Player Matchup

Medusa
Medusa
Platinum I
BIizzards
Medusa
Platinum I
Level 160
God Stats
43W - 19L
1,782 SR
Queue Stats
119W - 108L
1,978 MMR
Party 2
Sol
Sol
Gold II
DirectedByJJ
Sol
Gold II
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,867 MMR
Solo
Thor
Thor
Platinum I
FrankiiSND
Thor
Platinum I
Level 84
God Stats
2W - 3L
1,303 SR
Queue Stats
123W - 130L
1,853 MMR
Solo
Athena
Athena
Gold III
SixteenLines
Athena
Gold III
Level 158
God Stats
4W - 0L
1,874 SR
Queue Stats
28W - 23L
1,724 MMR
Party 2
Susano
Susano
Platinum II
Smickatron
Susano
Platinum II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 69L
1,860 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,592 SR
1,856 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,725 SR
1,864 MMR
Achilles
Achilles
Platinum III
Jaca99
Achilles
Platinum III
Level 152
God Stats
7W - 6L
1,745 SR
Queue Stats
276W - 260L
1,853 MMR
Party 3
Eset
Eset
Platinum III
Nanochecker
Eset
Platinum III
Level 157
God Stats
0W - 2L
1,725 SR
Queue Stats
129W - 127L
1,838 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Toxoplasmosis
Cthulhu
Platinum IV
Level 158
God Stats
8W - 7L
1,774 SR
Queue Stats
208W - 207L
1,835 MMR
Party 3
Rama
Rama
Platinum II
Zaadcelletje
Rama
Platinum II
Level 125
God Stats
10W - 7L
1,642 SR
Queue Stats
165W - 154L
2,011 MMR
Party 1
Thanatos
Thanatos
Gold II
comradeCoachTtv
Thanatos
Gold II
Level 159
God Stats
8W - 8L
1,738 SR
Queue Stats
76W - 54L
1,783 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BIizzards
Medusa
20
9 / 2 / 12
14,403
655
21,487
17,656
6,957
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 5 / 10
13,071
594
16,336
16,253
6,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
1 / 7 / 4
11,906
541
3,376
17,289
18,283
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
18
4 / 5 / 13
11,734
533
7,869
24,097
27,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Smickatron
Susano
19
7 / 2 / 12
12,785
581
17,633
17,747
7,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GilgameshAtlasCliodhna

VS

Bans
ArtioIzanamiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jaca99
Achilles
17
7 / 6 / 4
11,839
538
12,866
21,132
20,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
0 / 5 / 4
11,294
513
10,334
15,640
4,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
17
5 / 5 / 6
11,481
522
11,874
22,276
25,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
4 / 5 / 5
12,568
571
11,515
15,620
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
18
4 / 7 / 8
11,690
531
13,691
20,393
6,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
47
28
Kills
20
21
Deaths
28
51
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
BIizzards
Medusa
9
2
12
7.5
W
7
5
10
2.4
W
1
7
4
0.43
L
Achilles
Jaca99
Achilles
7
6
4
1.5
L
0
5
4
0.4
W
Athena
4
5
13
2.1
W
Susano
Smickatron
Susano
7
2
12
6.5
L
Cthulhu
5
5
6
1.6
L
4
5
5
1.3
L
Thanatos
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,701
Damage
60,280
93,042
Taken
95,061
65,450
Mitigated
61,157
23,296
Healing
30,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BIizzards
Medusa
21,487
9,599
0
7,271
17,656
6,957
4,304
4,537
13,119
0
133,683
W
16,336
3,746
0
4,451
16,253
6,046
3,179
5,018
11,082
105,216
0
W
3,376
586
0
4,103
17,289
18,283
741
738
15,219
229
62,658
L
Achilles
Jaca99
Achilles
12,866
2,543
0
4,023
21,132
20,127
846
4,934
16,053
0
63,226
L
10,334
425
2,418
3,103
15,640
4,967
992
6,006
9,456
105,817
0
W
Athena
7,869
2,228
699
3,632
24,097
27,073
271
7,919
15,961
22,285
4,072
W
Susano
Smickatron
Susano
17,633
4,903
0
3,140
17,747
7,091
975
6,983
10,597
0
88,896
L
Cthulhu
11,874
870
1,450
2,921
22,276
25,083
204
7,254
14,818
32,735
0
L
11,515
9,613
0
4,945
15,620
4,485
936
2,283
13,297
0
89,904
L
Thanatos
13,691
2,802
0
11,156
20,393
6,495
1,333
5,909
14,348
0
74,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,899
Gold Earned
58,872
654
Minions Killed
611
0
Camps Cleared
0
2,130,002
Distance Traveled
2,097,895
22
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,403
655
212
10
0
406,501
0
W
Sol
13,071
594
160
7
0
399,164
8
W
Thor
11,906
541
134
6
0
364,960
0
L
Achilles
11,839
538
110
5
0
419,510
6
L
Eset
11,294
513
196
9
0
390,015
10
W
Athena
11,734
533
23
1
0
456,434
12
W
Susano
12,785
581
125
6
0
502,943
2
L
Cthulhu
11,481
522
46
2
0
449,935
13
L
Rama
12,568
571
160
7
0
388,902
5
L
Thanatos
11,690
531
99
5
0
449,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role