Player Matchup

Charybdis
Charybdis
Platinum IV
 
Charybdis
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
CMP Nate
Morgan Le Fay
Gold I
Level 159
God Stats
24W - 25L
1,674 SR
Queue Stats
389W - 360L
1,837 MMR
Solo
Jormungandr
Jormungandr
Platinum II
Calmgoodfire
Jormungandr
Platinum II
Level 157
God Stats
53W - 37L
1,696 SR
Queue Stats
163W - 167L
1,864 MMR
Solo
Mulan
Mulan
Gold I
Pugology
Mulan
Gold I
Level 135
God Stats
6W - 4L
1,643 SR
Queue Stats
41W - 23L
1,696 MMR
Party 1
Fenrir
Fenrir
Diamond V
Vamphixx
Fenrir
Diamond V
Level 155
God Stats
12W - 3L
1,941 SR
Queue Stats
86W - 76L
2,057 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,691 SR
1,791 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 158
1,598 SR
1,793 MMR
Xing Tian
Xing Tian
Gold I
 
Xing Tian
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold II
Flaccid_Lad
Hou Yi
Gold II
Level 160
God Stats
2W - 11L
1,424 SR
Queue Stats
176W - 167L
1,799 MMR
Solo
Awilix
Awilix
Platinum V
Gnastyone
Awilix
Platinum V
Level 159
God Stats
0W - 1L
1,321 SR
Queue Stats
22W - 21L
1,884 MMR
Solo
Sol
Sol
Gold I
HandsRatedE
Sol
Gold I
Level 159
God Stats
4W - 2L
1,858 SR
Queue Stats
24W - 10L
1,935 MMR
Party 2
Gilgamesh
Gilgamesh
Gold II
SolidDakyu
Gilgamesh
Gold II
Level 151
God Stats
25W - 12L
1,885 SR
Queue Stats
87W - 50L
1,845 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
5 / 4 / 2
8,522
609
6,169
10,249
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
CMP Nate
Morgan Le Fay
15
7 / 0 / 9
9,179
656
14,037
7,039
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
Calmgoodfire
Jormungandr
16
3 / 0 / 5
9,718
694
12,760
13,089
12,900
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mulan
Pugology
Mulan
13
4 / 2 / 13
8,893
635
9,877
13,378
14,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Vamphixx
Fenrir
15
7 / 4 / 5
8,888
635
4,821
12,968
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ThothBastet

VS

Bans
LokiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
0 / 5 / 4
6,024
430
4,648
15,916
5,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
11
1 / 6 / 2
6,669
476
5,451
9,848
2,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Gnastyone
Awilix
13
4 / 3 / 2
7,783
556
8,959
11,466
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 7 / 2
7,301
522
6,436
11,703
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
SolidDakyu
Gilgamesh
12
0 / 5 / 0
6,480
463
5,959
14,777
8,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
26
Kills
8
10
Deaths
26
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
4
2
1.5
L
Xing Tian
 
Xing Tian
0
5
4
0.4
W
Morgan Le Fay
CMP Nate
Morgan Le Fay
7
0
9
11.5
W
Jormungandr
Calmgoodfire
Jormungandr
3
0
5
5.5
L
Hou Yi
1
6
2
0.33
L
Awilix
Gnastyone
Awilix
4
3
2
1.67
L
3
7
2
0.57
W
Mulan
Pugology
Mulan
4
2
13
5.25
L
Gilgamesh
SolidDakyu
Gilgamesh
0
5
0
0
W
Fenrir
Vamphixx
Fenrir
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,664
Damage
31,453
56,723
Taken
63,710
38,594
Mitigated
23,687
18,868
Healing
17,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,169
3,378
0
3,275
10,249
3,266
995
909
9,340
0
48,999
L
Xing Tian
 
Xing Tian
4,648
319
382
3,095
15,916
5,730
0
6,450
9,466
22,728
0
W
Morgan Le Fay
CMP Nate
Morgan Le Fay
14,037
1,399
0
1,235
7,039
2,729
0
3,112
3,927
60,924
0
W
Jormungandr
Calmgoodfire
Jormungandr
12,760
5,863
0
3,817
13,089
12,900
589
1,006
12,083
73,689
0
L
Hou Yi
5,451
2,900
0
2,344
9,848
2,093
0
1,064
8,784
0
38,157
L
Awilix
Gnastyone
Awilix
8,959
3,471
0
2,873
11,466
3,660
0
3,032
8,434
0
50,393
L
6,436
3,165
0
3,292
11,703
3,578
388
5,340
6,363
39,239
3,934
W
Mulan
Pugology
Mulan
9,877
739
0
4,662
13,378
14,892
195
3,281
9,889
0
25,941
L
Gilgamesh
SolidDakyu
Gilgamesh
5,959
2,132
0
5,241
14,777
8,626
0
10,911
3,866
0
36,735
W
Fenrir
Vamphixx
Fenrir
4,821
949
0
5,879
12,968
4,807
0
1,969
10,999
0
56,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,200
Gold Earned
34,257
456
Minions Killed
361
0
Camps Cleared
0
1,340,767
Distance Traveled
1,338,555
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,522
609
88
6
0
227,443
3
L
Xing Tian
6,024
430
32
2
0
266,670
6
W
Morgan Le Fay
9,179
656
93
7
0
277,205
7
W
Jormungandr
9,718
694
148
11
0
255,076
7
L
Hou Yi
6,669
476
72
5
0
242,281
7
L
Awilix
7,783
556
87
6
0
312,089
4
L
Sol
7,301
522
93
7
0
255,127
3
W
Mulan
8,893
635
40
3
0
287,770
4
L
Gilgamesh
6,480
463
77
6
0
262,388
0
W
Fenrir
8,888
635
87
6
0
293,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role