Player Matchup

Yemoja
Yemoja
AshenScarface
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,455 Elo+
Party 2
Achilles
Achilles
Infected Gopher
Achilles
Level 116
God Stats
10W - 4L
1,854 SR
Queue Stats
60W - 84L
1,288 Elo+
Party 2
Mercury
Mercury
Lt Don
Mercury
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 46L
1,508 Elo+
Party 2
Freya
Freya
Seapig69
Freya
Level 108
God Stats
2W - 0L
1,980 SR
Queue Stats
53W - 78L
1,431 Elo+
Party 2
Danzaburou
Danzaburou
Stammy
Danzaburou
Level 89
God Stats
18W - 24L
1,463 SR
Queue Stats
47W - 67L
1,417 Elo+
Party 2
Team Averages
Level 88
1,659 SR
1,420 Elo+

VS

Team Averages
Level 88
1,634 SR
1,616 Elo+
Nu Wa
Nu Wa
Axon Galaxy
Nu Wa
Level 122
God Stats
11W - 6L
1,500 SR
Queue Stats
171W - 177L
1,524 Elo+
Party 1
Ymir
Ymir
FatalBeast863
Ymir
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 43L
1,831 Elo+
Party 1
Izanami
Izanami
im feels
Izanami
Level 107
God Stats
4W - 7L
1,828 SR
Queue Stats
189W - 195L
1,545 Elo+
Party 1
Guan Yu
Guan Yu
lImvrsIl
Guan Yu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 59L
1,599 Elo+
Party 1
Mercury
Mercury
lopvii
Mercury
Level 100
God Stats
4W - 4L
1,842 SR
Queue Stats
126W - 128L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 10
11,551
550
3,120
13,167
18,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
17
6 / 1 / 9
12,179
580
10,761
16,588
19,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mercury
Lt Don
Mercury
19
9 / 6 / 11
12,973
618
13,861
20,267
7,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
Seapig69
Freya
18
4 / 4 / 4
11,811
562
7,952
15,694
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Stammy
Danzaburou
20
7 / 2 / 8
13,583
647
18,865
14,788
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 4
10,588
504
19,390
10,011
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 3
9,322
444
4,752
17,557
17,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
im feels
Izanami
8
0 / 4 / 1
6,938
330
1,077
5,361
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
lImvrsIl
Guan Yu
14
0 / 7 / 3
8,468
403
4,959
20,106
19,077
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
lopvii
Mercury
17
4 / 6 / 5
10,469
499
9,860
17,424
6,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
26
Kills
10
13
Deaths
26
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
L
5
5
4
1.4
L
1
4
3
0.63
W
Achilles
6
1
9
10.5
W
Mercury
Lt Don
Mercury
9
6
11
2.42
W
Freya
Seapig69
Freya
4
4
4
1.5
W
Danzaburou
Stammy
Danzaburou
7
2
8
5.5
L
Izanami
im feels
Izanami
0
4
1
0.13
L
Guan Yu
lImvrsIl
Guan Yu
0
7
3
0.21
L
Mercury
lopvii
Mercury
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,559
Damage
40,038
80,504
Taken
70,459
56,550
Mitigated
47,682
30,955
Healing
6,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,120
752
2,288
3,529
13,167
18,049
1,107
3,799
9,092
26,151
0
L
19,390
4,454
0
949
10,011
3,672
0
1,708
8,141
61,885
0
L
4,752
644
0
1,278
17,557
17,579
0
4,391
13,122
36,194
0
W
Achilles
10,761
2,533
0
5,818
16,588
19,447
2,282
4,501
11,888
0
54,870
W
Mercury
Lt Don
Mercury
13,861
7,636
0
5,826
20,267
7,056
1,235
5,848
13,163
0
96,948
W
Freya
Seapig69
Freya
7,952
2,299
0
7,067
15,694
6,352
1,215
8,222
7,098
72,025
9,537
W
Danzaburou
Stammy
Danzaburou
18,865
8,587
2
6,425
14,788
5,646
7,948
6,034
8,586
0
118,157
L
Izanami
im feels
Izanami
1,077
703
0
1,060
5,361
852
0
313
5,048
0
21,946
L
Guan Yu
lImvrsIl
Guan Yu
4,959
679
561
2,928
20,106
19,077
0
1,162
18,474
0
39,662
L
Mercury
lopvii
Mercury
9,860
4,427
0
141
17,424
6,502
0
2,832
14,471
0
76,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,097
Gold Earned
45,785
589
Minions Killed
396
0
Camps Cleared
0
2,041,103
Distance Traveled
1,708,499
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,551
550
44
2
0
395,711
3
L
Nu Wa
10,588
504
82
4
0
333,564
4
L
Ymir
9,322
444
52
2
0
374,763
2
W
Achilles
12,179
580
95
5
0
383,622
3
W
Mercury
12,973
618
138
7
0
458,924
5
W
Freya
11,811
562
126
6
0
388,261
3
W
Danzaburou
13,583
647
186
9
0
414,585
5
L
Izanami
6,938
330
51
2
0
110,032
2
L
Guan Yu
8,468
403
81
4
0
392,857
6
L
Mercury
10,469
499
130
6
0
497,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role