Player Matchup

Merlin
Merlin
 
Merlin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
DeadlySinner98
Achilles
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 70L
1,699 Elo+
Party 1
Medusa
Medusa
EnKieL
Medusa
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 13L
1,500 Elo+
Solo
Team Averages
Level 98
1,500 SR
1,566 Elo+

VS

Team Averages
Level 78
1,500 SR
1,496 Elo+
Khepri
Khepri
 
Khepri
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
JorguiloorX
Fenrir
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
64W - 52L
1,792 Elo+
Solo
Anubis
Anubis
OfficialTPI
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 1 / 6
10,641
709
12,699
9,010
3,367
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
14
5 / 1 / 5
10,245
683
13,965
14,946
10,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
EnKieL
Medusa
15
4 / 2 / 4
10,351
690
13,948
10,142
4,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
0 / 1 / 4
9,342
623
6,378
11,977
12,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
15
4 / 3 / 0
9,267
618
11,684
20,692
11,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
11
0 / 9 / 3
7,993
533
4,877
14,914
4,990
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
4
4
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
6
7
L
Khepri
 
Khepri
0
1
4
2
W
Achilles
5
1
5
7.5
W
Medusa
EnKieL
Medusa
4
2
4
3
L
Fenrir
4
3
0
1.33
L
Anubis
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,612
Damage
22,939
34,098
Taken
47,583
17,721
Mitigated
29,330
5,233
Healing
9,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,699
483
0
1,194
9,010
3,367
0
2,843
5,802
44,236
0
L
Khepri
 
Khepri
6,378
332
0
1,338
11,977
12,992
0
3,798
7,489
19,374
0
W
Achilles
13,965
4,662
0
2,159
14,946
10,095
38
5,482
9,175
0
26,442
W
Medusa
EnKieL
Medusa
13,948
5,641
0
1,880
10,142
4,259
416
3,562
6,342
0
44,651
L
Fenrir
11,684
3,640
702
6,619
20,692
11,348
0
5,557
14,347
0
29,547
L
Anubis
4,877
433
0
1,242
14,914
4,990
0
3,510
10,940
17,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,237
Gold Earned
26,602
164
Minions Killed
101
7
Camps Cleared
4
817,478
Distance Traveled
779,601
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,641
709
76
5
4
272,198
1
L
Khepri
9,342
623
22
1
0
266,910
1
W
Achilles
10,245
683
32
2
0
265,333
1
W
Medusa
10,351
690
56
4
3
279,947
3
L
Fenrir
9,267
618
47
3
4
288,546
0
L
Anubis
7,993
533
32
2
0
224,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role