Player Matchup

Mercury
Mercury
BigSnake505
Mercury
Level 62
God Stats
1W - 2L
1,439 SR
Queue Stats
6W - 10L
1,251 Elo+
Party 2
Cthulhu
Cthulhu
Fr0styC0ve
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,165 Elo+
Party 2
Ra
Ra
floatiees
Ra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,211 Elo+
Party 2
Rama
Rama
josiah232
Rama
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,234 Elo+
Party 2
Sun Wukong
Sun Wukong
plutoisapIanet
Sun Wukong
Level 6
God Stats
0W - 3L
1,253 SR
Queue Stats
1W - 4L
1,165 Elo+
Party 2
Team Averages
Level 32
1,438 SR
1,205 Elo+

VS

Team Averages
Level 52
1,529 SR
1,352 Elo+
Nu Wa
Nu Wa
Aadwe
Nu Wa
Level 43
God Stats
11W - 8L
1,637 SR
Queue Stats
278W - 286L
1,424 Elo+
Solo
Artemis
Artemis
Cameron11238
Artemis
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
242W - 258L
1,392 Elo+
Party 1
Apollo
Apollo
Fedora LEEK
Apollo
Level 83
God Stats
10W - 10L
1,371 SR
Queue Stats
327W - 376L
1,339 Elo+
Party 1
Ymir
Ymir
Mirhunndo215
Ymir
Level 9
God Stats
3W - 3L
1,500 SR
Queue Stats
167W - 191L
1,209 Elo+
Party 1
Chernobog
Chernobog
SuperSanity72
Chernobog
Level 59
God Stats
11W - 8L
1,634 SR
Queue Stats
101W - 111L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BigSnake505
Mercury
8
1 / 7 / 0
5,684
406
2,375
10,632
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Fr0styC0ve
Cthulhu
10
2 / 5 / 1
6,656
475
2,950
13,963
7,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 5 / 1
6,983
499
2,826
8,939
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
8
0 / 6 / 1
5,431
388
2,785
7,731
1,176
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
plutoisapIanet
Sun Wukong
11
0 / 6 / 0
6,558
468
1,120
7,776
4,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aadwe
Nu Wa
14
3 / 1 / 7
8,360
597
8,967
6,873
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Cameron11238
Artemis
13
7 / 0 / 3
7,642
546
14,350
6,915
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
14
9 / 0 / 4
8,448
603
6,303
6,648
2,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 5
5,926
423
909
7,202
3,196
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
SuperSanity72
Chernobog
13
10 / 3 / 4
8,443
603
6,068
8,135
3,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
4
Kills
29
29
Deaths
6
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Aadwe
Nu Wa
3
1
7
6.5
L
Mercury
BigSnake505
Mercury
1
7
0
0.14
W
Artemis
Cameron11238
Artemis
7
0
3
8.5
W
Apollo
9
0
4
11
L
Cthulhu
Fr0styC0ve
Cthulhu
2
5
1
0.5
W
0
2
5
1.25
W
Chernobog
SuperSanity72
Chernobog
10
3
4
4
L
1
5
1
0.3
L
Rama
0
6
1
0.08
L
Sun Wukong
plutoisapIanet
Sun Wukong
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,056
Damage
36,597
49,041
Taken
35,773
17,722
Mitigated
13,347
6,788
Healing
5,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Aadwe
Nu Wa
8,967
2,240
0
1,378
6,873
2,370
2,278
2,175
4,698
52,635
1,763
L
Mercury
BigSnake505
Mercury
2,375
666
0
1,640
10,632
2,224
0
1,634
8,906
0
19,519
W
Artemis
Cameron11238
Artemis
14,350
7,230
0
2,224
6,915
2,240
2,200
1,457
5,338
0
50,187
W
Apollo
6,303
3,663
0
830
6,648
2,234
1,084
98
6,458
0
41,994
L
Cthulhu
Fr0styC0ve
Cthulhu
2,950
66
69
2,004
13,963
7,830
0
1,357
12,574
20,297
0
W
909
246
0
0
7,202
3,196
389
1,395
5,668
6,157
0
W
Chernobog
SuperSanity72
Chernobog
6,068
4,506
0
905
8,135
3,307
232
651
7,425
0
32,787
L
2,826
116
108
2,331
8,939
2,265
368
4,888
3,803
37,867
0
L
Rama
2,785
2,156
0
418
7,731
1,176
0
822
6,837
0
16,248
L
Sun Wukong
plutoisapIanet
Sun Wukong
1,120
45
0
218
7,776
4,227
689
522
7,182
0
28,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,312
Gold Earned
38,819
255
Minions Killed
312
0
Camps Cleared
0
1,239,055
Distance Traveled
1,369,703
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,360
597
89
6
0
256,510
3
L
Mercury
5,684
406
39
3
0
310,595
1
W
Artemis
7,642
546
73
5
0
233,206
2
W
Apollo
8,448
603
78
6
0
305,109
0
L
Cthulhu
6,656
475
41
3
0
228,936
0
W
Ymir
5,926
423
10
1
0
270,624
0
W
Chernobog
8,443
603
62
4
0
304,254
0
L
Ra
6,983
499
87
6
0
246,694
3
L
Rama
5,431
388
29
2
0
186,767
0
L
Sun Wukong
6,558
468
59
4
0
266,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role