Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Integris
Janus
Level 107
God Stats
3W - 2L
1,720 SR
Queue Stats
184W - 191L
1,332 Elo+
Solo
Sobek
Sobek
Reinerus
Sobek
Level 146
God Stats
8W - 5L
1,806 SR
Queue Stats
252W - 232L
1,518 Elo+
Party 2
Mercury
Mercury
dansome711
Mercury
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,512 Elo+
Solo
Izanami
Izanami
iiaM4ftTall
Izanami
Level 86
God Stats
19W - 12L
1,594 SR
Queue Stats
247W - 220L
1,487 Elo+
Party 2
Team Averages
Level 113
1,624 SR
1,470 Elo+

VS

Team Averages
Level 107
1,521 SR
1,397 Elo+
Atlas
Atlas
 
Atlas
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Jonnnnnn1
Olorun
Level 79
God Stats
5W - 2L
1,603 SR
Queue Stats
87W - 82L
1,475 Elo+
Party 3
Hou Yi
Hou Yi
Moihz
Hou Yi
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 61L
1,419 Elo+
Party 3
Ares
Ares
Olzzy
Ares
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
104W - 103L
1,306 Elo+
Party 1
Vamana
Vamana
XX da 5niper XX
Vamana
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 110L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
9 / 0 / 4
9,401
627
11,470
12,904
6,629
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Integris
Janus
13
4 / 3 / 8
8,399
560
9,361
6,776
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Reinerus
Sobek
12
0 / 0 / 13
8,375
558
6,699
11,172
11,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
dansome711
Mercury
15
5 / 2 / 5
8,852
590
6,772
10,100
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
iiaM4ftTall
Izanami
14
6 / 3 / 3
8,983
599
7,111
10,228
2,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 7 / 3
5,364
358
3,235
12,318
5,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Jonnnnnn1
Olorun
12
3 / 7 / 1
7,180
479
6,267
10,825
3,789
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
Moihz
Hou Yi
12
2 / 1 / 0
7,220
481
5,534
6,317
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
Olzzy
Ares
11
0 / 5 / 1
6,623
442
4,621
11,978
8,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
3 / 4 / 0
7,458
497
9,978
13,716
5,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
24
Kills
8
8
Deaths
24
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
4
11
L
Atlas
 
Atlas
0
7
3
0.21
W
Janus
Integris
Janus
4
3
8
2.67
L
Olorun
Jonnnnnn1
Olorun
3
7
1
0.5
L
Hou Yi
Moihz
Hou Yi
2
1
0
2
L
Ares
Olzzy
Ares
0
5
1
0.1
W
Sobek
Reinerus
Sobek
0
0
13
6.5
L
3
4
0
0.75
W
Mercury
dansome711
Mercury
5
2
5
3.75
W
Izanami
iiaM4ftTall
Izanami
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,413
Damage
29,635
51,180
Taken
55,154
26,142
Mitigated
26,193
17,426
Healing
11,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,470
3,676
0
4,904
12,904
6,629
102
3,341
9,164
0
48,275
L
Atlas
 
Atlas
3,235
1,483
60
156
12,318
5,813
0
4,890
7,218
9,366
0
W
Janus
Integris
Janus
9,361
547
0
1,010
6,776
2,126
112
3,433
3,343
43,416
0
L
Olorun
Jonnnnnn1
Olorun
6,267
3,083
272
2,168
10,825
3,789
969
2,199
8,550
37,731
0
L
Hou Yi
Moihz
Hou Yi
5,534
2,585
0
2,435
6,317
1,697
300
1,587
4,700
0
40,894
L
Ares
Olzzy
Ares
4,621
573
0
3,206
11,978
8,956
0
1,414
10,500
28,238
0
W
Sobek
Reinerus
Sobek
6,699
711
232
4,591
11,172
11,035
0
2,643
8,460
15,758
6,320
L
9,978
5,719
0
2,729
13,716
5,938
0
3,795
9,739
0
50,457
W
Mercury
dansome711
Mercury
6,772
3,483
0
3,933
10,100
3,431
128
1,699
8,368
0
52,073
W
Izanami
iiaM4ftTall
Izanami
7,111
5,162
0
2,756
10,228
2,921
605
2,506
7,722
0
57,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,010
Gold Earned
33,845
382
Minions Killed
295
0
Camps Cleared
0
1,545,621
Distance Traveled
1,325,208
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,401
627
80
5
0
304,967
5
L
Atlas
5,364
358
12
1
0
276,051
4
W
Janus
8,399
560
70
5
0
313,845
8
L
Olorun
7,180
479
59
4
0
248,634
1
L
Hou Yi
7,220
481
72
5
0
258,950
6
L
Ares
6,623
442
66
4
0
267,106
5
W
Sobek
8,375
558
23
2
0
341,176
3
L
Vamana
7,458
497
86
6
0
274,467
2
W
Mercury
8,852
590
95
6
0
329,056
0
W
Izanami
8,983
599
114
8
0
256,577
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role