djhighvoltage
Danzaburou
16
2 / 8 / 8
10,066
671
8,376
12,924
4,008
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 9 / 4
11,007
734
18,643
14,801
4,985
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
HanJa16
Vulcan
18
1 / 8 / 7
9,975
665
13,623
14,158
5,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thoth
THExDEAD
Thoth
15
1 / 9 / 5
9,579
639
7,467
12,939
3,661
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Asmodues
Skadi
20
13 / 4 / 23
12,765
851
26,112
14,390
7,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
20
12 / 1 / 21
13,567
904
14,786
11,506
6,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
14 / 2 / 28
14,213
948
15,900
24,111
34,456
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Mudd76
Anhur
16
3 / 6 / 21
10,564
704
4,695
15,420
6,969
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
weaping
Serqet
17
3 / 7 / 20
11,238
749
6,875
15,306
10,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
158
20
Kills
45
45
Deaths
20
29
Assists
113
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
11
11
5
1.23
W
Skadi
Asmodues
Skadi
13
4
23
6.13
L
Danzaburou
Djhighvoltage
Danzaburou
2
8
8
0.75
L
5
9
4
0.78
L
Vulcan
HanJa16
Vulcan
1
8
7
0.56
W
Kukulkan
12
1
21
22.5
W
14
2
28
14
W
Anhur
Mudd76
Anhur
3
6
21
2.25
L
Thoth
THExDEAD
Thoth
1
9
5
0.39
W
Serqet
weaping
Serqet
3
7
20
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,475
Damage
68,368
72,970
Taken
80,733
24,663
Mitigated
65,978
8,669
Healing
19,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,366
5,899
259
2,146
18,148
6,729
0
7,797
10,087
0
24,031
W
Skadi
Asmodues
Skadi
26,112
8,202
1,011
1,070
14,390
7,264
2,436
3,948
10,442
0
46,001
L
Danzaburou
Djhighvoltage
Danzaburou
8,376
2,990
24
1,700
12,924
4,008
0
5,923
6,587
0
18,590
L
18,643
5,334
429
913
14,801
4,985
0
5,467
9,334
0
34,592
L
Vulcan
HanJa16
Vulcan
13,623
5,289
552
1,258
14,158
5,280
0
6,852
7,306
31,006
0
W
Kukulkan
14,786
1,551
1,331
2,088
11,506
6,522
1,330
3,979
7,527
50,516
0
W
15,900
1,459
2,955
7,394
24,111
34,456
688
4,500
19,611
27,922
0
W
Anhur
Mudd76
Anhur
4,695
2,103
1,029
1,004
15,420
6,969
1,227
5,491
9,929
0
10,894
L
Thoth
THExDEAD
Thoth
7,467
205
423
965
12,939
3,661
0
4,647
7,474
19,504
0
W
Serqet
weaping
Serqet
6,875
674
768
1,223
15,306
10,767
585
3,172
12,134
0
15,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,564
Gold Earned
62,347
139
Minions Killed
188
0
Camps Cleared
0
1,083,712
Distance Traveled
1,450,063
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,937
796
23
2
0
189,677
0
W
Skadi
12,765
851
42
3
0
253,376
0
L
Danzaburou
10,066
671
16
1
0
228,584
0
L
Skadi
11,007
734
47
3
0
200,034
0
L
Vulcan
9,975
665
40
3
0
243,006
0
W
Kukulkan
13,567
904
94
6
0
310,445
4
W
Geb
14,213
948
10
1
0
336,558
0
W
Anhur
10,564
704
20
1
0
256,237
3
L
Thoth
9,579
639
13
1
0
222,411
1
W
Serqet
11,238
749
22
1
0
293,447
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role