Player Matchup

Achilles
Achilles
 
Achilles
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
OpiumOppressor
Cthulhu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,420 Elo+
Party 1
Anhur
Anhur
iVolatile
Anhur
Level 84
God Stats
1W - 3L
1,314 SR
Queue Stats
74W - 63L
1,324 Elo+
Solo
Mercury
Mercury
venesiarules
Mercury
Level 50
God Stats
1W - 2L
1,501 SR
Queue Stats
18W - 12L
1,502 Elo+
Solo
Team Averages
Level 72
1,463 SR
1,449 Elo+

VS

Team Averages
Level 70
1,363 SR
1,323 Elo+
Tsukuyomi
Tsukuyomi
Axise
Tsukuyomi
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 92L
1,305 Elo+
Party 2
Mulan
Mulan
BlueberrySoldier
Mulan
Level 40
God Stats
8W - 4L
1,399 SR
Queue Stats
43W - 51L
1,364 Elo+
Solo
Yemoja
Yemoja
Illuminloli
Yemoja
Level 54
God Stats
2W - 2L
1,316 SR
Queue Stats
3W - 3L
1,293 Elo+
Party 2
Hachiman
Hachiman
VirtualRealityNS
Hachiman
Level 82
God Stats
6W - 5L
1,386 SR
Queue Stats
35W - 42L
1,320 Elo+
Solo
He Bo
He Bo
legendary11
He Bo
Level 76
God Stats
3W - 3L
1,213 SR
Queue Stats
9W - 7L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 5 / 0
9,244
544
8,900
13,352
14,930
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ra
 
Ra
14
0 / 5 / 1
8,649
509
1,613
11,456
4,129
12
0 / 7 / 3
7,907
465
3,518
16,706
12,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Anhur
iVolatile
Anhur
13
3 / 7 / 0
8,473
498
7,289
13,351
3,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
venesiarules
Mercury
12
0 / 9 / 1
7,537
443
3,606
11,908
4,526
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Axise
Tsukuyomi
16
9 / 0 / 9
10,164
598
12,407
8,938
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
4 / 1 / 4
10,225
601
10,858
14,721
12,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
13
2 / 0 / 8
8,384
493
2,049
5,542
3,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
8 / 2 / 3
9,197
541
7,522
8,903
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
10 / 2 / 5
10,880
640
14,672
11,888
3,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
5
Kills
33
33
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
0
0.4
L
Ra
 
Ra
0
5
1
0.1
W
Tsukuyomi
Axise
Tsukuyomi
9
0
9
13.5
W
4
1
4
6
W
Yemoja
2
0
8
6
L
0
7
3
0.21
W
8
2
3
4.75
L
Anhur
iVolatile
Anhur
3
7
0
0.43
W
10
2
5
6.25
L
Mercury
venesiarules
Mercury
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,926
Damage
47,508
66,773
Taken
49,992
39,961
Mitigated
26,081
9,820
Healing
19,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,900
2,261
0
1,665
13,352
14,930
308
2,816
9,819
0
45,434
L
Ra
 
Ra
1,613
268
66
3,778
11,456
4,129
1,902
2,725
8,599
67,405
0
W
Tsukuyomi
Axise
Tsukuyomi
12,407
2,276
0
3,106
8,938
3,416
1,474
1,398
7,540
0
58,873
W
10,858
1,248
0
4,828
14,721
12,850
252
302
14,419
8,231
58,398
W
Yemoja
2,049
719
1,925
1,438
5,542
3,767
907
664
4,878
13,196
0
L
3,518
134
0
777
16,706
12,665
0
5,166
11,368
19,481
0
W
7,522
3,964
0
3,675
8,903
2,065
1,476
1,159
7,744
0
48,169
L
Anhur
iVolatile
Anhur
7,289
2,988
0
1,870
13,351
3,711
0
4,346
8,943
0
34,008
W
14,672
1,106
393
4,126
11,888
3,983
2,677
1,608
10,280
77,648
0
L
Mercury
venesiarules
Mercury
3,606
491
0
1,664
11,908
4,526
0
3,105
8,644
0
49,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,810
Gold Earned
48,850
389
Minions Killed
460
0
Camps Cleared
0
1,578,098
Distance Traveled
1,602,452
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,244
544
85
5
0
300,775
4
L
Ra
8,649
509
135
8
0
314,770
4
W
Tsukuyomi
10,164
598
96
6
0
406,544
1
W
Mulan
10,225
601
127
7
0
309,132
5
W
Yemoja
8,384
493
22
1
0
284,837
6
L
Cthulhu
7,907
465
31
2
0
318,609
1
W
Hachiman
9,197
541
81
5
0
300,167
2
L
Anhur
8,473
498
67
4
0
306,306
4
W
He Bo
10,880
640
134
8
0
301,772
3
L
Mercury
7,537
443
71
4
0
337,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role