Player Matchup

Cernunnos
Cernunnos
Cure
Cernunnos
Level 160
God Stats
95W - 29L
1,967 SR
Queue Stats
465W - 226L
1,770 Elo+
Solo
Cliodhna
Cliodhna
Drakerst
Cliodhna
Level 160
God Stats
1W - 3L
1,277 SR
Queue Stats
44W - 34L
1,783 Elo+
Solo
Discordia
Discordia
PretzelDracula
Discordia
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 35L
1,588 Elo+
Solo
Sylvanus
Sylvanus
TheLegend5227
Sylvanus
Level 125
God Stats
8W - 5L
1,699 SR
Queue Stats
314W - 333L
1,640 Elo+
Solo
Hercules
Hercules
invaderEvan67
Hercules
Level 153
God Stats
5W - 3L
1,269 SR
Queue Stats
242W - 200L
1,603 Elo+
Solo
Team Averages
Level 151
1,542 SR
1,677 Elo+

VS

Team Averages
Level 148
1,571 SR
1,581 Elo+
Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
BrambIe
Rama
Level 159
God Stats
2W - 2L
1,678 SR
Queue Stats
72W - 71L
1,592 Elo+
Party 1
Chang'e
Chang'e
Ectofy
Chang'e
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,541 Elo+
Solo
Cerberus
Cerberus
ItsaGrouchyTummy
Cerberus
Level 160
God Stats
6W - 8L
1,413 SR
Queue Stats
280W - 289L
1,659 Elo+
Solo
Cabrakan
Cabrakan
dylwa
Cabrakan
Level 155
God Stats
5W - 3L
1,762 SR
Queue Stats
124W - 121L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cure
Cernunnos
17
7 / 3 / 4
10,440
653
14,933
16,787
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
Drakerst
Cliodhna
14
2 / 4 / 8
8,677
542
8,467
11,605
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
PretzelDracula
Discordia
14
4 / 4 / 1
8,897
556
8,241
6,680
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
TheLegend5227
Sylvanus
13
2 / 5 / 8
8,262
516
7,513
11,125
6,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
invaderEvan67
Hercules
14
1 / 2 / 1
8,869
554
5,919
10,815
11,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
6 / 5 / 7
8,175
511
9,348
14,022
5,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
BrambIe
Rama
14
1 / 3 / 4
7,886
493
6,122
9,778
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ectofy
Chang'e
13
6 / 3 / 3
8,254
516
10,892
9,736
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 6
9,186
574
7,777
11,361
12,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
dylwa
Cabrakan
10
3 / 4 / 1
7,066
442
4,219
16,095
11,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
16
Kills
18
18
Deaths
16
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
6
5
7
1.9
L
Rama
BrambIe
Rama
1
3
4
1
W
Cernunnos
Cure
Cernunnos
7
3
4
3
W
Cliodhna
Drakerst
Cliodhna
2
4
8
1.5
L
Chang'e
Ectofy
Chang'e
6
3
3
2.5
L
2
1
6
5
W
Discordia
PretzelDracula
Discordia
4
4
1
1.13
W
Sylvanus
TheLegend5227
Sylvanus
2
5
8
1.2
L
Cabrakan
dylwa
Cabrakan
3
4
1
0.88
W
Hercules
invaderEvan67
Hercules
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,073
Damage
38,358
57,012
Taken
60,992
28,397
Mitigated
33,937
23,778
Healing
26,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,348
3,027
0
10,375
14,022
5,392
0
2,075
11,735
0
50,125
L
Rama
BrambIe
Rama
6,122
4,322
0
2,638
9,778
1,827
0
725
9,053
0
56,343
W
Cernunnos
Cure
Cernunnos
14,933
7,891
0
9,459
16,787
5,415
765
2,224
14,467
0
87,581
W
Cliodhna
Drakerst
Cliodhna
8,467
1,392
0
4,399
11,605
3,190
0
4,967
6,368
0
51,956
L
Chang'e
Ectofy
Chang'e
10,892
722
1,065
3,526
9,736
2,750
0
3,591
5,991
44,730
0
L
7,777
194
0
4,759
11,361
12,606
0
2,877
8,299
67,769
0
W
Discordia
PretzelDracula
Discordia
8,241
399
0
532
6,680
1,613
0
2,948
3,696
49,511
0
W
Sylvanus
TheLegend5227
Sylvanus
7,513
1,796
1,668
2,647
11,125
6,836
0
6,902
4,035
26,470
11,008
L
Cabrakan
dylwa
Cabrakan
4,219
598
818
3,025
16,095
11,362
0
4,447
11,505
17,128
0
W
Hercules
invaderEvan67
Hercules
5,919
2,624
193
4,880
10,815
11,343
189
5,183
5,558
0
46,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,145
Gold Earned
40,567
456
Minions Killed
503
0
Camps Cleared
0
1,522,959
Distance Traveled
1,544,886
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,175
511
73
5
0
339,357
3
L
Rama
7,886
493
123
8
0
277,884
3
W
Cernunnos
10,440
653
122
8
0
290,555
4
W
Cliodhna
8,677
542
84
5
0
371,332
5
L
Chang'e
8,254
516
86
5
0
306,641
6
L
Cerberus
9,186
574
184
12
0
313,584
1
W
Discordia
8,897
556
91
6
0
312,163
11
W
Sylvanus
8,262
516
58
4
0
259,192
3
L
Cabrakan
7,066
442
37
2
0
307,420
4
W
Hercules
8,869
554
101
6
0
289,717
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role